setPilotLight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(31 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.32 | |||
|gr1= Lights | |||
|gr1 = Lights | |||
|arg= local | |arg= local | ||
Line 11: | Line 10: | ||
|eff= global | |eff= global | ||
| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | |descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3: Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | ||
| vehicle [[setPilotLight]] set | |s1= vehicle [[setPilotLight]] set | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
Line 19: | Line 18: | ||
|p2= set: [[Boolean]] | |p2= set: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>car setPilotLight true;</sqf> | ||
| [[isLightOn]] | |seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | |||
< | <dd class="notedate">Posted on 2018-09-28 - 04:03 (UTC)</dd> | ||
< | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:HazJ|HazJ]]</dt> | <dt class="note">[[User:HazJ|HazJ]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | ||
< | <sqf> | ||
this | // Workaround - Put in object init field | ||
this | this setPilotLight true; | ||
[this] | this setCollisionLight true; | ||
[this] spawn { | |||
(_this | sleep 0.001; | ||
(_this select 0) enableSimulation false; | |||
}; | }; | ||
</ | </sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-09-28 - 04:03 (UTC)
- HazJ
- This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.