countSide: Difference between revisions

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Tag: Manual revert
 
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{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 11: Line 28:
|gr2= Object Detection
|gr2= Object Detection


| Count how many units in the given array belong to given side. If the object in passed array is a [[Group]], the leader of the group will be counted.
|descr= Returns how many units in the given array belong to given side.  


| side '''countSide''' arrayName
|s1= side [[countSide]]  array


|p1= side: [[Side]]
|p1= side: [[Side]]


|p2= arrayName: [[Array]] of [[Object]]s and/or [[Group]]s
|p2= array: [[Array]] of [[Object]]s and/or [[Group]]s
{{Feature|informative|If the object in passed array is a [[Group]], the leader of the group will be counted.}}


| [[Number]]
|r1= [[Number]]
 
|x1= <code>_num = [[west]] [[countSide]] [[list]] _triggerOne;</code>


|x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code>
|x1= <sqf>_num = west countSide list _triggerOne;</sqf>


| [[countFriendly]], [[countEnemy]], [[countUnknown]], [[count]], [[countType]], [[playersNumber]]
|x2= <sqf>_numCivPlayable = civilian countSide playableUnits;</sqf>
 
|seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]]
}}
}}


[[Category:Scripting Commands|COUNTSIDE]]
[[Category:Scripting Commands OFP 1.99|COUNTSIDE]]
[[Category:Scripting Commands OFP 1.96|COUNTSIDE]]
[[Category:Scripting Commands OFP 1.46|COUNTSIDE]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on July 4, 2014 - 19:18 (UTC)</dd>
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt>
<dd class="note">
The countSide command will also accept an array of groups. Tested in ARMA 3 v1.22
</dd>


<dd class="notedate">Posted on October 19, 2014 - 01:00 (UTC)</dd>
<dt><dt>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="notedate">Posted on 2014-10-19 - 01:00 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
<dd class="note">
This command considers [[captive]] units as civilians, regardless of their group's side.
This command considers [[captive]] units as civilians, regardless of their group's side.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 12:07, 5 May 2024

Hover & click on the images for description

Description

Description:
Returns how many units in the given array belong to given side.
Groups:
SidesObject Detection

Syntax

Syntax:
side countSide array
Parameters:
side: Side
array: Array of Objects and/or Groups
If the object in passed array is a Group, the leader of the group will be counted.
Return Value:
Number

Examples

Example 1:
_num = west countSide list _triggerOne;
Example 2:
_numCivPlayable = civilian countSide playableUnits;

Additional Information

See also:
countFriendly countEnemy countUnknown count countType playersNumber units allUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-19 - 01:00 (UTC)
AgentRev
This command considers captive units as civilians, regardless of their group's side.