Moves – ArmA: Armed Assault

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==Syntax==
==Syntax==
  unit [[switchMove]] move
  unit [[switchMove]] move (Table code: "Usage:'''s'''")
  unit [[playMove]] move
  unit [[playMove]] move (Table code: "Usage:'''p'''")


* unit = [[Object]]: unit that perform this move
* unit = [[Object]]: unit that perform this move
* move = [[String]]: name of move to be performed
* move = [[String]]: name of move to be performed


The general naming convention for animation titles are explained on the '''[[AnimationTitles]]''' page.


==List of moves for Armed Assault==
A tool for previewing the moves (to make documenting them easier) is available {{Link|http://www.kronzky.info/animationviewer/|here}}.
<table width="100%"><tr valign="top"><td>
* DeadState
* Crew
* BasicDriver
* BasicDriverDying
* BasicDriverDead
* BasicDriverOut
* BasicDriverOutDying
* BasicDriverOutDead
* BasicSittingGunner_Dead
* BasicSittingGunner
* SprintBaseDf
* SprintBaseDfl
* SprintBaseDfr
* SprintCivilBaseDf
* SprintCivilBaseDfl
* SprintCivilBaseDfr
* AmovPercMstpSlowWrflDnon
* AmovPercMstpSlowWrflDnon_turnL
* AmovPercMstpSlowWrflDnon_turnR
* AmovPercMstpSrasWrflDnon
* AmovPercMwlkSrasWrflDnon_transition
* AmovPercMstpSrasWrflDnon_turnL
* AmovPercMstpSrasWrflDnon_turnR
* AmovPknlMstpSlowWrflDnon
* AmovPknlMstpSlowWrflDnon_turnL
* AmovPknlMstpSlowWrflDnon_turnR
* AmovPknlMstpSrasWrflDnon
* AmovPercMrunSlowWrflDnon_transition
* AmovPknlMwlkSrasWrflDnon_transition
* AmovPknlMstpSrasWrflDnon_turnL
* AmovPknlMstpSrasWrflDnon_turnR
* AmovPpneMstpSrasWrflDnon
* AmovPpneMstpSrasWrflDnon_turnL
* AmovPpneMstpSrasWrflDnon_turnR
* AmovPercMstpSrasWpstDnon
* AmovPercMstpSrasWpstDnon_turnL
* AmovPercMstpSrasWpstDnon_turnR
* AmovPknlMstpSrasWpstDnon
* AmovPercMrunSlowWpstDnon_transition
* AmovPknlMstpSrasWpstDnon_turnL
* AmovPknlMstpSrasWpstDnon_turnR
* AmovPpneMstpSrasWpstDnon
* AmovPpneMstpSrasWpstDnon_turnL
* AmovPpneMstpSrasWpstDnon_turnR
* AmovPknlMstpSrasWlnrDnon
* AmovPercMrunSlowWlnrDnon_transition
* AmovPknlMstpSrasWlnrDnon_turnL
* AmovPknlMstpSrasWlnrDnon_turnR
* AmovPercMstpSnonWnonDnon
* AmovPercMstpSnonWnonDnon_turnL
* AmovPercMstpSnonWnonDnon_turnR
* AmovPknlMstpSnonWnonDnon
* AmovPknlMstpSnonWnonDnon_turnL
* AmovPknlMstpSnonWnonDnon_turnR
* AmovPpneMstpSnonWnonDnon
* AmovPpneMstpSnonWnonDnon_turnL
* AmovPpneMstpSnonWnonDnon_turnR
* AmovPercMwlkSlowWrflDf
* AmovPercMwlkSlowWrflDfl
* AmovPercMwlkSlowWrflDl
* AmovPercMwlkSlowWrflDbl
* AmovPercMwlkSlowWrflDb
* AmovPercMwlkSlowWrflDbr
* AmovPercMwlkSlowWrflDr
* AmovPercMwlkSlowWrflDfr
* AmovPercMrunSlowWrflDf
* AmovPercMrunSlowWrflDfl
* AmovPercMrunSlowWrflDl
* AmovPercMrunSlowWrflDbl
* AmovPercMrunSlowWrflDb
* AmovPercMrunSlowWrflDbr
* AmovPercMrunSlowWrflDr
* AmovPercMrunSlowWrflDfr
* AmovPercMsprSlowWrflDf
* AmovPercMsprSlowWrflDfl
* AmovPercMsprSlowWrflDfr
* AmovPercMwlkSrasWrflDf
* AmovPercMwlkSrasWrflDfl
* AmovPercMwlkSrasWrflDl
* AmovPercMwlkSrasWrflDbl
* AmovPercMwlkSrasWrflDb
* AmovPercMwlkSrasWrflDbr
* AmovPercMwlkSrasWrflDr
* AmovPercMwlkSrasWrflDfr
* AmovPercMrunSrasWrflDf
* AmovPercMrunSrasWrflDfl
* AmovPercMrunSrasWrflDl
* AmovPercMrunSrasWrflDbl
* AmovPercMrunSrasWrflDb
* AmovPercMrunSrasWrflDbr
* AmovPercMrunSrasWrflDr
* AmovPercMrunSrasWrflDfr
* AmovPercMsprSrasWrflDf
* AmovPercMsprSrasWrflDfl
* AmovPercMsprSrasWrflDfr
* AmovPercMwlkSnonWnonDf
* AmovPercMwlkSnonWnonDfl
* AmovPercMwlkSnonWnonDl
* AmovPercMwlkSnonWnonDbl
* AmovPercMwlkSnonWnonDb
* AmovPercMwlkSnonWnonDbr
* AmovPercMwlkSnonWnonDr
* AmovPercMwlkSnonWnonDfr
* AmovPercMrunSnonWnonDf
* AmovPercMrunSnonWnonDfl
* AmovPercMrunSnonWnonDl
* AmovPercMrunSnonWnonDbl
* AmovPercMrunSnonWnonDb
* AmovPercMrunSnonWnonDbr
* AmovPercMrunSnonWnonDr
* AmovPercMrunSnonWnonDfr
* AmovPercMsprSnonWnonDf
* AmovPercMsprSnonWnonDfl
* AmovPercMsprSnonWnonDfr
* AmovPknlMwlkSlowWrflDf
* AmovPknlMwlkSlowWrflDfl
* AmovPknlMwlkSlowWrflDl
* AmovPknlMwlkSlowWrflDbl
* AmovPknlMwlkSlowWrflDb
* AmovPknlMwlkSlowWrflDbr
* AmovPknlMwlkSlowWrflDr
* AmovPknlMwlkSlowWrflDfr
* AmovPknlMrunSlowWrflDf
* AmovPknlMrunSlowWrflDfl
* AmovPknlMrunSlowWrflDl
* AmovPknlMrunSlowWrflDbl
* AmovPknlMrunSlowWrflDb
* AmovPknlMrunSlowWrflDbr
* AmovPknlMrunSlowWrflDr
* AmovPknlMrunSlowWrflDfr
* AmovPknlMsprSlowWrflDf
* AmovPknlMsprSlowWrflDfl
* AmovPknlMsprSlowWrflDfr
* AmovPknlMwlkSrasWrflDf
* AmovPknlMwlkSrasWrflDfl
* AmovPknlMwlkSrasWrflDl
* AmovPknlMwlkSrasWrflDbl
* AmovPknlMwlkSrasWrflDb
* AmovPknlMwlkSrasWrflDbr
* AmovPknlMwlkSrasWrflDr
* AmovPknlMwlkSrasWrflDfr
* AmovPknlMrunSrasWrflDf
* AmovPknlMrunSrasWrflDfl
* AmovPknlMrunSrasWrflDl
* AmovPknlMrunSrasWrflDbl
* AmovPknlMrunSrasWrflDb
* AmovPknlMrunSrasWrflDbr
* AmovPknlMrunSrasWrflDr
* AmovPknlMrunSrasWrflDfr
* AmovPknlMsprSrasWrflDf
* AmovPknlMsprSrasWrflDfl
* AmovPknlMsprSrasWrflDfr
* AmovPercMwlkSrasWpstDf
* AmovPercMwlkSrasWpstDfl
* AmovPercMwlkSrasWpstDl
* AmovPercMwlkSrasWpstDbl
* AmovPercMwlkSrasWpstDb
* AmovPercMwlkSrasWpstDbr
* AmovPercMwlkSrasWpstDr
* AmovPercMwlkSrasWpstDfr
* AmovPercMrunSlowWpstDf
* AmovPercMrunSlowWpstDfl
* AmovPercMrunSlowWpstDl
* AmovPercMrunSlowWpstDbl
* AmovPercMrunSlowWpstDb
* AmovPercMrunSlowWpstDbr
* AmovPercMrunSlowWpstDr
* AmovPercMrunSlowWpstDfr
* AmovPercMsprSlowWpstDf
* AmovPercMsprSlowWpstDfl
* AmovPercMsprSlowWpstDfr
* AmovPknlMwlkSrasWpstDf
* AmovPknlMwlkSrasWpstDfl
* AmovPknlMwlkSrasWpstDl
* AmovPknlMwlkSrasWpstDbl
* AmovPknlMwlkSrasWpstDb
* AmovPknlMwlkSrasWpstDbr
* AmovPknlMwlkSrasWpstDr
* AmovPknlMwlkSrasWpstDfr
* AmovPknlMrunSlowWpstDf
* AmovPknlMrunSlowWpstDfl
* AmovPknlMrunSlowWpstDl
* AmovPknlMrunSlowWpstDbl
* AmovPknlMrunSlowWpstDb
* AmovPknlMrunSlowWpstDbr
* AmovPknlMrunSlowWpstDr
* AmovPknlMrunSlowWpstDfr
* AmovPknlMsprSlowWpstDf
* AmovPknlMsprSlowWpstDfl
* AmovPknlMsprSlowWpstDfr
* AmovPercMrunSlowWlnrDf
* AmovPercMrunSlowWlnrDfl
* AmovPercMrunSlowWlnrDl
* AmovPercMrunSlowWlnrDbl
* AmovPercMrunSlowWlnrDb
* AmovPercMrunSlowWlnrDbr
* AmovPercMrunSlowWlnrDr
* AmovPercMrunSlowWlnrDfr
* AmovPknlMwlkSrasWlnrDf
* AmovPknlMwlkSrasWlnrDfl
* AmovPknlMwlkSrasWlnrDl
* AmovPknlMwlkSrasWlnrDbl
* AmovPknlMwlkSrasWlnrDb
* AmovPknlMwlkSrasWlnrDbr
* AmovPknlMwlkSrasWlnrDr
* AmovPknlMwlkSrasWlnrDfr
* AmovPknlMwlkSnonWnonDf
* AmovPknlMwlkSnonWnonDfl
* AmovPknlMwlkSnonWnonDl
* AmovPknlMwlkSnonWnonDbl
* AmovPknlMwlkSnonWnonDb
* AmovPknlMwlkSnonWnonDbr
* AmovPknlMwlkSnonWnonDr
* AmovPknlMwlkSnonWnonDfr
* AmovPknlMrunSnonWnonDf
* AmovPknlMrunSnonWnonDfl
* AmovPknlMrunSnonWnonDl
* AmovPknlMrunSnonWnonDbl
* AmovPknlMrunSnonWnonDb
* AmovPknlMrunSnonWnonDbr
* AmovPknlMrunSnonWnonDr
* AmovPknlMrunSnonWnonDfr
* AmovPknlMsprSnonWnonDf
* AmovPknlMsprSnonWnonDfl
* AmovPknlMsprSnonWnonDfr
* AmovPpneMrunSlowWrflDf
* AmovPpneMrunSlowWrflDfl
* AmovPpneMrunSlowWrflDl
* AmovPpneMrunSlowWrflDbl
* AmovPpneMrunSlowWrflDb
* AmovPpneMrunSlowWrflDbr
* AmovPpneMrunSlowWrflDr
* AmovPpneMrunSlowWrflDfr
* AmovPpneMsprSlowWrflDf
* AmovPpneMsprSlowWrflDfl
* AmovPpneMsprSlowWrflDfr
* AmovPpneMrunSlowWpstDf
* AmovPpneMrunSlowWpstDfl
* AmovPpneMrunSlowWpstDl
* AmovPpneMrunSlowWpstDbl
* AmovPpneMrunSlowWpstDb
* AmovPpneMrunSlowWpstDbr
* AmovPpneMrunSlowWpstDr
* AmovPpneMrunSlowWpstDfr
* AmovPpneMrunSnonWnonDf
* AmovPpneMrunSnonWnonDfl
* AmovPpneMrunSnonWnonDl
* AmovPpneMrunSnonWnonDbl
* AmovPpneMrunSnonWnonDb
* AmovPpneMrunSnonWnonDbr
* AmovPpneMrunSnonWnonDr
* AmovPpneMrunSnonWnonDfr
* AmovPpneMsprSnonWnonDf
* AmovPpneMsprSnonWnonDfl
* AmovPpneMsprSnonWnonDfr
* WeaponMagazineReloadStand
* WeaponMagazineReloadKneel
* WeaponMagazineReloadProne
* PistolMagazineReloadStand
* PistolMagazineReloadKneel
* PistolMagazineReloadProne
* LauncherReloadKneel
* TransAnimBase
* AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon
* AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon
* AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon
* AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon
* AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon
* AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2
* AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon
* AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon
* AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon
* AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf
* AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf_2
* AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon
* AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf
* AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2
* AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon
* AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon
* AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon
* AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2
* AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon
* AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon
* AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf
* AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2
* AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon
* AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon
* AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon
* AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf
* AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2
* AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle
* AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle
* AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle
* AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle
* AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle
* AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle
* AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst
* AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst
* AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst
* AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst
* AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst
* AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst
* AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non
* AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non
* AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon
* AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon
* AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2
* AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon
* AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon
* AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf
* AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2
* AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon
* AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon
* AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon
* AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf
* AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2
* AmovPercMsprSrasWrflDf_AllSprint
* AmovPercMsprSrasWrflDfl_AllSprint
* AmovPercMsprSrasWrflDfr_AllSprint
* AmovPercMsprSlowWrflDf_AllSprint
* AmovPercMsprSlowWrflDfl_AllSprint
* AmovPercMsprSlowWrflDfr_AllSprint
* AmovPknlMsprSrasWrflDf_AllSprint
* AmovPknlMsprSrasWrflDfl_AllSprint
* AmovPknlMsprSrasWrflDfr_AllSprint
* AmovPknlMsprSlowWrflDf_AllSprint
* AmovPknlMsprSlowWrflDfl_AllSprint
* AmovPknlMsprSlowWrflDfr_AllSprint
* AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon
* AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end
* AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon
* AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end
* AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon
* AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end
* AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon
* AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon
* AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end
* AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon
* AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end
* AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon
* AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end
* AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon
* AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon
* AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon
* AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end
* AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon
* AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end
* AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon
* AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end
* AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon
* AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end
* AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon
* AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid
* AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end
* AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon
* AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid
* AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end
* AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon
* AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid
* AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end
* AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon
* AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end
* AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon
* AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end
* AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon
* AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon
* AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end
* AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon
* AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End


<td>


* AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon
= List of moves for Armed Assault =
* AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon
== Acrg... ==
* AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon
{|
* AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end
|'''Name'''||'''Usage'''||'''Description'''
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon
|-
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh||-||Slowly jumps out of vehicle without weapon
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon
|-
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow||-||Slowly jumps out of vehicle without weapon
* AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon
|-
* AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium||-||Slowly jumps out of vehicle without weapon
* AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end
|-
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh||-||Jumps out of vehicle with pistol
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid
|-
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow||-||Jumps out of vehicle with pistol
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon
|-
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium||-||Jumps out of vehicle with pistol
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end
|-
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh||-||Jumps out of vehicle with rifle
* AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end
|-
* AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow||-||Jumps out of vehicle with rifle
* AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end
|-
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium||-||Jumps out of vehicle with rifle
* AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end
|-
* AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon
|}
* AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon
* AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon
* AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end
* AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon
* AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end
* AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon
* AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon
* AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon
* AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end
* AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon
* AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end
* AmovPercMevaSlowWrflDf
* AmovPercMevaSlowWrflDfl
* AmovPercMevaSlowWrflDfr
* AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl
* AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl
* AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl
* AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl
* AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr
* AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr
* AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr
* AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr
* AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb
* AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb
* AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb
* AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb
* AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl
* AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr
* AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb
* AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl
* AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr
* AmovPercMevaSlowWpstDf
* AmovPercMevaSlowWpstDfl
* AmovPercMevaSlowWpstDfr
* AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl
* AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr
* AmovPercMevaSnonWnonDf
* AmovPercMevaSnonWnonDfl
* AmovPercMevaSnonWnonDfr
* AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl
* AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr
* AdthPercMstpSlowWrflDnon_1
* AdthPercMstpSlowWrflDnon_2
* AdthPercMstpSlowWrflDnon_4
* AdthPercMstpSlowWrflDnon_8
* AdthPercMstpSlowWrflDf_1
* AdthPercMstpSlowWrflDf_2
* AdthPercMstpSlowWrflDf_4
* AdthPercMrunSlowWrflDf_6
* AdthPercMstpSrasWrflDnon_1
* AdthPercMstpSrasWrflDnon_2
* AdthPercMstpSrasWrflDnon_4
* AdthPercMstpSrasWrflDnon_8
* AdthPercMstpSrasWrflDf_1
* AdthPercMstpSrasWrflDf_2
* AdthPercMstpSrasWrflDf_4
* AdthPercMstpSrasWrflDb_8
* AdthPknlMstpSrasWrflDnon_1
* AdthPknlMstpSrasWrflDnon_2
* AdthPknlMwlkSrasWrflDf_1
* AdthPknlMwlkSrasWrflDf_2
* AdthPknlMstpSlayWrflDnon_inventory
* AdthPpneMstpSrasWrflDnon_1
* AdthPpneMstpSrasWrflDnon_2
* AdthPpneMstpSlowWrflDf_1
* AdthPpneMstpSlowWrflDf_2
* AdthPercMstpSrasWpstDnon_1
* AdthPercMstpSrasWpstDnon_3
* AdthPercMstpSrasWpstDnon_5
* AdthPercMstpSrasWpstDf_2
* AdthPercMstpSrasWpstDf_6
* AdthPercMstpSrasWpstDf_7
* AdthPercMstpSrasWpstDb_8
* AdthPercMstpSrasWpstDb_9
* AdthPknlMstpSrasWpstDnon_1
* AdthPknlMstpSrasWpstDnon_2
* AdthPknlMstpSrasWpstDnon_4
* AdthPknlMstpSrasWpstDnon_6
* AdthPknlMstpSrasWpstDb_5
* AdthPpneMstpSrasWpstDnon_1
* AdthPpneMstpSrasWpstDnon_2
* AdthPercMstpSlowWlnrDnon_1
* AdthPercMstpSlowWlnrDnon_2
* AdthPercMrunSlowWlnrDf_1
* AdthPercMrunSlowWlnrDf_2
* AdthPercMrunSlowWlnrDb_1
* AdthPknlMstpSrasWlnrDnon_1
* AdthPknlMstpSrasWlnrDnon_2
* AdthPknlMwlkSrasWlnrDf_1
* AdthPknlMwlkSrasWlnrDf_2
* AdthPercMstpSlowWrflDnon_binocular
* AdthPknlMstpSlowWrflDnon_binocular
* AdthPpneMstpSlowWrflDnon_binocular
* AdthPercMstpSnonWnonDnon_binocular
* AdthPknlMstpSnonWnonDnon_binocular
* AdthPpneMstpSnonWnonDnon_binocular
* AdthPknlMstpSlowWlnrDnon_binocular
* AdthPercMstpSnonWnonDnon_1
* AdthPercMstpSnonWnonDnon_2
* AdthPercMstpSnonWnonDnon_3
* AdthPknlMstpSnonWnonDnon_1
* AdthPknlMstpSnonWnonDnon_2
* AdthPknlMstpSnonWnonDnon_inventory
* AdthPpneMstpSnonWnonDnon
* AdthPswmMstpSnonWnonDnon
* AdthPswmMrunSnonWnonDf
* AdthPsitMstpSlowWrflDnon
* AmovPercMstpSnonWnonDnon_carCheckPush
* AmovPercMstpSnonWnonDnon_carCheckWash
* AmovPercMstpSnonWnonDnon_carCheckWheel
* AmovPercMstpSnonWnonDnon_exerciseKata
* AmovPercMstpSnonWnonDnon_exercisekneeBendA
* AmovPercMstpSnonWnonDnon_exercisekneeBendB
* AmovPercMstpSnonWnonDnon_exercisePushup
* AmovPercMstpSnonWnonDnon_seeWatch
* AmovPercMstpSnonWnonDnon_talking
* AmovPercMstpSlowWrflDnon_talking
* AmovPercMstpSlowWrflDnon_seeWatch
* ActsPercMstpSnonWnonDnon_MarianQ_shot1
* ActsPercMstpSnonWnonDnon_MarianQ_shot1Man
* ActsPercMstpSnonWnonDnon_MarianQ_shot2
* ActsPercMstpSnonWnonDnon_MarianQ_shot3
* ActsPercMstpSnonWnonDnon_MarianQ_shot3Man
* ActsPercMstpSnonWnonDnon_MarianQ_shot4
* ActsPercMstpSnonWnonDnon_MarianQ_shot4Man
* ActsPercMstpSnonWnonDnon_MarianQ_shot5
* ActsPercMstpSnonWnonDnon_MarianQ_shot5Man
* ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan
* ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1
* ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong
* ActsPercMstpSnonWnonDnon_MarianQ_WarReporter
* ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2
* ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3
* AmovPercMstpSnonWnonDnon_normalizationTest
* AmovPercMstpSlowWrflDnon_SaluteIn
* AmovPercMstpSlowWrflDnon_Salute
* AmovPercMstpSlowWrflDnon_SaluteOut
* AmovPercMstpSrasWpstDnon_SaluteIn
* AmovPercMstpSrasWpstDnon_SaluteIn_end
* AmovPercMstpSrasWpstDnon_Salute
* AmovPercMstpSrasWpstDnon_SaluteOut
* AmovPercMstpSrasWpstDnon_SaluteOut_end
* AmovPercMstpSnonWnonDnon_SaluteIn
* AmovPercMstpSnonWnonDnon_Salute
* AmovPercMstpSnonWnonDnon_SaluteOut
* AmovPercMstpSnonWnonDnon_EaseIn
* AmovPercMstpSnonWnonDnon_Ease
* AmovPercMstpSnonWnonDnon_EaseOut
* AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon
* AmovPsitMstpSlowWrflDnon
* AmovPsitMstpSlowWrflDnon_WeaponCheck1
* AmovPsitMstpSlowWrflDnon_WeaponCheck2
* AmovPsitMstpSlowWrflDnon_Smoking
* AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon
* AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground
* AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground
* AmovPsitMstpSnonWnonDnon_ground
* AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground
* AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon
* AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon
* AmovPercMstpSsurWnonDnon
* AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon
* TestDance
* TestROM
* TestROMFingers
* TestJabbaFun
* TestFlipflop
* TestSurrender
* AwopPercMstpSgthWrflDnon_Start1
* AwopPercMstpSgthWrflDnon_Throw1
* AwopPercMstpSgthWrflDnon_End1
* AwopPercMstpSgthWrflDnon_Start2
* AwopPercMstpSgthWrflDnon_Throw2
* AwopPercMstpSgthWrflDnon_End2
* AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart
* AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow
* AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd
* AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart
* AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow
* AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd
* AwopPknlMstpSgthWrflDnon_Start
* AwopPknlMstpSgthWrflDnon_Throw
* AwopPknlMstpSgthWrflDnon_End
* AwopPpneMstpSgthWrflDnon_Start
* AwopPpneMstpSgthWrflDnon_Throw
* AwopPpneMstpSgthWrflDnon_End
* AwopPercMstpSgthWpstDnon_Part1
* AwopPercMstpSgthWpstDnon_Part2
* AwopPercMstpSgthWpstDnon_Part3
* AwopPercMstpSgthWpstDnon_Part4
* AwopPercMstpSgthWpstDnon_Part5
* AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart
* AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow
* AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm
* AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd
* AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1
* AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart
* AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow
* AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm
* AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd
* AwopPknlMstpSgthWpstDnon_Part1
* AwopPknlMstpSgthWpstDnon_Part2
* AwopPknlMstpSgthWpstDnon_Part3
* AwopPknlMstpSgthWpstDnon_Part4
* AwopPknlMstpSgthWpstDnon_Part5
* AwopPpneMstpSgthWpstDnon_Part1
* AwopPpneMstpSgthWpstDnon_Part2
* AwopPpneMstpSgthWpstDnon_Part3
* AwopPpneMstpSgthWpstDnon_Part4
* AwopPpneMstpSgthWpstDnon_Part5
* AwopPercMstpSgthWnonDnon_start
* AwopPercMstpSgthWnonDnon_throw
* AwopPercMstpSgthWnonDnon_end
* AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart
* AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow
* AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd
* AwopPpneMstpSgthWnonDnon_start
* AwopPpneMstpSgthWnonDnon_throw
* AwopPpneMstpSgthWnonDnon_end
* LadderBase
* LadderUpBase
* LadderDownBase
* LadderStatic
* LadderUpStart
* LadderUpLoop
* LadderUpEnd
* LadderDownStart
* LadderDownLoop
* LadderDownEnd
* AswmPercMstpSnonWnonDnon
* AswmPercMrunSnonWnonDf
* AswmPercMwlkSnonWnonDf
* AswmPercMsprSnonWnonDf
* AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf
* AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon
* AwopPercMstpSoptWbinDnon_rfl
* AwopPknlMstpSoptWbinDnon_rfl
* AwopPpneMstpSoptWbinDnon_rfl
* AwopPercMstpSoptWbinDnon_pst
* AwopPknlMstpSoptWbinDnon_pst
* AwopPpneMstpSoptWbinDnon_pst
* AwopPknlMstpSoptWbinDnon_lnr
* AwopPercMstpSoptWbinDnon_non
* AwopPpneMstpSoptWbinDnon_non
* AidlPercMstpSlowWrflDnon0S
* AidlPercMstpSlowWrflDnon01
* AidlPercMstpSlowWrflDnon02
* AidlPercMstpSlowWrflDnon03
* AidlPercMstpSlowWrflDnon04
* AidlPercMstpSlowWrflDnon05
* AidlPercMstpSlowWrflDnon06
* AidlRflrasToLowTrans
* AidlRfllowToRasTrans
* AidlPercMstpSrasWrflDnon0S
* AidlPercMstpSrasWrflDnon01
* AidlPercMstpSrasWrflDnon02
* AidlPercMstpSrasWrflDnon03
* AidlPercMstpSrasWrflDnon04
* AidlPercMstpSrasWrflDnon05
* AidlPercMstpSrasWrflDnon06
* AidlPknlMstpSrasWrflDnon0S
* AidlPknlMstpSrasWrflDnon01
* AidlPknlMstpSrasWrflDnon02
* AidlPknlMstpSrasWrflDnon03
* AidlPpneMstpSrasWrflDnon0S
* AidlPpneMstpSrasWrflDnon01
* AidlPpneMstpSrasWrflDnon02
* AidlPpneMstpSrasWrflDnon03
* AidlPercMstpSrasWpstDnon0S
* AidlPercMstpSrasWpstDnon01
* AidlPercMstpSrasWpstDnon02
* AidlPercMstpSrasWpstDnon03
* AidlPknlMstpSrasWpstDnon0S
* AidlPknlMstpSrasWpstDnon01
* AidlPknlMstpSrasWpstDnon02
* AidlPknlMstpSrasWpstDnon03
* AidlPpneMstpSrasWpstDnon0S
* AidlPpneMstpSrasWpstDnon01
* AidlPpneMstpSrasWpstDnon02
* AidlPpneMstpSrasWpstDnon03
* AidlPknlMstpSrasWlnrDnon0S
* AidlPknlMstpSrasWlnrDnon01
* AidlPknlMstpSrasWlnrDnon02
* AidlPknlMstpSrasWlnrDnon03
* AidlPercMstpSnonWnonDnon0S
* AidlPercMstpSnonWnonDnon01
* AidlPercMstpSnonWnonDnon02
* AidlPercMstpSnonWnonDnon03
* AidlPercMstpSnonWnonDnon04
* AidlPercMstpSnonWnonDnon05
* AidlPercMstpSnonWnonDnon06
* AidlPercMstpSnonWnonDnon07
* AidlPercMstpSnonWnonDnon08
* AidlPknlMstpSnonWnonDnon0S
* AidlPknlMstpSnonWnonDnon01
* AidlPknlMstpSnonWnonDnon02
* AidlPknlMstpSnonWnonDnon03
* AidlPpneMstpSnonWnonDnon0S
* AidlPpneMstpSnonWnonDnon01
* AidlPpneMstpSnonWnonDnon02
* AidlPpneMstpSnonWnonDnon03
* AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon
* AinvPknlMstpSlayWrflDnon
* AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon
* AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon
* AinvPknlMstpSlayWrflDnon_1
* AinvPknlMstpSlayWrflDnon_medic
* AinvPknlMstpSlayWrflDnon_healed
* AinvPknlMstpSlayWrflDnon_healed2
* AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon
* AmovPpneMstpSrasWrflDnon_healed
* AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon
* AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end
* AinvPknlMstpSnonWnonDnon_1
* AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon
* AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end
* AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon
* AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end
* AinvPknlMstpSnonWnonDnon_2
* AinvPknlMstpSnonWnonDnon_medic_1
* AinvPknlMstpSnonWnonDnon_healed_1
* AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon
* AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end
* AmovPpneMstpSrasWpstDnon_healed
* AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon
* AinvPknlMstpSnonWnonDnon_3
* AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon
* AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon
* AinvPknlMstpSnonWnonDnon_4
* AinvPknlMstpSnonWnonDnon_medic_2
* AinvPknlMstpSnonWnonDnon_healed_2
* AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon
* AmovPpneMstpSnonWnonDnon_healed
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh
* AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow
* AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium
* AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium
* AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh


== Acts... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan||p||TV Studio Man animation
|-
| ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1||p||TV Studio Man animation
|-
| ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2||p||TV Studio Man animation
|-
| ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3||p||TV Studio Man animation
|-
| ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong||p||TV Studio Man animation
|-
| ActsPercMstpSnonWnonDnon_MarianQ_WarReporter||p||Interview scene (strange gfx)
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot1||p||Interview scene (strange gfx)
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot1Man||p||Interview partner holding rifle
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot2||p||Interview scene (strange gfx)
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot3||p||Interview scene (strange gfx)
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot3Man||p||Interview partner listening, nothing in hand
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot4||p||Interview scene (strange gfx)
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot4Man||p||Interview partner holding rifle, give orders, moves some steps
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot5||p||Interview scene (strange gfx)
|-
| ActsPercMstpSnonWnonDnon_MarianQ_shot5Man||p||Interview partner holding rifle, give quick orders, moves and prepares to defend
|-
|}


[[Category:Armed Assault: Editing|MOVESLIST]]
== Adth... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AdthPercMrunSlowWlnrDb_1||p||knees, takes launcher from back, dies
|-
| AdthPercMrunSlowWlnrDf_1||p||knees, takes launcher from back, stands up, dies
|-
| AdthPercMrunSlowWlnrDf_2||p||knees, takes launcher from back, stands up, dies
|-
| AdthPercMrunSlowWrflDf_6||p||knees, takes rifle from back, dies
|-
| colspan="3" | &nbsp;
|-
| AdthPercMstpSlowWlnrDnon_1||p||knees, takes launcher form back, stands up, few steps forward, dies falling left
|-
| AdthPercMstpSlowWlnrDnon_2||p||knees, takes launcher from back, stands up, few steps forward, dies falling right
|-
| AdthPercMstpSlowWrflDf_1||p||takes rifle from back, dies falling left
|-
| AdthPercMstpSlowWrflDf_2||p||takes rifle from back, dies falling right
|-
| AdthPercMstpSlowWrflDf_4||p||takes rifle from back, dies falling forward
|-
| AdthPercMstpSlowWrflDnon_1||p||takes rifle from back, dies falling forward
|-
| AdthPercMstpSlowWrflDnon_2||p||takes rifle from back, dies falling backward
|-
| AdthPercMstpSlowWrflDnon_4||p||takes rifle from back, dies falling backward right
|-
| AdthPercMstpSlowWrflDnon_8||p||takes rifle from back, dies falling forward left
|-
| AdthPercMstpSlowWrflDnon_binocular||p||stands, switches to binocular, then dies
|-
| AdthPercMstpSnonWnonDnon_1||p||dies, falling forward and turns on back
|-
| AdthPercMstpSnonWnonDnon_2||p||dies, falling backward and turns on back
|-
| AdthPercMstpSnonWnonDnon_3||p||dies, falling forward
|-
| AdthPercMstpSnonWnonDnon_binocular||p||dies, when taking binocular
|-
| AdthPercMstpSrasWpstDb_8||p||takes pistol, dies falling forward
|-
| AdthPercMstpSrasWpstDb_9||p||takes pistol, dies falling backward
|-
| AdthPercMstpSrasWpstDf_2||p||takes pistol, dies falling forward
|-
| AdthPercMstpSrasWpstDf_6||p||takes pistol, dies falling forward
|-
| AdthPercMstpSrasWpstDf_7||p||takes pistol, dies falling forward
|-
| AdthPercMstpSrasWpstDnon_1||p||takes pistol, dies falling forward
|-
| AdthPercMstpSrasWpstDnon_3||p||takes pistol, dies falling forward left
|-
| AdthPercMstpSrasWpstDnon_5||p||takes pistol, dies falling forward
|-
| AdthPercMstpSrasWrflDb_8||p||takes rifle, dies falling forward
|-
| AdthPercMstpSrasWrflDf_1||p||takes rifle, dies falling forward
|-
| AdthPercMstpSrasWrflDf_2||p||takes rifle, dies falling forward
|-
| AdthPercMstpSrasWrflDf_4||p||takes rifle, dies falling forward
|-
| AdthPercMstpSrasWrflDnon_1||p||holds rifle, dies falling forward
|-
| AdthPercMstpSrasWrflDnon_2||p||holds rifle, dies falling forward left
|-
| AdthPercMstpSrasWrflDnon_4||p||holds rifle, dies falling forward
|-
| AdthPercMstpSrasWrflDnon_8||p||holds rifle, dies falling forward on back
|-
| AdthPknlMstpSlayWrflDnon_inventory||p||unholsters pistol, kneels down (inventory check), dies
|-
| AdthPknlMstpSlowWlnrDnon_binocular||-||-
|-
| AdthPknlMstpSlowWrflDnon_binocular||p||Kneels; switches to binocular, then dies
|-
| AdthPknlMstpSnonWnonDnon_1||-||Kneeling without a weapon, dies, falls to the left
|-
| AdthPknlMstpSnonWnonDnon_2||-||Kneeling without a weapon, dies, falls backwards
|-
| AdthPknlMstpSnonWnonDnon_binocular||-||Kneeling, looking through binoculars, dies, falls to the left
|-
| AdthPknlMstpSnonWnonDnon_inventory||p||unholsters pistol, kneels down (inventory check), dies
|-
| AdthPknlMstpSrasWlnrDnon_1||-||-
|-
| AdthPknlMstpSrasWlnrDnon_2||-||-
|-
| AdthPknlMstpSrasWpstDb_5||-||-
|-
| AdthPknlMstpSrasWpstDnon_1||-||-
|-
| AdthPknlMstpSrasWpstDnon_2||-||-
|-
| AdthPknlMstpSrasWpstDnon_4||-||-
|-
| AdthPknlMstpSrasWpstDnon_6||-||-
|-
| AdthPknlMstpSrasWrflDnon_1||-||-
|-
| AdthPknlMstpSrasWrflDnon_2||-||-
|-
| AdthPknlMwlkSrasWlnrDf_1||-||-
|-
| AdthPknlMwlkSrasWlnrDf_2||-||-
|-
| AdthPknlMwlkSrasWrflDf_1||-||-
|-
| AdthPknlMwlkSrasWrflDf_2||-||-
|-
| AdthPpneMstpSlowWrflDf_1||-||-
|-
| AdthPpneMstpSlowWrflDf_2||-||-
|-
| AdthPpneMstpSlowWrflDnon_binocular||-||-
|-
| AdthPpneMstpSnonWnonDnon||-||-
|-
| AdthPpneMstpSnonWnonDnon_binocular||-||-
|-
| AdthPpneMstpSrasWpstDnon_1||-||-
|-
| AdthPpneMstpSrasWpstDnon_2||-||-
|-
| AdthPpneMstpSrasWrflDnon_1||-||-
|-
| AdthPpneMstpSrasWrflDnon_2||-||-
|-
| AdthPsitMstpSlowWrflDnon||p||Sitting; dies
|-
| colspan="3" | &nbsp;
|-
| AdthPswmMrunSnonWnonDf||-||Dies in water, face down
|-
| AdthPswmMstpSnonWnonDnon||-||Dies in water, belly-up
|-
|}
 
== Aidl.. ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AidlPercMstpSlowWrflDnon01||-||-
|-
| AidlPercMstpSlowWrflDnon02||-||-
|-
| AidlPercMstpSlowWrflDnon03||-||-
|-
| AidlPercMstpSlowWrflDnon04||-||-
|-
| AidlPercMstpSlowWrflDnon05||-||-
|-
| AidlPercMstpSlowWrflDnon06||-||-
|-
| AidlPercMstpSlowWrflDnon0S||-||-
|-
| AidlPercMstpSnonWnonDnon01||-||-
|-
| AidlPercMstpSnonWnonDnon02||-||-
|-
| AidlPercMstpSnonWnonDnon03||-||-
|-
| AidlPercMstpSnonWnonDnon04||p||Puts weapon on back
|-
| AidlPercMstpSnonWnonDnon05||-||-
|-
| AidlPercMstpSnonWnonDnon06||-||-
|-
| AidlPercMstpSnonWnonDnon07||-||-
|-
| AidlPercMstpSnonWnonDnon08||-||-
|-
| AidlPercMstpSnonWnonDnon0S||-||-
|-
| AidlPercMstpSrasWpstDnon01||-||-
|-
| AidlPercMstpSrasWpstDnon02||-||-
|-
| AidlPercMstpSrasWpstDnon03||-||-
|-
| AidlPercMstpSrasWpstDnon0S||-||-
|-
| AidlPercMstpSrasWrflDnon01||-||-
|-
| AidlPercMstpSrasWrflDnon02||-||-
|-
| AidlPercMstpSrasWrflDnon03||-||-
|-
| AidlPercMstpSrasWrflDnon04||-||-
|-
| AidlPercMstpSrasWrflDnon05||-||-
|-
| AidlPercMstpSrasWrflDnon06||-||-
|-
| AidlPercMstpSrasWrflDnon0S||-||-
|-
| AidlPknlMstpSnonWnonDnon01||p||Combat animation
|-
| AidlPknlMstpSnonWnonDnon02||-||-
|-
| AidlPknlMstpSnonWnonDnon03||-||-
|-
| AidlPknlMstpSnonWnonDnon0S||-||-
|-
| AidlPknlMstpSrasWlnrDnon01||-||-
|-
| AidlPknlMstpSrasWlnrDnon02||-||-
|-
| AidlPknlMstpSrasWlnrDnon03||-||-
|-
| AidlPknlMstpSrasWlnrDnon0S||-||-
|-
| AidlPknlMstpSrasWpstDnon01||-||-
|-
| AidlPknlMstpSrasWpstDnon02||-||-
|-
| AidlPknlMstpSrasWpstDnon03||-||-
|-
| AidlPknlMstpSrasWpstDnon0S||-||-
|-
| AidlPknlMstpSrasWrflDnon01||-||-
|-
| AidlPknlMstpSrasWrflDnon02||-||-
|-
| AidlPknlMstpSrasWrflDnon03||-||-
|-
| AidlPknlMstpSrasWrflDnon0S||-||-
|-
| AidlPpneMstpSnonWnonDnon01||-||-
|-
| AidlPpneMstpSnonWnonDnon02||-||-
|-
| AidlPpneMstpSnonWnonDnon03||-||-
|-
| AidlPpneMstpSnonWnonDnon0S||-||-
|-
| AidlPpneMstpSrasWpstDnon01||-||-
|-
| AidlPpneMstpSrasWpstDnon02||-||-
|-
| AidlPpneMstpSrasWpstDnon03||-||-
|-
| AidlPpneMstpSrasWpstDnon0S||-||-
|-
| AidlPpneMstpSrasWrflDnon01||-||-
|-
| AidlPpneMstpSrasWrflDnon02||-||-
|-
| AidlPpneMstpSrasWrflDnon03||-||-
|-
| AidlPpneMstpSrasWrflDnon0S||-||-
|-
| colspan="3" | &nbsp;
|-
| AidlRfllowToRasTrans||-||-
|-
| AidlRflrasToLowTrans||-||-
|-
|}
== Ainv... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AinvPknlMstpSlayWrflDnon||-||-
|-
| AinvPknlMstpSlayWrflDnon_1||-||-
|-
| colspan="3" | &nbsp;
|-
| AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon||-||-
|-
| AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon||p||Kneels in front of ammo box, then gets up again.
|-
| AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon||p||Pistol Out, Kneels, Then gets up again.
|-
| AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon||p||Head injury/ache
|-
| colspan="3" | &nbsp;
|-
| AinvPknlMstpSlayWrflDnon_healed||p||Unit being healed
|-
| AinvPknlMstpSlayWrflDnon_healed2||p||Unit being healed
|-
| AinvPknlMstpSlayWrflDnon_medic||p||Medic healing
|-
| colspan="3" | &nbsp;
|-
| AinvPknlMstpSnonWnonDnon_1||p||Holsters pistol, kneels in front of ammo box. Stays that way
|-
| AinvPknlMstpSnonWnonDnon_2||-||Kneels in front of ammo box. Stays that way
|-
| AinvPknlMstpSnonWnonDnon_3||-||Kneels in front of ammo box. Stays that way
|-
| AinvPknlMstpSnonWnonDnon_4||-||Kneels, then looks down at ammo box. Stays that way.
|-
| colspan="3" | &nbsp;
|-
| AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon||-||-
|-
| AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end||-||-
|-
| AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon||p||Head injury/ache
|-
| AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end||-||-
|-
| colspan="3" | &nbsp;
|-
| AinvPknlMstpSnonWnonDnon_healed_1||-||-
|-
| AinvPknlMstpSnonWnonDnon_healed_2||-||-
|-
| AinvPknlMstpSnonWnonDnon_medic_1||-||-
|-
| AinvPknlMstpSnonWnonDnon_medic_2||-||-
|-
|}
 
== Amov... ==
=== AmovPercMrun... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPercMevaSlowWpstDf||-||Evasive sprint forward with pistol
|-
| AmovPercMevaSlowWpstDfl||-||Evasive sprint forward left with pistol
|-
| AmovPercMevaSlowWpstDfr||-||Evasive sprint forward right with pistol
|-
| AmovPercMevaSlowWrflDf||p||Evasive sprint forward with rifle
|-
| AmovPercMevaSlowWrflDfl||-||Evasive sprint forward left with rifle
|-
| AmovPercMevaSlowWrflDfr||-||Evasive sprint forward right with rifle
|-
| AmovPercMevaSnonWnonDf||-||Evasive sprint forward without weapon
|-
| AmovPercMevaSnonWnonDfl||-||Evasive sprint forward left without weapon
|-
| AmovPercMevaSnonWnonDfr||-||Evasive sprint forward right without weapon
|-
| colspan="3" | &nbsp;
|-
| AmovPercMrunSlowWlnrDb||-||Run backward with launcher
|-
| AmovPercMrunSlowWlnrDbl||-||Run backward left with launcher
|-
| AmovPercMrunSlowWlnrDbr||-||Run backward right with launcher
|-
| AmovPercMrunSlowWlnrDf||-||Run forward with launcher
|-
| AmovPercMrunSlowWlnrDfl||-||Run forward left with launcher
|-
| AmovPercMrunSlowWlnrDfr||-||Run forward right with launcher
|-
| AmovPercMrunSlowWlnrDl||-||Run left with launcher
|-
| AmovPercMrunSlowWlnrDr||-||Run right with launcher
|-
| AmovPercMrunSlowWlnrDnon_transition||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPercMrunSlowWpstDb||-||Run backward with pistol
|-
| AmovPercMrunSlowWpstDbl||-||Run backward left with pistol
|-
| AmovPercMrunSlowWpstDbr||-||Run backward right with pistol
|-
| AmovPercMrunSlowWpstDf||-||Run forward with pistol
|-
| AmovPercMrunSlowWpstDfl||-||Run forward left with pistol
|-
| AmovPercMrunSlowWpstDfr||-||Run forward right with pistol
|-
| AmovPercMrunSlowWpstDl||-||Run left with pistol
|-
| AmovPercMrunSlowWpstDr||-||Run right with pistol
|-
| AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm||-||-
|-
| AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd||-||-
|-
| AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart||p||Long run up, throws a grenade
|-
| AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow||p||Short run up, throws a grenade
|-
| AmovPercMrunSlowWpstDnon_transition||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPercMrunSlowWrflDb||-||Run backward with rifle lowered
|-
| AmovPercMrunSlowWrflDbl||-||Run backward left with rifle lowered
|-
| AmovPercMrunSlowWrflDbr||-||Run backward right with rifle lowered
|-
| AmovPercMrunSlowWrflDf||-||Run forward with rifle lowered
|-
| AmovPercMrunSlowWrflDfl||-||Run forward left with rifle lowered
|-
| AmovPercMrunSlowWrflDfr||-||Run forward right with rifle lowered
|-
| AmovPercMrunSlowWrflDl||-||Run left rifle lowered
|-
| AmovPercMrunSlowWrflDr||-||Run right rifle lowered
|-
| AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb||-||Step forward with a rifle, stops, does a step back
|-
| AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl||-||Long step to the left, aims rifle forward, does a few addition steps
|-
| AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr||-||Long step to the right, aims rifle forward, does a few addition steps
|-
| AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd||-||Throws a grenade (rifle equipped), short step forward
|-
| AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart||-||Throws a grenade while moving forward with a rifle
|-
| AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow||-||Same as above?
|-
| AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon||-||Dives prone
|-
| AmovPercMrunSlowWrflDnon_transition||p||Runs a few steps, kneels down, returns
|-
| colspan="3" | &nbsp;
|-
| AmovPercMrunSnonWnonDb||-||Run backward without weapon
|-
| AmovPercMrunSnonWnonDbl||-||Run backward left without weapon
|-
| AmovPercMrunSnonWnonDbr||-||Run backward right without weapon
|-
| AmovPercMrunSnonWnonDf||-||Run forward without weapon
|-
| AmovPercMrunSnonWnonDfl||-||Run forward left without weapon
|-
| AmovPercMrunSnonWnonDfr||-||Run forward right without weapon
|-
| AmovPercMrunSnonWnonDl||-||Run left without weapon
|-
| AmovPercMrunSnonWnonDr||-||Run right without weapon
|-
| AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd||-||Throws a grenade (no weapon), short step forward
|-
| AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart||-||Throws a grenade while moving forward without a weapon
|-
| AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow||-||Same as above (?)
|-
| colspan="3" | &nbsp;
|-
| AmovPercMrunSrasWrflDb||-||Run backward with rifle raised
|-
| AmovPercMrunSrasWrflDbl||-||Run backward left with rifle raised
|-
| AmovPercMrunSrasWrflDbr||-||Run backward right with rifle raised
|-
| AmovPercMrunSrasWrflDf||-||Run forward with rifle raised
|-
| AmovPercMrunSrasWrflDfl||-||Run forward left with rifle raised
|-
| AmovPercMrunSrasWrflDfr||-||Run forward right with rifle raised
|-
| AmovPercMrunSrasWrflDl||-||Run left with rifle raised
|-
| AmovPercMrunSrasWrflDr||-||Run right with rifle raised
|-
| AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb||-||Step forward, stops, step backwards, rifle aiming ahead
|-
| AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl||-||Long step to the left, aims rifle ahead, does a few additional steps to the left
|-
| AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr||-||Long step to the right, aims rifle ahead, does a few additional steps to the right
|-
|}
 
=== AmovPercMspr... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPercMsprSlowWpstDf||-||Sprint forward with pistol
|-
| AmovPercMsprSlowWpstDfl||-||Sprint forward left with pistol
|-
| AmovPercMsprSlowWpstDfr||-||Sprint forward right with pistol
|-
| AmovPercMsprSlowWrflDf||-||Sprint forward with rifle lowered
|-
| AmovPercMsprSlowWrflDfl||-||Sprint forward left with rifle lowered
|-
| AmovPercMsprSlowWrflDfr||-||Sprint forward right with rifle lowered
|-
| AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon||-||Runs with a pistol and dives prone
|-
| AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2||-||Shakes(?), aiming with a pistol ahead
|-
| AmovPercMsprSlowWrflDf_AllSprint||-||Sprint with a rifle lowered, stops, rifle still lowered
|-
| AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon||-||Runs with a rifle and dives prone
|-
| AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2||-||Lowers legs (just landed?), aiming rifle ahead
|-
| AmovPercMsprSlowWrflDfl_AllSprint||-||Runs 45 degs angle to the left with a rifle lowered
|-
| AmovPercMsprSlowWrflDfr_AllSprint||-||Runs 45 degs angle to the right with a rifle lowered
|-
| colspan="3" | &nbsp;
|-
| AmovPercMsprSnonWnonDf||-||Sprint forward without weapon
|-
| AmovPercMsprSnonWnonDfl||-||Sprint forward left without weapon
|-
| AmovPercMsprSnonWnonDfr||-||Sprint forward right without weapon
|-
| AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon||-||-
|-
| AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPercMsprSrasWrflDf||-||Sprint forward with rifle raised
|-
| AmovPercMsprSrasWrflDfl||-||Sprint forward left with rifle raised
|-
| AmovPercMsprSrasWrflDfr||-||Sprint forward right with rifle raised
|-
| AmovPercMsprSrasWrflDf_AllSprint||-||-
|-
| AmovPercMsprSrasWrflDfl_AllSprint||-||-
|-
| AmovPercMsprSrasWrflDfr_AllSprint||-||-
|-
|}
 
=== AmovPercMstp... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPercMstpSlowWrflDnon||-||Standing with rifle lowered
|-
| AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb||-||-
|-
| AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl||-||-
|-
| AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr||-||-
|-
| AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon||-||-
|-
| AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon||p||Sits on ground
|-
| AmovPercMstpSlowWrflDnon_Salute||-||-
|-
| AmovPercMstpSlowWrflDnon_SaluteIn||p||Salutes
|-
| AmovPercMstpSlowWrflDnon_SaluteOut||-||-
|-
| AmovPercMstpSlowWrflDnon_seeWatch||p||Checks watch with weapon in other hand
|-
| AmovPercMstpSlowWrflDnon_talking||-||-
|-
| AmovPercMstpSlowWrflDnon_turnL||-||Turning left with rifle lowered
|-
| AmovPercMstpSlowWrflDnon_turnR||-||Turning right with rifle lowered
|-
| colspan="3" | &nbsp;
|-
| AmovPercMstpSnonWnonDnon||-||Stand without weapon
|-
| AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh||-||-
|-
| AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow||-||-
|-
| AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium||-||-
|-
| AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon||p||kneels down (inventory check)
|-
| AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon||p||Makes two steps back, draws his pistol and moves some steps forward
|-
| AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end||p||Draws pistol and moves some steps forward
|-
| AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon||p||Takes weapon from back and return it to the back
|-
| AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon||p||Puts hands behind his head and back
|-
| AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon||p||Kneels with one knee down
|-
| AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon||-||Kneels, holding a rocket launcher
|-
| AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon||p||Lays down, then stands up
|-
| AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground||p||Sits on the ground
|-
| AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon||p||Stands; switches to binocular, looks and put it back.
|-
| AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end||-||-
|-
| AmovPercMstpSnonWnonDnon_Ease||p||"At ease"
|-
| AmovPercMstpSnonWnonDnon_EaseIn||-||-
|-
| AmovPercMstpSnonWnonDnon_EaseOut||-||-
|-
| AmovPercMstpSnonWnonDnon_Salute||-||-
|-
| AmovPercMstpSnonWnonDnon_SaluteIn||-||-
|-
| AmovPercMstpSnonWnonDnon_SaluteOut||-||-
|-
| AmovPercMstpSnonWnonDnon_carCheckPush||-||-
|-
| AmovPercMstpSnonWnonDnon_carCheckWash||-||-
|-
| AmovPercMstpSnonWnonDnon_carCheckWheel||-||-
|-
| AmovPercMstpSnonWnonDnon_exerciseKata||p||Martial arts moves
|-
| AmovPercMstpSnonWnonDnon_exercisePushup||p||Pushups
|-
| AmovPercMstpSnonWnonDnon_exercisekneeBendA||p||Situps
|-
| AmovPercMstpSnonWnonDnon_exercisekneeBendB||-||-
|-
| AmovPercMstpSnonWnonDnon_normalizationTest||-||-
|-
| AmovPercMstpSnonWnonDnon_seeWatch||-||-
|-
| AmovPercMstpSnonWnonDnon_talking||p||Having a conversions (lips not moving)
|-
| AmovPercMstpSnonWnonDnon_turnL||-||Turning left without weapon
|-
| AmovPercMstpSnonWnonDnon_turnR||-||Turning right without weapon
|-
| colspan="3" | &nbsp;
|-
| AmovPercMstpSrasWpstDnon||-||Standing with pistol raised
|-
| AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon||p||Kneels in front of ammo box.
|-
| AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end||-||-
|-
| AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon||-||-
|-
| AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end||-||-
|-
| AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon||-||-
|-
| AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end||-||-
|-
| AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon||-||-
|-
| AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon||-||-
|-
| AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon||-||-
|-
| AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end||-||-
|-
| AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid||-||-
|-
| AmovPercMstpSrasWpstDnon_Salute||-||-
|-
| AmovPercMstpSrasWpstDnon_SaluteIn||-||-
|-
| AmovPercMstpSrasWpstDnon_SaluteIn_end||-||-
|-
| AmovPercMstpSrasWpstDnon_SaluteOut||-||-
|-
| AmovPercMstpSrasWpstDnon_SaluteOut_end||-||-
|-
| AmovPercMstpSrasWpstDnon_turnL||-||Turning left with pistol
|-
| AmovPercMstpSrasWpstDnon_turnR||-||Turning right with pistol
|-
| colspan="3" | &nbsp;
|-
| AmovPercMstpSrasWrflDnon||p||Stands up with rifle raised
|-
| AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon||p||(same?)
|-
| AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb||-||Does a few steps backwards, rifle aiming ahead
|-
| AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl||-||-
|-
| AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr||-||-
|-
| AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon||-||-
|-
| AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon||-||-
|-
| AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon||p||switch to pistol. draws a pistol
|-
| AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end||-||-
|-
| AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon||-||-
|-
| AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon||-||-
|-
| AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon||-||-
|-
| AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end||-||-
|-
| AmovPercMstpSrasWrflDnon_turnL||-||Turning left with rifle
|-
| AmovPercMstpSrasWrflDnon_turnR||-||Turning right with rifle
|-
| colspan="3" | &nbsp;
|-
| AmovPercMstpSsurWnonDnon||-||-
|-
| AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon||-||-
|-
|}
 
=== AmovPercMwlk... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPercMwlkSlowWrflDb||-||-
|-
| AmovPercMwlkSlowWrflDbl||-||-
|-
| AmovPercMwlkSlowWrflDbr||-||-
|-
| AmovPercMwlkSlowWrflDf||p||Walks a few steps straight
|-
| AmovPercMwlkSlowWrflDfl||p||Walks a few frontsidesteps left
|-
| AmovPercMwlkSlowWrflDfr||p||Walks a few frontsidesteps left
|-
| AmovPercMwlkSlowWrflDl||p||Walks a few backsidesteps left."
|-
| AmovPercMwlkSlowWrflDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPercMwlkSnonWnonDb||-||-
|-
| AmovPercMwlkSnonWnonDbl||-||-
|-
| AmovPercMwlkSnonWnonDbr||-||-
|-
| AmovPercMwlkSnonWnonDf||p||Puts a weapon on back, walks a bit, takes weapon on hand again
|-
| AmovPercMwlkSnonWnonDfl||-||-
|-
| AmovPercMwlkSnonWnonDfr||-||-
|-
| AmovPercMwlkSnonWnonDl||-||-
|-
| AmovPercMwlkSnonWnonDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPercMwlkSrasWpstDb||-||-
|-
| AmovPercMwlkSrasWpstDbl||-||-
|-
| AmovPercMwlkSrasWpstDbr||-||-
|-
| AmovPercMwlkSrasWpstDf||-||-
|-
| AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm||-||-
|-
| AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd||-||-
|-
| AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart||-||-
|-
| AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow||-||-
|-
| AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1||-||-
|-
| AmovPercMwlkSrasWpstDfl||-||-
|-
| AmovPercMwlkSrasWpstDfr||-||-
|-
| AmovPercMwlkSrasWpstDl||-||-
|-
| AmovPercMwlkSrasWpstDr||-||-
|-
| AmovPercMwlkSrasWrflDb||-||-
|-
| AmovPercMwlkSrasWrflDbl||-||-
|-
| AmovPercMwlkSrasWrflDbr||-||-
|-
| AmovPercMwlkSrasWrflDf||-||-
|-
| AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd||-||-
|-
| AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart||-||-
|-
| AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow||-||-
|-
| AmovPercMwlkSrasWrflDfl||-||-
|-
| AmovPercMwlkSrasWrflDfr||-||-
|-
| AmovPercMwlkSrasWrflDl||-||-
|-
| AmovPercMwlkSrasWrflDnon_transition||-||-
|-
| AmovPercMwlkSrasWrflDr||-||-
|-
|}
=== AmovPknlMrun... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPknlMrunSlowWpstDb||-||-
|-
| AmovPknlMrunSlowWpstDbl||-||-
|-
| AmovPknlMrunSlowWpstDbr||-||-
|-
| AmovPknlMrunSlowWpstDf||-||-
|-
| AmovPknlMrunSlowWpstDfl||-||-
|-
| AmovPknlMrunSlowWpstDfr||-||-
|-
| AmovPknlMrunSlowWpstDl||-||-
|-
| AmovPknlMrunSlowWpstDr||-||-
|-
| AmovPknlMrunSlowWrflDb||-||-
|-
| AmovPknlMrunSlowWrflDbl||-||-
|-
| AmovPknlMrunSlowWrflDbr||-||-
|-
| AmovPknlMrunSlowWrflDf||p||Kneels, walks few steps, kneels, runs a few steps
|-
| AmovPknlMrunSlowWrflDfl||-||-
|-
| AmovPknlMrunSlowWrflDfr||-||-
|-
| AmovPknlMrunSlowWrflDl||-||-
|-
| AmovPknlMrunSlowWrflDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMrunSnonWnonDb||-||-
|-
| AmovPknlMrunSnonWnonDbl||-||-
|-
| AmovPknlMrunSnonWnonDbr||-||-
|-
| AmovPknlMrunSnonWnonDf||-||-
|-
| AmovPknlMrunSnonWnonDfl||-||-
|-
| AmovPknlMrunSnonWnonDfr||-||-
|-
| AmovPknlMrunSnonWnonDl||-||-
|-
| AmovPknlMrunSnonWnonDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMrunSrasWrflDb||-||-
|-
| AmovPknlMrunSrasWrflDbl||-||-
|-
| AmovPknlMrunSrasWrflDbr||-||-
|-
| AmovPknlMrunSrasWrflDf||-||-
|-
| AmovPknlMrunSrasWrflDfl||-||-
|-
| AmovPknlMrunSrasWrflDfr||-||-
|-
| AmovPknlMrunSrasWrflDl||-||-
|-
| AmovPknlMrunSrasWrflDr||-||-
|-
|}
=== AmovPknlMspr... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPknlMsprSlowWpstDf||-||-
|-
| AmovPknlMsprSlowWpstDfl||-||-
|-
| AmovPknlMsprSlowWpstDfr||-||-
|-
| AmovPknlMsprSlowWrflDf||-||-
|-
| AmovPknlMsprSlowWrflDf_AllSprint||-||-
|-
| AmovPknlMsprSlowWrflDfl||-||-
|-
| AmovPknlMsprSlowWrflDfl_AllSprint||-||-
|-
| AmovPknlMsprSlowWrflDfr||-||-
|-
| AmovPknlMsprSlowWrflDfr_AllSprint||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMsprSnonWnonDf||-||-
|-
| AmovPknlMsprSnonWnonDfl||-||-
|-
| AmovPknlMsprSnonWnonDfr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMsprSrasWrflDf||-||-
|-
| AmovPknlMsprSrasWrflDf_AllSprint||-||-
|-
| AmovPknlMsprSrasWrflDfl||-||-
|-
| AmovPknlMsprSrasWrflDfl_AllSprint||-||-
|-
| AmovPknlMsprSrasWrflDfr||-||-
|-
| AmovPknlMsprSrasWrflDfr_AllSprint||-||-
|-
|}
=== AmovPknlMstp... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPknlMstpSlowWrflDnon||p||Runs a few steps, returns.
|-
| AmovPknlMstpSlowWrflDnon_turnL||-||-
|-
| AmovPknlMstpSlowWrflDnon_turnR||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMstpSnonWnonDnon||-||-
|-
| AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon||-||-
|-
| AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf||-||-
|-
| AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2||-||-
|-
| AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon||-||-
|-
| AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon||-||-
|-
| AmovPknlMstpSnonWnonDnon_turnL||-||-
|-
| AmovPknlMstpSnonWnonDnon_turnR||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMstpSrasWlnrDnon||-||Stand with launcher
|-
| AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon||-||-
|-
| AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon||-||-
|-
| AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end||-||-
|-
| AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon||-||-
|-
| AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon||-||-
|-
| AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon||-||-
|-
| AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End||-||-
|-
| AmovPknlMstpSrasWlnrDnon_turnL||-||Turning left with launcher
|-
| AmovPknlMstpSrasWlnrDnon_turnR||-||Turning right with launcher
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMstpSrasWpstDnon||-||Kneel with pistol
|-
| AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon||p||Kneels in front of ammo box.
|-
| AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end||-||-
|-
| AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon||-||-
|-
| AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon||-||-
|-
| AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end||-||-
|-
| AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid||-||-
|-
| AmovPknlMstpSrasWpstDnon_turnL||-||Kneeled turning left with pistol
|-
| AmovPknlMstpSrasWpstDnon_turnR||-||Kneeled turning right with pistol
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMstpSrasWrflDnon||-||Kneel with rifle
|-
| AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon||p||Kneels in front of ammo box, then returns to normal kneeling position
|-
| AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf_2||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end||-||-
|-
| AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon||-||-
|-
| AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon||-||-
|-
| AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end||-||-
|-
| AmovPknlMstpSrasWrflDnon_turnL||-||Kneeled turning left with rifle
|-
| AmovPknlMstpSrasWrflDnon_turnR||-||Kneeled turning right with rifle
|-
|}
=== AmovPknlMwlk... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPknlMwlkSlowWrflDb||-||-
|-
| AmovPknlMwlkSlowWrflDbl||-||-
|-
| AmovPknlMwlkSlowWrflDbr||-||-
|-
| AmovPknlMwlkSlowWrflDf||p||Walks a few step crouched
|-
| AmovPknlMwlkSlowWrflDfl||-||-
|-
| AmovPknlMwlkSlowWrflDfr||-||-
|-
| AmovPknlMwlkSlowWrflDl||-||-
|-
| AmovPknlMwlkSlowWrflDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMwlkSnonWnonDb||-||-
|-
| AmovPknlMwlkSnonWnonDbl||-||-
|-
| AmovPknlMwlkSnonWnonDbr||-||-
|-
| AmovPknlMwlkSnonWnonDf||-||-
|-
| AmovPknlMwlkSnonWnonDfl||-||-
|-
| AmovPknlMwlkSnonWnonDfr||-||-
|-
| AmovPknlMwlkSnonWnonDl||-||-
|-
| AmovPknlMwlkSnonWnonDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPknlMwlkSrasWlnrDb||-||-
|-
| AmovPknlMwlkSrasWlnrDbl||-||-
|-
| AmovPknlMwlkSrasWlnrDbr||-||-
|-
| AmovPknlMwlkSrasWlnrDf||-||-
|-
| AmovPknlMwlkSrasWlnrDfl||-||-
|-
| AmovPknlMwlkSrasWlnrDfr||-||-
|-
| AmovPknlMwlkSrasWlnrDl||-||-
|-
| AmovPknlMwlkSrasWlnrDr||-||-
|-
| AmovPknlMwlkSrasWpstDb||-||-
|-
| AmovPknlMwlkSrasWpstDbl||-||-
|-
| AmovPknlMwlkSrasWpstDbr||-||-
|-
| AmovPknlMwlkSrasWpstDf||-||-
|-
| AmovPknlMwlkSrasWpstDfl||-||-
|-
| AmovPknlMwlkSrasWpstDfr||-||-
|-
| AmovPknlMwlkSrasWpstDl||-||-
|-
| AmovPknlMwlkSrasWpstDr||-||-
|-
| AmovPknlMwlkSrasWrflDb||-||-
|-
| AmovPknlMwlkSrasWrflDbl||-||-
|-
| AmovPknlMwlkSrasWrflDbr||-||-
|-
| AmovPknlMwlkSrasWrflDf||-||-
|-
| AmovPknlMwlkSrasWrflDfl||-||-
|-
| AmovPknlMwlkSrasWrflDfr||-||-
|-
| AmovPknlMwlkSrasWrflDl||-||-
|-
| AmovPknlMwlkSrasWrflDnon_transition||-||-
|-
| AmovPknlMwlkSrasWrflDr||-||Kneels with weapon, two side steps to the right
|-
|}
 
=== AmovPpneMrun... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPpneMrunSlowWpstDb||-|| Lying down, changes to pistol (secondary weapon?), crawling backwards two steps, takes back primary weapon, stays down
|-
| AmovPpneMrunSlowWpstDbl||-||Same as above except crawl to steps to the left (45 degrees)
|-
| AmovPpneMrunSlowWpstDbr||-||-
|-
| AmovPpneMrunSlowWpstDf||-||-
|-
| AmovPpneMrunSlowWpstDfl||-||-
|-
| AmovPpneMrunSlowWpstDfr||-||-
|-
| AmovPpneMrunSlowWpstDl||-||-
|-
| AmovPpneMrunSlowWpstDr||-||-
|-
| AmovPpneMrunSlowWrflDb||-||-
|-
| AmovPpneMrunSlowWrflDbl||-||-
|-
| AmovPpneMrunSlowWrflDbr||-||-
|-
| AmovPpneMrunSlowWrflDf||-||-
|-
| AmovPpneMrunSlowWrflDfl||-||-
|-
| AmovPpneMrunSlowWrflDfr||-||-
|-
| AmovPpneMrunSlowWrflDl||-||Lying down, one side step to the left
|-
| AmovPpneMrunSlowWrflDr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPpneMrunSnonWnonDb||-||-
|-
| AmovPpneMrunSnonWnonDbl||-||-
|-
| AmovPpneMrunSnonWnonDbr||-||-
|-
| AmovPpneMrunSnonWnonDf||p||puts weapon on back, goes to ground, takes weapon back, does something
|-
| AmovPpneMrunSnonWnonDfl||-||-
|-
| AmovPpneMrunSnonWnonDfr||-||-
|-
| AmovPpneMrunSnonWnonDl||-||-
|-
| AmovPpneMrunSnonWnonDr||-||-
|-
|}
 
=== AmovPpneMspr... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPpneMsprSlowWrflDf||-||Lying down, crawl two steps forward
|-
| AmovPpneMsprSlowWrflDfl||-||-
|-
| AmovPpneMsprSlowWrflDfr||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPpneMsprSnonWnonDf||-||Weapon on back, lying down, crawls fast a couple of steps forward, takes back weapon (tested: crawl under a car)
|-
| AmovPpneMsprSnonWnonDfl||-||-
|-
| AmovPpneMsprSnonWnonDfr||-||-
|-
|}
 
=== AmovPpneMstp... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPpneMstpSnonWnonDnon||p||Prone without weapon
|-
| AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf||p||prone - gets up, runs forward
|-
| AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2||p||prone - gets up, runs forward, takes prim. weapon
|-
| AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon||p||prone - gets up
|-
| AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon||p||prone - kneels, goes prone - takes prim. weapon, gets up
|-
| AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon||p||prone - kneels, takes sec. weapon, stands up
|-
| AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl||p||prone - rolls to left, takes prim. weapon, gets up
|-
| AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr||p||prone - rolls to right, takes prim. weapon, gets up
|-
| AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon||p||prone - takes handgun
|-
| AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end||p||prone - takes handgun
|-
| AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon||p||prone - gets up, takes prim. weapon
|-
| AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground||p||prone - sits up, stands up, takes prim. weapon
|-
| AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon||p||prone - takes binoculars, puts them away, takes prim. weapon, gets up
|-
| AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end||p||prone - takes binoculars, puts them away, takes prim. weapon, gets up
|-
| AmovPpneMstpSnonWnonDnon_healed||p||prone - moves head, takes prim. weapon, gets up
|-
| AmovPpneMstpSnonWnonDnon_turnL||p||Prone turning left without weapon
|-
| AmovPpneMstpSnonWnonDnon_turnR||p||Prone turning right without weapon
|-
| colspan="3" | &nbsp;
|-
| AmovPpneMstpSrasWpstDnon||p||Prone with pistol
|-
| AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf||p||prone - runs forward, holsters handgun, takes prim. weapon
|-
| AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2||p||crouched - runs forward, holsters handgun, takes prim. weapon
|-
| AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon||p||prone - gets up, holsters handgun, takes prim. weapon
|-
| AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon||p||prone - kneels, aims handgun
|-
| AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl||p||prone - rolls to left, aims handgun
|-
| AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr||p||prone - rolls to right, aims handgun
|-
| AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon||p||prone - holsters handgun, takes prim. weapon, gets up
|-
| AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end||p||prone - holsters handgun, takes prim. weapon, gets up
|-
| AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon||p||prone - holsters handgun, takes prim. weapon, gets up
|-
| AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end||p||prone - holsters handgun, takes prim. weapon, gets up
|-
| AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon||p||prone - holsters handgun, takes binoculars, puts them away, takes handgun
|-
| AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end||p||prone - takes binoculars, puts them away, takes handgun
|-
| AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid||p||prone - holsters handgun, takes binoculars, puts them away, takes handgun
|-
| AmovPpneMstpSrasWpstDnon_healed||p||prone - moves head around
|-
| AmovPpneMstpSrasWpstDnon_turnL||p||Prone turning left with pistol
|-
| AmovPpneMstpSrasWpstDnon_turnR||p||Prone turning right with pistol
|-
| colspan="3" | &nbsp;
|-
| AmovPpneMstpSrasWrflDnon||p||Prone with rifle
|-
| AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf||p||prone - gets up, runs forward
|-
| AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2||p||crouching - gets up, runs forward
|-
| AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon||p||prone - gets up
|-
| AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon||p||prone - kneels, gets up
|-
| AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl||p||prone - aims handgun, rolls to left, gets up
|-
| AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr||p||prone - aims handgun, rolls to right, gets up
|-
| AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon||p||prone - holsters prim. weapon, takes it back, gets up
|-
| AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon||p||prone - holsters prim. weapon, takes handgun
|-
| AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end||p||prone - takes handgun, aims
|-
| AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon||p||prone - takes binoculars, gets up, puts them away, takes prim. weapon
|-
| AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end||p||prone - takes binoculars, gets up, uses them again, puts them away, takes prim. weapon
|-
| AmovPpneMstpSrasWrflDnon_healed||p||prone - moves head, gets up
|-
| AmovPpneMstpSrasWrflDnon_turnL||p||prone - gets up
|-
| AmovPpneMstpSrasWrflDnon_turnR||p||prone - gets up
|-
| amovpsitmstpslowwrfldnon||p||sitting - default sitting used if weapon was lowered before sitting
|-
| amovpsitmstpslowwrfldnon_weaponcheck1||p||sitting - Sitting, checking weapon variant 1. Used if weapon was lowered before sitting
|-
| amovpsitmstpslowwrfldnon_weaponcheck2||p||sitting - Sitting, checking weapon variant 2. Used if weapon was lowered before sitting
|-
| amovpsitmstpslowwrfldnon_smoking||p||sitting - Sitting, smoking. Used if weapon was lowered before sitting
|-
| amovpsitmstpsnonwpstdnon_ground||p||sitting - Sitting without weapon. (alternate, looks like others)
|-
| amovpsitmstpsnonwpstdnon_smoking||p||sitting - Sitting, smoking (alternate, looks like others)
|-
| amovpsitmstpsnonwnondnon_ground||p||sitting - sitting without weapon (alternate, looks same as others)
|-
| amovpsitmstpsnonwnondnon_smoking||p||sitting - Sitting, smoking (alternate, looks like others)
|}
 
=== AmovPsitMstp... ===
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPsitMstpSlowWrflDnon||-||Sitting with rifle
|-
| AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon||p||Gets up from sitting
|-
| AmovPsitMstpSlowWrflDnon_Smoking||p||Sitting and smoking
|-
| AmovPsitMstpSlowWrflDnon_WeaponCheck1||p||Sitting and checking weapon
|-
| AmovPsitMstpSlowWrflDnon_WeaponCheck2||-||-
|-
| colspan="3" | &nbsp;
|-
| AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground||-||-
|-
| AmovPsitMstpSnonWnonDnon_ground||p||Sitting without weapon
|-
| AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon||p||Sits, goes prone, rises back up
|-
|}
 
== Aswm... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AswmPercMrunSnonWnonDf||-||-
|-
| AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon||p||Swimming
|-
| AswmPercMsprSnonWnonDf||-||-
|-
| AswmPercMstpSnonWnonDnon||-||-
|-
| AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf||-||-
|-
| AswmPercMwlkSnonWnonDf||-||-
|-
|}
 
== Awop ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AwopPercMstpSgthWnonDnon_end||-||Weapon on back, throws a grenade (anim only), takes back weapon
|-
| AwopPercMstpSgthWnonDnon_start||-||Weapon on back, throws a grenade (anim only), takes back weapon
|-
| AwopPercMstpSgthWnonDnon_throw||-||-
|-
| AwopPercMstpSgthWpstDnon_Part1||p||Throws a grenade
|-
| AwopPercMstpSgthWpstDnon_Part2||-||-
|-
| AwopPercMstpSgthWpstDnon_Part3||-||-
|-
| AwopPercMstpSgthWpstDnon_Part4||-||-
|-
| AwopPercMstpSgthWpstDnon_Part5||-||-
|-
| AwopPercMstpSgthWrflDnon_End1||-||-
|-
| AwopPercMstpSgthWrflDnon_End2||-||-
|-
| AwopPercMstpSgthWrflDnon_Start1||p||Throws a grenade
|-
| AwopPercMstpSgthWrflDnon_Start2||-||-
|-
| AwopPercMstpSgthWrflDnon_Throw1||-||-
|-
| AwopPercMstpSgthWrflDnon_Throw2||-||-
|-
| colspan="3" | &nbsp;
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon||-||-
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end||-||-
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon||-||-
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end||-||-
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid||-||-
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon||-||-
|-
| AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end||-||-
|-
| AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst||-||-
|-
| AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle||-||-
|-
| AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non||-||-
|-
| AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst||-||-
|-
| AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle||-||-
|-
| colspan="3" | &nbsp;
|-
| AwopPercMstpSoptWbinDnon_non||-||-
|-
| AwopPercMstpSoptWbinDnon_pst||-||-
|-
| AwopPercMstpSoptWbinDnon_rfl||p||Uses binoculars
|-
| AwopPknlMstpSgthWpstDnon_Part1||-||-
|-
| AwopPknlMstpSgthWpstDnon_Part2||-||-
|-
| AwopPknlMstpSgthWpstDnon_Part3||-||-
|-
| AwopPknlMstpSgthWpstDnon_Part4||-||-
|-
| AwopPknlMstpSgthWpstDnon_Part5||-||-
|-
| AwopPknlMstpSgthWrflDnon_End||-||-
|-
| AwopPknlMstpSgthWrflDnon_Start||p||Kneeling; throws a grenade
|-
| AwopPknlMstpSgthWrflDnon_Throw||-||-
|-
| colspan="3" | &nbsp;
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon||-||Weapon on back, use binoculars, kneels, use binoculars, takes back weapon
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end||-||-
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon||-||-
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end||-||-
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid||-||-
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon||-||-
|-
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end||-||-
|-
| AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst||-||-
|-
| AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle||-||-
|-
| AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst||-||-
|-
| AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle||-||-
|-
| colspan="3" | &nbsp;
|-
| AwopPknlMstpSoptWbinDnon_lnr||-||-
|-
| AwopPknlMstpSoptWbinDnon_pst||-||-
|-
| AwopPknlMstpSoptWbinDnon_rfl||-||-
|-
| AwopPpneMstpSgthWnonDnon_end||-||-
|-
| AwopPpneMstpSgthWnonDnon_start||-||-
|-
| AwopPpneMstpSgthWnonDnon_throw||p||Throws a grenade
|-
| AwopPpneMstpSgthWpstDnon_Part1||-||-
|-
| AwopPpneMstpSgthWpstDnon_Part2||-||-
|-
| AwopPpneMstpSgthWpstDnon_Part3||-||-
|-
| AwopPpneMstpSgthWpstDnon_Part4||-||-
|-
| AwopPpneMstpSgthWpstDnon_Part5||-||-
|-
| AwopPpneMstpSgthWrflDnon_End||-||-
|-
| AwopPpneMstpSgthWrflDnon_Start||-||-
|-
| AwopPpneMstpSgthWrflDnon_Throw||-||-
|-
| colspan="3" | &nbsp;
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon||-||-
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end||-||-
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon||-||-
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end||-||-
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid||-||-
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon||-||-
|-
| AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end||-||-
|-
| AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non||-||-
|-
| AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst||-||-
|-
| AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle||-||-
|-
| AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst||-||-
|-
| AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle||-||-
|-
| colspan="3" | &nbsp;
|-
| AwopPpneMstpSoptWbinDnon_non||-||-
|-
| AwopPpneMstpSoptWbinDnon_pst||-||-
|-
| AwopPpneMstpSoptWbinDnon_rfl||-||-
|-
|}
 
== Basic... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| BasicDriver||s||Sitting (low)
|-
| BasicDriverDead||-||
|-
| BasicDriverDying||s||Sitting (high) [same as crew?]
|-
| BasicDriverOut||-||-
|-
| BasicDriverOutDead||-||-
|-
| BasicDriverOutDying||-||-
|-
| BasicSittingGunner||-||-
|-
| BasicSittingGunner_Dead||-||-
|-
|}
== Ladder... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| LadderDownEnd||p||steps off the bottom of a ladder
|-
| LadderDownLoop||p||endlessly climbs down a ladder
|-
| LadderDownStart||p||starts at the top of a ladder
|-
| LadderStatic||p||stays still on a ladder
|-
| LadderUpEnd||p||steps off the top of a ladder
|-
| LadderUpLoop||p||endlessly climbs up ladder
|-
| LadderUpStart||p||starts at the bottom of a ladder
|-
|}
 
== Misc ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| Crew||s||Sitting (high)
|-
| DeadState||s||Dies
|-
| LauncherReloadKneel||-||-
|-
| colspan="3" | &nbsp;
|-
| para_pilot||s||parachuting pose
|-
| colspan="3" | &nbsp;
|-
| PistolMagazineReloadKneel||-||-
|-
| PistolMagazineReloadProne||-||-
|-
| PistolMagazineReloadStand||-||-
|-
| colspan="3" | &nbsp;
|-
| SprintBaseDf||s||runs in one direction endlessly
|-
| SprintBaseDfl||s||runs in circle endlessly
|-
| SprintBaseDfr||-||-
|-
| SprintCivilBaseDf||-||-
|-
| SprintCivilBaseDfl||-||-
|-
| SprintCivilBaseDfr||-||-
|-
| colspan="3" | &nbsp;
|-
| TestDance||-||-
|-
| TestFlipflop||-||-
|-
| TestJabbaFun||-||-
|-
| TestROM||-||-
|-
| TestROMFingers||-||-
|-
| TestSurrender||-||-
|-
| colspan="3" | &nbsp;
|-
| TransAnimBase||-||-
|-
| colspan="3" | &nbsp;
|-
| WeaponMagazineReloadKneel||-||-
|-
| WeaponMagazineReloadProne||p||takes weapon off shoulder, goes prone, reloads, gets up again
|-
| WeaponMagazineReloadStand||-||-
|-
|}
 
 
= List of moves for Queen's Gambit =
 
== Acts... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| ActsPercMrunSlowWrflDf_TumbleOver||p||Begins running, then stumbles to his knees before picking up the pace again
|-
| ActsPercMrunSlowWrflDf_FlipFlopPara||p||Runs and dives into a forward roll, then runs again.
|-
 
| ActsPercMstpSlowWrflDnon_Listening||p||Listening to 'ActsPercMstpSlowWrflDnon_Talking1'
|-
| ActsPercMstpSlowWrflDnon_ListeningOrdersUnderFire||p||Unit stands and listens to a briefing (or similar)for a moment, then crouches to avoid something and carries on listening.
|-
| ActsPercMstpSlowWrflDnon_Lolling||p||Stretches, as if the unit has just woken up
|-
| ActsPercMstpSlowWrflDnon_Talking1||p||Chatting lazily, weapon lowered
|-
| ActsPercMstpSlowWrflDnon_Talking2||p||Talking, weapon raised upwards from the shoulder
|-
| ActsPercMstpSlowWrflDnon_ThingPassingMoving||p||Waves to someone, then approaches them and seems to put something on a table.  Talking follows.
|-
 
| ActsPercMstpSnonWnonDnon_ArrestingMan||p||Unit slowly puts his hands behind his head, then kneels, before being bound and kicked to the floor.  Used with 'ActsPercMstpSnonWrflDnon_ArrestingSoldier'
|-
| ActsPercMstpSnonWnonDnon_ArrestingManLoop||p||Unit is bound on the floor.  Occasionally wriggles about and struggles.
|-
| ActsPercMstpSnonWnonDnon_ArrestingManLoopActions||p||Unclear, seems to do nothing
|-
| ActsPercMstpSnonWrflDnon_ArrestingSoldier||p||Performs an arrest on a unit, used with 'ActsPercMstpSnonWnonDnon_ArrestingMan'
|-
| ActsPercMstpSnonWnonDnon_DancingDuoIvan||p||Does various dance moves
|-
| ActsPercMstpSnonWnonDnon_DancingDuoStefan||p||Dances
|-
| ActsPercMstpSnonWnonDnon_DancingStefan||p||As above
|-
| ActsPercMstpSnonWpstDnon_InterrogationSoldier||p||Interrogating someone, used with 'ActsPercMstpSnonWnonDnon_InterrogationVictim'
|-
| ActsPercMstpSnonWnonDnon_InterrogationVictim||p||Being interrogated, used with 'ActsPercMstpSnonWpstDnon_InterrogationSoldier'
|-
| ActsPercMstpSnonWnonDnon_Listening||p||Similar to 'ActsPercMstpSnonWnonDnon_Talking1'
|-
| ActsPercMstpSnonWnonDnon_Talking1||p||Anxious talking, no weapon
|-
| ActsPercMstpSnonWnonDnon_Talking2||p||Talking with no weapon, both arms crossed in front of him
|-
| ActsPercMstpSnonWnonDnon_Panicking1||p||
|-
| ActsPercMstpSnonWnonDnon_Panicking2||p||Unit cowers away from something
|-
| ActsPercMstpSnonWnonDnon_Panicking3||p||
|-
| ActsPercMstpSnonWnonDnon_Panicking4||p||
|-
| ActsPercMstpSnonWnonDnon_Panicking5||p||
|-
| ActsPercMstpSnonWnonDnon_Panicking6||p||
|-
| ActsPercMstpSnonWnonDnon_Panicking7||p||
|-
| ActsPercMstpSnonWnonDnon_ThingPassingStill||p||
|-
| colspan="3" | &nbsp;
|-
| ActsPercMwlkSlowWrflDnon_PatrolingBase1||p||
|-
| ActsPercMwlkSlowWrflDnon_PatrolingBase2||p||
|-
| ActsPercMwlkSlowWrflDnon_PatrolingBase3||p||
|-
| ActsPercMwlkSlowWrflDnon_PatrolingBase4||p||
|-
| colspan="3" | &nbsp;
|-
| ActsPknlMstpSlowWrflDnon_ThingPassingMoving||p||Waves to someone, then approaches them and seems to put something on a table.  Talking follows.
|-
| ActsPknlMstpSnonWnonDnon_ThingPassingStill||p||
|-
| ActsPknlMstpSnonWnonDnon_TreatingInjured||p||
|-
| ActsPknlMstpSnonWrflDnon_TreatingSoldier||p||
|-
| colspan="3" | &nbsp;
|-
| ActsPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_Injured3||p||Unit is lying with a wound to the chest on the floor.  Eventually staggers up using a prop (low wall?)
|-
| ActsPpneMstpSnonWnonDnon_Injured1
|-
| ActsPpneMstpSnonWnonDnon_Injured2||p||
|-
| ActsPpneMstpSnonWnonDnon_Panicking||p||
|-
 
|}
 
== Amov... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape||-||
|-
| AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking3in||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking2in||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking2out||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking2loop||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking3loop||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking1out||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking1in||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking3out||-||
|-
| AmovPercMstpSnonWnonDnon_AmovPlieMstpSnonWnonDnon||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking1loopActions||-||
|-
| AmovPercMstpSnonWnonDnon_Panicking1loop||-||
|-
| AmovPercMwlkSlowWrflDf_ActsPercMstpSlowWrflDnon_HitLeg||-||
|-
| AmovPlieMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon||-||
|-
| AmovPlieMstpSnonWnonDnon||-||
|-
|}
 
== Asig... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo||-||
|-
| AsigPercMstpSlowWrflDnon_GoGo||-||
|-
| AsigPercMstpSlowWrflDnon_SendMenInAction||-||
|-
|}
 
== m#... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| m1s1pedros||-||
|-
| m1s1wicks||-||
|-
| m1s2lamb||-||
|-
| m1s2wicks||-||
|-
| m1s2zold1||-||
|-
| m1s2zold2||-||
|-
| colspan="3" | &nbsp;
|-
| m2s1kancler||-||
|-
| m2s1pobocnik||-||
|-
| m2s1wicks||-||
|-
| m2s2bodyguard||-||
|-
| m2s2bodyguard_centered||-||
|-
| m2s2kancler||-||
|-
| m2s2kancler_centered||-||
|-
| m2s2lamb||-||
|-
| m2s2lamb_centered||-||
|-
| m2s2orlando||-||
|-
| m2s2orlando_centered||-||
|-
| m2s2wicks||-||
|-
| m2s2wicks_centered||-||
|-
| m2s2zoldak1||-||
|-
| m2s2zoldak2||-||
|-
| m2s3lamb||-||
|-
| m2s3orlando||-||
|-
| m2s3wicks||-||
|-
| colspan="3" | &nbsp;
|-
| m5s1gonzales||-||
|-
| m5s1lamb||-||
|-
| m5s1orlando||-||
|-
| colspan="3" | &nbsp;
|-
| m6as1gonzales||-||
|-
| m6as1lamb||-||
|-
| m6as1orlando||-||
|-
| m6as2gonzales||-||
|-
| m6as2lamb||-||
|-
| m6as2orlando||-||
|-
| m6bs1zoldak1||-||
|-
| m6bs1zoldak2||-||
|-
| m6bs2gonzales||-||
|-
| m6bs2lamb||-||
|-
| m6bs2zoldak1||-||
|-
| m6bs2zoldak2||-||
|-
| m6bs3gonzales||-||
|-
| m6bs3lamb||-||
|-
| m6bs3zoldak1||-||
|-
| m6bs3zoldak2||-||
|-
|}
 
== x0... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| x01lamb||-||
|-
| x01wicks||-||
|-
| x01zoldak1||-||
|-
| x01zoldak2||-||
|-
| x03lamb||-||
|-
| x03orlando||-||
|-
| x04gonzales||-||
|-
| x04lamb||-||
|-
| x04orlando||-||
|-
| x05s1gonzales||-||
|-
| x05s1lamb||-||
|-
| x05s1orlandotv||-||
|-
| x05s2gonzales||-||
|-
| x05s2lamb||-||
|-
| x05s2zoldak1||-||
|-
| x05s2zoldak2||-||
|-
| x05s3lamb||-||
|-
| x05s3zoldak1||-||
|-
| x05s3zoldak2||-||
|-
| x05s4gonzales||-||
|-
| x05s4lamb||-||
|-
| x05s4zoldak||-||
|-
| x05s5a2lamb||-||
|-
| x05s5a2zoldak1||-||
|-
| x05s5a2zoldak2||-||
|-
| x05s5alamb||-||
|-
| x05s5azoldak1||-||
|-
| x05s5azoldak2||-||
|-
| x05s5b2lamb||-||
|-
| x05s5b2zoldak1||-||
|-
| x05s5b2zoldak2||-||
|-
| x05s5bgonzales||-||
|-
| x05s5blamb||-||
|-
|}
 
== xout... ==
{|
|'''Name'''||'''Usage'''||'''Description'''
|-
| xoutrolamb||-||
|-
| xoutroorlando||-||
|-
| xoutrozoldak1||-||
|-
| xoutrozoldak2||-||
|-
|}
 
[[Category:Moves]]

Latest revision as of 15:08, 28 April 2023

Syntax

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")
  • unit = Object: unit that perform this move
  • move = String: name of move to be performed

The general naming convention for animation titles are explained on the AnimationTitles page.

A tool for previewing the moves (to make documenting them easier) is available here.


List of moves for Armed Assault

Acrg...

Name Usage Description
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh - Slowly jumps out of vehicle without weapon
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow - Slowly jumps out of vehicle without weapon
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium - Slowly jumps out of vehicle without weapon
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh - Jumps out of vehicle with pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow - Jumps out of vehicle with pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium - Jumps out of vehicle with pistol
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh - Jumps out of vehicle with rifle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow - Jumps out of vehicle with rifle
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium - Jumps out of vehicle with rifle

Acts...

Name Usage Description
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3 p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong p TV Studio Man animation
ActsPercMstpSnonWnonDnon_MarianQ_WarReporter p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot1 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot1Man p Interview partner holding rifle
ActsPercMstpSnonWnonDnon_MarianQ_shot2 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot3 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot3Man p Interview partner listening, nothing in hand
ActsPercMstpSnonWnonDnon_MarianQ_shot4 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot4Man p Interview partner holding rifle, give orders, moves some steps
ActsPercMstpSnonWnonDnon_MarianQ_shot5 p Interview scene (strange gfx)
ActsPercMstpSnonWnonDnon_MarianQ_shot5Man p Interview partner holding rifle, give quick orders, moves and prepares to defend

Adth...

Name Usage Description
AdthPercMrunSlowWlnrDb_1 p knees, takes launcher from back, dies
AdthPercMrunSlowWlnrDf_1 p knees, takes launcher from back, stands up, dies
AdthPercMrunSlowWlnrDf_2 p knees, takes launcher from back, stands up, dies
AdthPercMrunSlowWrflDf_6 p knees, takes rifle from back, dies
 
AdthPercMstpSlowWlnrDnon_1 p knees, takes launcher form back, stands up, few steps forward, dies falling left
AdthPercMstpSlowWlnrDnon_2 p knees, takes launcher from back, stands up, few steps forward, dies falling right
AdthPercMstpSlowWrflDf_1 p takes rifle from back, dies falling left
AdthPercMstpSlowWrflDf_2 p takes rifle from back, dies falling right
AdthPercMstpSlowWrflDf_4 p takes rifle from back, dies falling forward
AdthPercMstpSlowWrflDnon_1 p takes rifle from back, dies falling forward
AdthPercMstpSlowWrflDnon_2 p takes rifle from back, dies falling backward
AdthPercMstpSlowWrflDnon_4 p takes rifle from back, dies falling backward right
AdthPercMstpSlowWrflDnon_8 p takes rifle from back, dies falling forward left
AdthPercMstpSlowWrflDnon_binocular p stands, switches to binocular, then dies
AdthPercMstpSnonWnonDnon_1 p dies, falling forward and turns on back
AdthPercMstpSnonWnonDnon_2 p dies, falling backward and turns on back
AdthPercMstpSnonWnonDnon_3 p dies, falling forward
AdthPercMstpSnonWnonDnon_binocular p dies, when taking binocular
AdthPercMstpSrasWpstDb_8 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDb_9 p takes pistol, dies falling backward
AdthPercMstpSrasWpstDf_2 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDf_6 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDf_7 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDnon_1 p takes pistol, dies falling forward
AdthPercMstpSrasWpstDnon_3 p takes pistol, dies falling forward left
AdthPercMstpSrasWpstDnon_5 p takes pistol, dies falling forward
AdthPercMstpSrasWrflDb_8 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_1 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_2 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDf_4 p takes rifle, dies falling forward
AdthPercMstpSrasWrflDnon_1 p holds rifle, dies falling forward
AdthPercMstpSrasWrflDnon_2 p holds rifle, dies falling forward left
AdthPercMstpSrasWrflDnon_4 p holds rifle, dies falling forward
AdthPercMstpSrasWrflDnon_8 p holds rifle, dies falling forward on back
AdthPknlMstpSlayWrflDnon_inventory p unholsters pistol, kneels down (inventory check), dies
AdthPknlMstpSlowWlnrDnon_binocular - -
AdthPknlMstpSlowWrflDnon_binocular p Kneels; switches to binocular, then dies
AdthPknlMstpSnonWnonDnon_1 - Kneeling without a weapon, dies, falls to the left
AdthPknlMstpSnonWnonDnon_2 - Kneeling without a weapon, dies, falls backwards
AdthPknlMstpSnonWnonDnon_binocular - Kneeling, looking through binoculars, dies, falls to the left
AdthPknlMstpSnonWnonDnon_inventory p unholsters pistol, kneels down (inventory check), dies
AdthPknlMstpSrasWlnrDnon_1 - -
AdthPknlMstpSrasWlnrDnon_2 - -
AdthPknlMstpSrasWpstDb_5 - -
AdthPknlMstpSrasWpstDnon_1 - -
AdthPknlMstpSrasWpstDnon_2 - -
AdthPknlMstpSrasWpstDnon_4 - -
AdthPknlMstpSrasWpstDnon_6 - -
AdthPknlMstpSrasWrflDnon_1 - -
AdthPknlMstpSrasWrflDnon_2 - -
AdthPknlMwlkSrasWlnrDf_1 - -
AdthPknlMwlkSrasWlnrDf_2 - -
AdthPknlMwlkSrasWrflDf_1 - -
AdthPknlMwlkSrasWrflDf_2 - -
AdthPpneMstpSlowWrflDf_1 - -
AdthPpneMstpSlowWrflDf_2 - -
AdthPpneMstpSlowWrflDnon_binocular - -
AdthPpneMstpSnonWnonDnon - -
AdthPpneMstpSnonWnonDnon_binocular - -
AdthPpneMstpSrasWpstDnon_1 - -
AdthPpneMstpSrasWpstDnon_2 - -
AdthPpneMstpSrasWrflDnon_1 - -
AdthPpneMstpSrasWrflDnon_2 - -
AdthPsitMstpSlowWrflDnon p Sitting; dies
 
AdthPswmMrunSnonWnonDf - Dies in water, face down
AdthPswmMstpSnonWnonDnon - Dies in water, belly-up

Aidl..

Name Usage Description
AidlPercMstpSlowWrflDnon01 - -
AidlPercMstpSlowWrflDnon02 - -
AidlPercMstpSlowWrflDnon03 - -
AidlPercMstpSlowWrflDnon04 - -
AidlPercMstpSlowWrflDnon05 - -
AidlPercMstpSlowWrflDnon06 - -
AidlPercMstpSlowWrflDnon0S - -
AidlPercMstpSnonWnonDnon01 - -
AidlPercMstpSnonWnonDnon02 - -
AidlPercMstpSnonWnonDnon03 - -
AidlPercMstpSnonWnonDnon04 p Puts weapon on back
AidlPercMstpSnonWnonDnon05 - -
AidlPercMstpSnonWnonDnon06 - -
AidlPercMstpSnonWnonDnon07 - -
AidlPercMstpSnonWnonDnon08 - -
AidlPercMstpSnonWnonDnon0S - -
AidlPercMstpSrasWpstDnon01 - -
AidlPercMstpSrasWpstDnon02 - -
AidlPercMstpSrasWpstDnon03 - -
AidlPercMstpSrasWpstDnon0S - -
AidlPercMstpSrasWrflDnon01 - -
AidlPercMstpSrasWrflDnon02 - -
AidlPercMstpSrasWrflDnon03 - -
AidlPercMstpSrasWrflDnon04 - -
AidlPercMstpSrasWrflDnon05 - -
AidlPercMstpSrasWrflDnon06 - -
AidlPercMstpSrasWrflDnon0S - -
AidlPknlMstpSnonWnonDnon01 p Combat animation
AidlPknlMstpSnonWnonDnon02 - -
AidlPknlMstpSnonWnonDnon03 - -
AidlPknlMstpSnonWnonDnon0S - -
AidlPknlMstpSrasWlnrDnon01 - -
AidlPknlMstpSrasWlnrDnon02 - -
AidlPknlMstpSrasWlnrDnon03 - -
AidlPknlMstpSrasWlnrDnon0S - -
AidlPknlMstpSrasWpstDnon01 - -
AidlPknlMstpSrasWpstDnon02 - -
AidlPknlMstpSrasWpstDnon03 - -
AidlPknlMstpSrasWpstDnon0S - -
AidlPknlMstpSrasWrflDnon01 - -
AidlPknlMstpSrasWrflDnon02 - -
AidlPknlMstpSrasWrflDnon03 - -
AidlPknlMstpSrasWrflDnon0S - -
AidlPpneMstpSnonWnonDnon01 - -
AidlPpneMstpSnonWnonDnon02 - -
AidlPpneMstpSnonWnonDnon03 - -
AidlPpneMstpSnonWnonDnon0S - -
AidlPpneMstpSrasWpstDnon01 - -
AidlPpneMstpSrasWpstDnon02 - -
AidlPpneMstpSrasWpstDnon03 - -
AidlPpneMstpSrasWpstDnon0S - -
AidlPpneMstpSrasWrflDnon01 - -
AidlPpneMstpSrasWrflDnon02 - -
AidlPpneMstpSrasWrflDnon03 - -
AidlPpneMstpSrasWrflDnon0S - -
 
AidlRfllowToRasTrans - -
AidlRflrasToLowTrans - -

Ainv...

Name Usage Description
AinvPknlMstpSlayWrflDnon - -
AinvPknlMstpSlayWrflDnon_1 - -
 
AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon - -
AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon p Kneels in front of ammo box, then gets up again.
AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon p Pistol Out, Kneels, Then gets up again.
AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon p Head injury/ache
 
AinvPknlMstpSlayWrflDnon_healed p Unit being healed
AinvPknlMstpSlayWrflDnon_healed2 p Unit being healed
AinvPknlMstpSlayWrflDnon_medic p Medic healing
 
AinvPknlMstpSnonWnonDnon_1 p Holsters pistol, kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_2 - Kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_3 - Kneels in front of ammo box. Stays that way
AinvPknlMstpSnonWnonDnon_4 - Kneels, then looks down at ammo box. Stays that way.
 
AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon - -
AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end - -
AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon p Head injury/ache
AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end - -
 
AinvPknlMstpSnonWnonDnon_healed_1 - -
AinvPknlMstpSnonWnonDnon_healed_2 - -
AinvPknlMstpSnonWnonDnon_medic_1 - -
AinvPknlMstpSnonWnonDnon_medic_2 - -

Amov...

AmovPercMrun...

Name Usage Description
AmovPercMevaSlowWpstDf - Evasive sprint forward with pistol
AmovPercMevaSlowWpstDfl - Evasive sprint forward left with pistol
AmovPercMevaSlowWpstDfr - Evasive sprint forward right with pistol
AmovPercMevaSlowWrflDf p Evasive sprint forward with rifle
AmovPercMevaSlowWrflDfl - Evasive sprint forward left with rifle
AmovPercMevaSlowWrflDfr - Evasive sprint forward right with rifle
AmovPercMevaSnonWnonDf - Evasive sprint forward without weapon
AmovPercMevaSnonWnonDfl - Evasive sprint forward left without weapon
AmovPercMevaSnonWnonDfr - Evasive sprint forward right without weapon
 
AmovPercMrunSlowWlnrDb - Run backward with launcher
AmovPercMrunSlowWlnrDbl - Run backward left with launcher
AmovPercMrunSlowWlnrDbr - Run backward right with launcher
AmovPercMrunSlowWlnrDf - Run forward with launcher
AmovPercMrunSlowWlnrDfl - Run forward left with launcher
AmovPercMrunSlowWlnrDfr - Run forward right with launcher
AmovPercMrunSlowWlnrDl - Run left with launcher
AmovPercMrunSlowWlnrDr - Run right with launcher
AmovPercMrunSlowWlnrDnon_transition - -
 
AmovPercMrunSlowWpstDb - Run backward with pistol
AmovPercMrunSlowWpstDbl - Run backward left with pistol
AmovPercMrunSlowWpstDbr - Run backward right with pistol
AmovPercMrunSlowWpstDf - Run forward with pistol
AmovPercMrunSlowWpstDfl - Run forward left with pistol
AmovPercMrunSlowWpstDfr - Run forward right with pistol
AmovPercMrunSlowWpstDl - Run left with pistol
AmovPercMrunSlowWpstDr - Run right with pistol
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd - -
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart p Long run up, throws a grenade
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow p Short run up, throws a grenade
AmovPercMrunSlowWpstDnon_transition - -
 
AmovPercMrunSlowWrflDb - Run backward with rifle lowered
AmovPercMrunSlowWrflDbl - Run backward left with rifle lowered
AmovPercMrunSlowWrflDbr - Run backward right with rifle lowered
AmovPercMrunSlowWrflDf - Run forward with rifle lowered
AmovPercMrunSlowWrflDfl - Run forward left with rifle lowered
AmovPercMrunSlowWrflDfr - Run forward right with rifle lowered
AmovPercMrunSlowWrflDl - Run left rifle lowered
AmovPercMrunSlowWrflDr - Run right rifle lowered
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb - Step forward with a rifle, stops, does a step back
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl - Long step to the left, aims rifle forward, does a few addition steps
AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr - Long step to the right, aims rifle forward, does a few addition steps
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd - Throws a grenade (rifle equipped), short step forward
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart - Throws a grenade while moving forward with a rifle
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow - Same as above?
AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon - Dives prone
AmovPercMrunSlowWrflDnon_transition p Runs a few steps, kneels down, returns
 
AmovPercMrunSnonWnonDb - Run backward without weapon
AmovPercMrunSnonWnonDbl - Run backward left without weapon
AmovPercMrunSnonWnonDbr - Run backward right without weapon
AmovPercMrunSnonWnonDf - Run forward without weapon
AmovPercMrunSnonWnonDfl - Run forward left without weapon
AmovPercMrunSnonWnonDfr - Run forward right without weapon
AmovPercMrunSnonWnonDl - Run left without weapon
AmovPercMrunSnonWnonDr - Run right without weapon
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd - Throws a grenade (no weapon), short step forward
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart - Throws a grenade while moving forward without a weapon
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow - Same as above (?)
 
AmovPercMrunSrasWrflDb - Run backward with rifle raised
AmovPercMrunSrasWrflDbl - Run backward left with rifle raised
AmovPercMrunSrasWrflDbr - Run backward right with rifle raised
AmovPercMrunSrasWrflDf - Run forward with rifle raised
AmovPercMrunSrasWrflDfl - Run forward left with rifle raised
AmovPercMrunSrasWrflDfr - Run forward right with rifle raised
AmovPercMrunSrasWrflDl - Run left with rifle raised
AmovPercMrunSrasWrflDr - Run right with rifle raised
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb - Step forward, stops, step backwards, rifle aiming ahead
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl - Long step to the left, aims rifle ahead, does a few additional steps to the left
AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr - Long step to the right, aims rifle ahead, does a few additional steps to the right

AmovPercMspr...

Name Usage Description
AmovPercMsprSlowWpstDf - Sprint forward with pistol
AmovPercMsprSlowWpstDfl - Sprint forward left with pistol
AmovPercMsprSlowWpstDfr - Sprint forward right with pistol
AmovPercMsprSlowWrflDf - Sprint forward with rifle lowered
AmovPercMsprSlowWrflDfl - Sprint forward left with rifle lowered
AmovPercMsprSlowWrflDfr - Sprint forward right with rifle lowered
AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon - Runs with a pistol and dives prone
AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2 - Shakes(?), aiming with a pistol ahead
AmovPercMsprSlowWrflDf_AllSprint - Sprint with a rifle lowered, stops, rifle still lowered
AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon - Runs with a rifle and dives prone
AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2 - Lowers legs (just landed?), aiming rifle ahead
AmovPercMsprSlowWrflDfl_AllSprint - Runs 45 degs angle to the left with a rifle lowered
AmovPercMsprSlowWrflDfr_AllSprint - Runs 45 degs angle to the right with a rifle lowered
 
AmovPercMsprSnonWnonDf - Sprint forward without weapon
AmovPercMsprSnonWnonDfl - Sprint forward left without weapon
AmovPercMsprSnonWnonDfr - Sprint forward right without weapon
AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon - -
AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2 - -
 
AmovPercMsprSrasWrflDf - Sprint forward with rifle raised
AmovPercMsprSrasWrflDfl - Sprint forward left with rifle raised
AmovPercMsprSrasWrflDfr - Sprint forward right with rifle raised
AmovPercMsprSrasWrflDf_AllSprint - -
AmovPercMsprSrasWrflDfl_AllSprint - -
AmovPercMsprSrasWrflDfr_AllSprint - -

AmovPercMstp...

Name Usage Description
AmovPercMstpSlowWrflDnon - Standing with rifle lowered
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl - -
AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr - -
AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon - -
AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon p Sits on ground
AmovPercMstpSlowWrflDnon_Salute - -
AmovPercMstpSlowWrflDnon_SaluteIn p Salutes
AmovPercMstpSlowWrflDnon_SaluteOut - -
AmovPercMstpSlowWrflDnon_seeWatch p Checks watch with weapon in other hand
AmovPercMstpSlowWrflDnon_talking - -
AmovPercMstpSlowWrflDnon_turnL - Turning left with rifle lowered
AmovPercMstpSlowWrflDnon_turnR - Turning right with rifle lowered
 
AmovPercMstpSnonWnonDnon - Stand without weapon
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow - -
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium - -
AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon p kneels down (inventory check)
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon p Makes two steps back, draws his pistol and moves some steps forward
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end p Draws pistol and moves some steps forward
AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon p Takes weapon from back and return it to the back
AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon p Puts hands behind his head and back
AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon p Kneels with one knee down
AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon - Kneels, holding a rocket launcher
AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon p Lays down, then stands up
AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground p Sits on the ground
AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon p Stands; switches to binocular, looks and put it back.
AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSnonWnonDnon_Ease p "At ease"
AmovPercMstpSnonWnonDnon_EaseIn - -
AmovPercMstpSnonWnonDnon_EaseOut - -
AmovPercMstpSnonWnonDnon_Salute - -
AmovPercMstpSnonWnonDnon_SaluteIn - -
AmovPercMstpSnonWnonDnon_SaluteOut - -
AmovPercMstpSnonWnonDnon_carCheckPush - -
AmovPercMstpSnonWnonDnon_carCheckWash - -
AmovPercMstpSnonWnonDnon_carCheckWheel - -
AmovPercMstpSnonWnonDnon_exerciseKata p Martial arts moves
AmovPercMstpSnonWnonDnon_exercisePushup p Pushups
AmovPercMstpSnonWnonDnon_exercisekneeBendA p Situps
AmovPercMstpSnonWnonDnon_exercisekneeBendB - -
AmovPercMstpSnonWnonDnon_normalizationTest - -
AmovPercMstpSnonWnonDnon_seeWatch - -
AmovPercMstpSnonWnonDnon_talking p Having a conversions (lips not moving)
AmovPercMstpSnonWnonDnon_turnL - Turning left without weapon
AmovPercMstpSnonWnonDnon_turnR - Turning right without weapon
 
AmovPercMstpSrasWpstDnon - Standing with pistol raised
AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon p Kneels in front of ammo box.
AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon - -
AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end - -
AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid - -
AmovPercMstpSrasWpstDnon_Salute - -
AmovPercMstpSrasWpstDnon_SaluteIn - -
AmovPercMstpSrasWpstDnon_SaluteIn_end - -
AmovPercMstpSrasWpstDnon_SaluteOut - -
AmovPercMstpSrasWpstDnon_SaluteOut_end - -
AmovPercMstpSrasWpstDnon_turnL - Turning left with pistol
AmovPercMstpSrasWpstDnon_turnR - Turning right with pistol
 
AmovPercMstpSrasWrflDnon p Stands up with rifle raised
AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon p (same?)
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb - Does a few steps backwards, rifle aiming ahead
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl - -
AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon - -
AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon p switch to pistol. draws a pistol
AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end - -
AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon - -
AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon - -
AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon - -
AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end - -
AmovPercMstpSrasWrflDnon_turnL - Turning left with rifle
AmovPercMstpSrasWrflDnon_turnR - Turning right with rifle
 
AmovPercMstpSsurWnonDnon - -
AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon - -

AmovPercMwlk...

Name Usage Description
AmovPercMwlkSlowWrflDb - -
AmovPercMwlkSlowWrflDbl - -
AmovPercMwlkSlowWrflDbr - -
AmovPercMwlkSlowWrflDf p Walks a few steps straight
AmovPercMwlkSlowWrflDfl p Walks a few frontsidesteps left
AmovPercMwlkSlowWrflDfr p Walks a few frontsidesteps left
AmovPercMwlkSlowWrflDl p Walks a few backsidesteps left."
AmovPercMwlkSlowWrflDr - -
 
AmovPercMwlkSnonWnonDb - -
AmovPercMwlkSnonWnonDbl - -
AmovPercMwlkSnonWnonDbr - -
AmovPercMwlkSnonWnonDf p Puts a weapon on back, walks a bit, takes weapon on hand again
AmovPercMwlkSnonWnonDfl - -
AmovPercMwlkSnonWnonDfr - -
AmovPercMwlkSnonWnonDl - -
AmovPercMwlkSnonWnonDr - -
 
AmovPercMwlkSrasWpstDb - -
AmovPercMwlkSrasWpstDbl - -
AmovPercMwlkSrasWpstDbr - -
AmovPercMwlkSrasWpstDf - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart - -
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow - -
AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1 - -
AmovPercMwlkSrasWpstDfl - -
AmovPercMwlkSrasWpstDfr - -
AmovPercMwlkSrasWpstDl - -
AmovPercMwlkSrasWpstDr - -
AmovPercMwlkSrasWrflDb - -
AmovPercMwlkSrasWrflDbl - -
AmovPercMwlkSrasWrflDbr - -
AmovPercMwlkSrasWrflDf - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart - -
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow - -
AmovPercMwlkSrasWrflDfl - -
AmovPercMwlkSrasWrflDfr - -
AmovPercMwlkSrasWrflDl - -
AmovPercMwlkSrasWrflDnon_transition - -
AmovPercMwlkSrasWrflDr - -

AmovPknlMrun...

Name Usage Description
AmovPknlMrunSlowWpstDb - -
AmovPknlMrunSlowWpstDbl - -
AmovPknlMrunSlowWpstDbr - -
AmovPknlMrunSlowWpstDf - -
AmovPknlMrunSlowWpstDfl - -
AmovPknlMrunSlowWpstDfr - -
AmovPknlMrunSlowWpstDl - -
AmovPknlMrunSlowWpstDr - -
AmovPknlMrunSlowWrflDb - -
AmovPknlMrunSlowWrflDbl - -
AmovPknlMrunSlowWrflDbr - -
AmovPknlMrunSlowWrflDf p Kneels, walks few steps, kneels, runs a few steps
AmovPknlMrunSlowWrflDfl - -
AmovPknlMrunSlowWrflDfr - -
AmovPknlMrunSlowWrflDl - -
AmovPknlMrunSlowWrflDr - -
 
AmovPknlMrunSnonWnonDb - -
AmovPknlMrunSnonWnonDbl - -
AmovPknlMrunSnonWnonDbr - -
AmovPknlMrunSnonWnonDf - -
AmovPknlMrunSnonWnonDfl - -
AmovPknlMrunSnonWnonDfr - -
AmovPknlMrunSnonWnonDl - -
AmovPknlMrunSnonWnonDr - -
 
AmovPknlMrunSrasWrflDb - -
AmovPknlMrunSrasWrflDbl - -
AmovPknlMrunSrasWrflDbr - -
AmovPknlMrunSrasWrflDf - -
AmovPknlMrunSrasWrflDfl - -
AmovPknlMrunSrasWrflDfr - -
AmovPknlMrunSrasWrflDl - -
AmovPknlMrunSrasWrflDr - -

AmovPknlMspr...

Name Usage Description
AmovPknlMsprSlowWpstDf - -
AmovPknlMsprSlowWpstDfl - -
AmovPknlMsprSlowWpstDfr - -
AmovPknlMsprSlowWrflDf - -
AmovPknlMsprSlowWrflDf_AllSprint - -
AmovPknlMsprSlowWrflDfl - -
AmovPknlMsprSlowWrflDfl_AllSprint - -
AmovPknlMsprSlowWrflDfr - -
AmovPknlMsprSlowWrflDfr_AllSprint - -
 
AmovPknlMsprSnonWnonDf - -
AmovPknlMsprSnonWnonDfl - -
AmovPknlMsprSnonWnonDfr - -
 
AmovPknlMsprSrasWrflDf - -
AmovPknlMsprSrasWrflDf_AllSprint - -
AmovPknlMsprSrasWrflDfl - -
AmovPknlMsprSrasWrflDfl_AllSprint - -
AmovPknlMsprSrasWrflDfr - -
AmovPknlMsprSrasWrflDfr_AllSprint - -

AmovPknlMstp...

Name Usage Description
AmovPknlMstpSlowWrflDnon p Runs a few steps, returns.
AmovPknlMstpSlowWrflDnon_turnL - -
AmovPknlMstpSlowWrflDnon_turnR - -
 
AmovPknlMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf - -
AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 - -
AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon - -
AmovPknlMstpSnonWnonDnon_turnL - -
AmovPknlMstpSnonWnonDnon_turnR - -
 
AmovPknlMstpSrasWlnrDnon - Stand with launcher
AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end - -
AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon - -
AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End - -
AmovPknlMstpSrasWlnrDnon_turnL - Turning left with launcher
AmovPknlMstpSrasWlnrDnon_turnR - Turning right with launcher
 
AmovPknlMstpSrasWpstDnon - Kneel with pistol
AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon p Kneels in front of ammo box.
AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf - -
AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2 - -
AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon - -
AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end - -
AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end - -
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid - -
AmovPknlMstpSrasWpstDnon_turnL - Kneeled turning left with pistol
AmovPknlMstpSrasWpstDnon_turnR - Kneeled turning right with pistol
 
AmovPknlMstpSrasWrflDnon - Kneel with rifle
AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon p Kneels in front of ammo box, then returns to normal kneeling position
AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl - -
AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr - -
AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf - -
AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf_2 - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon - -
AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end - -
AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon - -
AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon - -
AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end - -
AmovPknlMstpSrasWrflDnon_turnL - Kneeled turning left with rifle
AmovPknlMstpSrasWrflDnon_turnR - Kneeled turning right with rifle

AmovPknlMwlk...

Name Usage Description
AmovPknlMwlkSlowWrflDb - -
AmovPknlMwlkSlowWrflDbl - -
AmovPknlMwlkSlowWrflDbr - -
AmovPknlMwlkSlowWrflDf p Walks a few step crouched
AmovPknlMwlkSlowWrflDfl - -
AmovPknlMwlkSlowWrflDfr - -
AmovPknlMwlkSlowWrflDl - -
AmovPknlMwlkSlowWrflDr - -
 
AmovPknlMwlkSnonWnonDb - -
AmovPknlMwlkSnonWnonDbl - -
AmovPknlMwlkSnonWnonDbr - -
AmovPknlMwlkSnonWnonDf - -
AmovPknlMwlkSnonWnonDfl - -
AmovPknlMwlkSnonWnonDfr - -
AmovPknlMwlkSnonWnonDl - -
AmovPknlMwlkSnonWnonDr - -
 
AmovPknlMwlkSrasWlnrDb - -
AmovPknlMwlkSrasWlnrDbl - -
AmovPknlMwlkSrasWlnrDbr - -
AmovPknlMwlkSrasWlnrDf - -
AmovPknlMwlkSrasWlnrDfl - -
AmovPknlMwlkSrasWlnrDfr - -
AmovPknlMwlkSrasWlnrDl - -
AmovPknlMwlkSrasWlnrDr - -
AmovPknlMwlkSrasWpstDb - -
AmovPknlMwlkSrasWpstDbl - -
AmovPknlMwlkSrasWpstDbr - -
AmovPknlMwlkSrasWpstDf - -
AmovPknlMwlkSrasWpstDfl - -
AmovPknlMwlkSrasWpstDfr - -
AmovPknlMwlkSrasWpstDl - -
AmovPknlMwlkSrasWpstDr - -
AmovPknlMwlkSrasWrflDb - -
AmovPknlMwlkSrasWrflDbl - -
AmovPknlMwlkSrasWrflDbr - -
AmovPknlMwlkSrasWrflDf - -
AmovPknlMwlkSrasWrflDfl - -
AmovPknlMwlkSrasWrflDfr - -
AmovPknlMwlkSrasWrflDl - -
AmovPknlMwlkSrasWrflDnon_transition - -
AmovPknlMwlkSrasWrflDr - Kneels with weapon, two side steps to the right

AmovPpneMrun...

Name Usage Description
AmovPpneMrunSlowWpstDb - Lying down, changes to pistol (secondary weapon?), crawling backwards two steps, takes back primary weapon, stays down
AmovPpneMrunSlowWpstDbl - Same as above except crawl to steps to the left (45 degrees)
AmovPpneMrunSlowWpstDbr - -
AmovPpneMrunSlowWpstDf - -
AmovPpneMrunSlowWpstDfl - -
AmovPpneMrunSlowWpstDfr - -
AmovPpneMrunSlowWpstDl - -
AmovPpneMrunSlowWpstDr - -
AmovPpneMrunSlowWrflDb - -
AmovPpneMrunSlowWrflDbl - -
AmovPpneMrunSlowWrflDbr - -
AmovPpneMrunSlowWrflDf - -
AmovPpneMrunSlowWrflDfl - -
AmovPpneMrunSlowWrflDfr - -
AmovPpneMrunSlowWrflDl - Lying down, one side step to the left
AmovPpneMrunSlowWrflDr - -
 
AmovPpneMrunSnonWnonDb - -
AmovPpneMrunSnonWnonDbl - -
AmovPpneMrunSnonWnonDbr - -
AmovPpneMrunSnonWnonDf p puts weapon on back, goes to ground, takes weapon back, does something
AmovPpneMrunSnonWnonDfl - -
AmovPpneMrunSnonWnonDfr - -
AmovPpneMrunSnonWnonDl - -
AmovPpneMrunSnonWnonDr - -

AmovPpneMspr...

Name Usage Description
AmovPpneMsprSlowWrflDf - Lying down, crawl two steps forward
AmovPpneMsprSlowWrflDfl - -
AmovPpneMsprSlowWrflDfr - -
 
AmovPpneMsprSnonWnonDf - Weapon on back, lying down, crawls fast a couple of steps forward, takes back weapon (tested: crawl under a car)
AmovPpneMsprSnonWnonDfl - -
AmovPpneMsprSnonWnonDfr - -

AmovPpneMstp...

Name Usage Description
AmovPpneMstpSnonWnonDnon p Prone without weapon
AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf p prone - gets up, runs forward
AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 p prone - gets up, runs forward, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon p prone - gets up
AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon p prone - kneels, goes prone - takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon p prone - kneels, takes sec. weapon, stands up
AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl p prone - rolls to left, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr p prone - rolls to right, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon p prone - takes handgun
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end p prone - takes handgun
AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon p prone - gets up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground p prone - sits up, stands up, takes prim. weapon
AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon p prone - takes binoculars, puts them away, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, puts them away, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_healed p prone - moves head, takes prim. weapon, gets up
AmovPpneMstpSnonWnonDnon_turnL p Prone turning left without weapon
AmovPpneMstpSnonWnonDnon_turnR p Prone turning right without weapon
 
AmovPpneMstpSrasWpstDnon p Prone with pistol
AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf p prone - runs forward, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2 p crouched - runs forward, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon p prone - gets up, holsters handgun, takes prim. weapon
AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon p prone - kneels, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl p prone - rolls to left, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr p prone - rolls to right, aims handgun
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end p prone - holsters handgun, takes prim. weapon, gets up
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon p prone - holsters handgun, takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid p prone - holsters handgun, takes binoculars, puts them away, takes handgun
AmovPpneMstpSrasWpstDnon_healed p prone - moves head around
AmovPpneMstpSrasWpstDnon_turnL p Prone turning left with pistol
AmovPpneMstpSrasWpstDnon_turnR p Prone turning right with pistol
 
AmovPpneMstpSrasWrflDnon p Prone with rifle
AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf p prone - gets up, runs forward
AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 p crouching - gets up, runs forward
AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon p prone - gets up
AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon p prone - kneels, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl p prone - aims handgun, rolls to left, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr p prone - aims handgun, rolls to right, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon p prone - holsters prim. weapon, takes it back, gets up
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon p prone - holsters prim. weapon, takes handgun
AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end p prone - takes handgun, aims
AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon p prone - takes binoculars, gets up, puts them away, takes prim. weapon
AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end p prone - takes binoculars, gets up, uses them again, puts them away, takes prim. weapon
AmovPpneMstpSrasWrflDnon_healed p prone - moves head, gets up
AmovPpneMstpSrasWrflDnon_turnL p prone - gets up
AmovPpneMstpSrasWrflDnon_turnR p prone - gets up
amovpsitmstpslowwrfldnon p sitting - default sitting used if weapon was lowered before sitting
amovpsitmstpslowwrfldnon_weaponcheck1 p sitting - Sitting, checking weapon variant 1. Used if weapon was lowered before sitting
amovpsitmstpslowwrfldnon_weaponcheck2 p sitting - Sitting, checking weapon variant 2. Used if weapon was lowered before sitting
amovpsitmstpslowwrfldnon_smoking p sitting - Sitting, smoking. Used if weapon was lowered before sitting
amovpsitmstpsnonwpstdnon_ground p sitting - Sitting without weapon. (alternate, looks like others)
amovpsitmstpsnonwpstdnon_smoking p sitting - Sitting, smoking (alternate, looks like others)
amovpsitmstpsnonwnondnon_ground p sitting - sitting without weapon (alternate, looks same as others)
amovpsitmstpsnonwnondnon_smoking p sitting - Sitting, smoking (alternate, looks like others)

AmovPsitMstp...

Name Usage Description
AmovPsitMstpSlowWrflDnon - Sitting with rifle
AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon p Gets up from sitting
AmovPsitMstpSlowWrflDnon_Smoking p Sitting and smoking
AmovPsitMstpSlowWrflDnon_WeaponCheck1 p Sitting and checking weapon
AmovPsitMstpSlowWrflDnon_WeaponCheck2 - -
 
AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground - -
AmovPsitMstpSnonWnonDnon_ground p Sitting without weapon
AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon p Sits, goes prone, rises back up

Aswm...

Name Usage Description
AswmPercMrunSnonWnonDf - -
AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon p Swimming
AswmPercMsprSnonWnonDf - -
AswmPercMstpSnonWnonDnon - -
AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf - -
AswmPercMwlkSnonWnonDf - -

Awop

Name Usage Description
AwopPercMstpSgthWnonDnon_end - Weapon on back, throws a grenade (anim only), takes back weapon
AwopPercMstpSgthWnonDnon_start - Weapon on back, throws a grenade (anim only), takes back weapon
AwopPercMstpSgthWnonDnon_throw - -
AwopPercMstpSgthWpstDnon_Part1 p Throws a grenade
AwopPercMstpSgthWpstDnon_Part2 - -
AwopPercMstpSgthWpstDnon_Part3 - -
AwopPercMstpSgthWpstDnon_Part4 - -
AwopPercMstpSgthWpstDnon_Part5 - -
AwopPercMstpSgthWrflDnon_End1 - -
AwopPercMstpSgthWrflDnon_End2 - -
AwopPercMstpSgthWrflDnon_Start1 p Throws a grenade
AwopPercMstpSgthWrflDnon_Start2 - -
AwopPercMstpSgthWrflDnon_Throw1 - -
AwopPercMstpSgthWrflDnon_Throw2 - -
 
AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon - -
AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end - -
AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle - -
 
AwopPercMstpSoptWbinDnon_non - -
AwopPercMstpSoptWbinDnon_pst - -
AwopPercMstpSoptWbinDnon_rfl p Uses binoculars
AwopPknlMstpSgthWpstDnon_Part1 - -
AwopPknlMstpSgthWpstDnon_Part2 - -
AwopPknlMstpSgthWpstDnon_Part3 - -
AwopPknlMstpSgthWpstDnon_Part4 - -
AwopPknlMstpSgthWpstDnon_Part5 - -
AwopPknlMstpSgthWrflDnon_End - -
AwopPknlMstpSgthWrflDnon_Start p Kneeling; throws a grenade
AwopPknlMstpSgthWrflDnon_Throw - -
 
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon - Weapon on back, use binoculars, kneels, use binoculars, takes back weapon
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon - -
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end - -
AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle - -
AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle - -
 
AwopPknlMstpSoptWbinDnon_lnr - -
AwopPknlMstpSoptWbinDnon_pst - -
AwopPknlMstpSoptWbinDnon_rfl - -
AwopPpneMstpSgthWnonDnon_end - -
AwopPpneMstpSgthWnonDnon_start - -
AwopPpneMstpSgthWnonDnon_throw p Throws a grenade
AwopPpneMstpSgthWpstDnon_Part1 - -
AwopPpneMstpSgthWpstDnon_Part2 - -
AwopPpneMstpSgthWpstDnon_Part3 - -
AwopPpneMstpSgthWpstDnon_Part4 - -
AwopPpneMstpSgthWpstDnon_Part5 - -
AwopPpneMstpSgthWrflDnon_End - -
AwopPpneMstpSgthWrflDnon_Start - -
AwopPpneMstpSgthWrflDnon_Throw - -
 
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon - -
AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle - -
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle - -
 
AwopPpneMstpSoptWbinDnon_non - -
AwopPpneMstpSoptWbinDnon_pst - -
AwopPpneMstpSoptWbinDnon_rfl - -

Basic...

Name Usage Description
BasicDriver s Sitting (low)
BasicDriverDead -
BasicDriverDying s Sitting (high) [same as crew?]
BasicDriverOut - -
BasicDriverOutDead - -
BasicDriverOutDying - -
BasicSittingGunner - -
BasicSittingGunner_Dead - -

Ladder...

Name Usage Description
LadderDownEnd p steps off the bottom of a ladder
LadderDownLoop p endlessly climbs down a ladder
LadderDownStart p starts at the top of a ladder
LadderStatic p stays still on a ladder
LadderUpEnd p steps off the top of a ladder
LadderUpLoop p endlessly climbs up ladder
LadderUpStart p starts at the bottom of a ladder

Misc

Name Usage Description
Crew s Sitting (high)
DeadState s Dies
LauncherReloadKneel - -
 
para_pilot s parachuting pose
 
PistolMagazineReloadKneel - -
PistolMagazineReloadProne - -
PistolMagazineReloadStand - -
 
SprintBaseDf s runs in one direction endlessly
SprintBaseDfl s runs in circle endlessly
SprintBaseDfr - -
SprintCivilBaseDf - -
SprintCivilBaseDfl - -
SprintCivilBaseDfr - -
 
TestDance - -
TestFlipflop - -
TestJabbaFun - -
TestROM - -
TestROMFingers - -
TestSurrender - -
 
TransAnimBase - -
 
WeaponMagazineReloadKneel - -
WeaponMagazineReloadProne p takes weapon off shoulder, goes prone, reloads, gets up again
WeaponMagazineReloadStand - -


List of moves for Queen's Gambit

Acts...

Name Usage Description
ActsPercMrunSlowWrflDf_TumbleOver p Begins running, then stumbles to his knees before picking up the pace again
ActsPercMrunSlowWrflDf_FlipFlopPara p Runs and dives into a forward roll, then runs again.
ActsPercMstpSlowWrflDnon_Listening p Listening to 'ActsPercMstpSlowWrflDnon_Talking1'
ActsPercMstpSlowWrflDnon_ListeningOrdersUnderFire p Unit stands and listens to a briefing (or similar)for a moment, then crouches to avoid something and carries on listening.
ActsPercMstpSlowWrflDnon_Lolling p Stretches, as if the unit has just woken up
ActsPercMstpSlowWrflDnon_Talking1 p Chatting lazily, weapon lowered
ActsPercMstpSlowWrflDnon_Talking2 p Talking, weapon raised upwards from the shoulder
ActsPercMstpSlowWrflDnon_ThingPassingMoving p Waves to someone, then approaches them and seems to put something on a table. Talking follows.
ActsPercMstpSnonWnonDnon_ArrestingMan p Unit slowly puts his hands behind his head, then kneels, before being bound and kicked to the floor. Used with 'ActsPercMstpSnonWrflDnon_ArrestingSoldier'
ActsPercMstpSnonWnonDnon_ArrestingManLoop p Unit is bound on the floor. Occasionally wriggles about and struggles.
ActsPercMstpSnonWnonDnon_ArrestingManLoopActions p Unclear, seems to do nothing
ActsPercMstpSnonWrflDnon_ArrestingSoldier p Performs an arrest on a unit, used with 'ActsPercMstpSnonWnonDnon_ArrestingMan'
ActsPercMstpSnonWnonDnon_DancingDuoIvan p Does various dance moves
ActsPercMstpSnonWnonDnon_DancingDuoStefan p Dances
ActsPercMstpSnonWnonDnon_DancingStefan p As above
ActsPercMstpSnonWpstDnon_InterrogationSoldier p Interrogating someone, used with 'ActsPercMstpSnonWnonDnon_InterrogationVictim'
ActsPercMstpSnonWnonDnon_InterrogationVictim p Being interrogated, used with 'ActsPercMstpSnonWpstDnon_InterrogationSoldier'
ActsPercMstpSnonWnonDnon_Listening p Similar to 'ActsPercMstpSnonWnonDnon_Talking1'
ActsPercMstpSnonWnonDnon_Talking1 p Anxious talking, no weapon
ActsPercMstpSnonWnonDnon_Talking2 p Talking with no weapon, both arms crossed in front of him
ActsPercMstpSnonWnonDnon_Panicking1 p
ActsPercMstpSnonWnonDnon_Panicking2 p Unit cowers away from something
ActsPercMstpSnonWnonDnon_Panicking3 p
ActsPercMstpSnonWnonDnon_Panicking4 p
ActsPercMstpSnonWnonDnon_Panicking5 p
ActsPercMstpSnonWnonDnon_Panicking6 p
ActsPercMstpSnonWnonDnon_Panicking7 p
ActsPercMstpSnonWnonDnon_ThingPassingStill p
 
ActsPercMwlkSlowWrflDnon_PatrolingBase1 p
ActsPercMwlkSlowWrflDnon_PatrolingBase2 p
ActsPercMwlkSlowWrflDnon_PatrolingBase3 p
ActsPercMwlkSlowWrflDnon_PatrolingBase4 p
 
ActsPknlMstpSlowWrflDnon_ThingPassingMoving p Waves to someone, then approaches them and seems to put something on a table. Talking follows.
ActsPknlMstpSnonWnonDnon_ThingPassingStill p
ActsPknlMstpSnonWnonDnon_TreatingInjured p
ActsPknlMstpSnonWrflDnon_TreatingSoldier p
 
ActsPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_Injured3 p Unit is lying with a wound to the chest on the floor. Eventually staggers up using a prop (low wall?)
ActsPpneMstpSnonWnonDnon_Injured1
ActsPpneMstpSnonWnonDnon_Injured2 p
ActsPpneMstpSnonWnonDnon_Panicking p

Amov...

Name Usage Description
AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape -
AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire -
AmovPercMstpSnonWnonDnon_Panicking3in -
AmovPercMstpSnonWnonDnon_Panicking2in -
AmovPercMstpSnonWnonDnon_Panicking2out -
AmovPercMstpSnonWnonDnon_Panicking2loop -
AmovPercMstpSnonWnonDnon_Panicking3loop -
AmovPercMstpSnonWnonDnon_Panicking1out -
AmovPercMstpSnonWnonDnon_Panicking1in -
AmovPercMstpSnonWnonDnon_Panicking3out -
AmovPercMstpSnonWnonDnon_AmovPlieMstpSnonWnonDnon -
AmovPercMstpSnonWnonDnon_Panicking1loopActions -
AmovPercMstpSnonWnonDnon_Panicking1loop -
AmovPercMwlkSlowWrflDf_ActsPercMstpSlowWrflDnon_HitLeg -
AmovPlieMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon -
AmovPlieMstpSnonWnonDnon -

Asig...

Name Usage Description
AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo -
AsigPercMstpSlowWrflDnon_GoGo -
AsigPercMstpSlowWrflDnon_SendMenInAction -

m#...

Name Usage Description
m1s1pedros -
m1s1wicks -
m1s2lamb -
m1s2wicks -
m1s2zold1 -
m1s2zold2 -
 
m2s1kancler -
m2s1pobocnik -
m2s1wicks -
m2s2bodyguard -
m2s2bodyguard_centered -
m2s2kancler -
m2s2kancler_centered -
m2s2lamb -
m2s2lamb_centered -
m2s2orlando -
m2s2orlando_centered -
m2s2wicks -
m2s2wicks_centered -
m2s2zoldak1 -
m2s2zoldak2 -
m2s3lamb -
m2s3orlando -
m2s3wicks -
 
m5s1gonzales -
m5s1lamb -
m5s1orlando -
 
m6as1gonzales -
m6as1lamb -
m6as1orlando -
m6as2gonzales -
m6as2lamb -
m6as2orlando -
m6bs1zoldak1 -
m6bs1zoldak2 -
m6bs2gonzales -
m6bs2lamb -
m6bs2zoldak1 -
m6bs2zoldak2 -
m6bs3gonzales -
m6bs3lamb -
m6bs3zoldak1 -
m6bs3zoldak2 -

x0...

Name Usage Description
x01lamb -
x01wicks -
x01zoldak1 -
x01zoldak2 -
x03lamb -
x03orlando -
x04gonzales -
x04lamb -
x04orlando -
x05s1gonzales -
x05s1lamb -
x05s1orlandotv -
x05s2gonzales -
x05s2lamb -
x05s2zoldak1 -
x05s2zoldak2 -
x05s3lamb -
x05s3zoldak1 -
x05s3zoldak2 -
x05s4gonzales -
x05s4lamb -
x05s4zoldak -
x05s5a2lamb -
x05s5a2zoldak1 -
x05s5a2zoldak2 -
x05s5alamb -
x05s5azoldak1 -
x05s5azoldak2 -
x05s5b2lamb -
x05s5b2zoldak1 -
x05s5b2zoldak2 -
x05s5bgonzales -
x05s5blamb -

xout...

Name Usage Description
xoutrolamb -
xoutroorlando -
xoutrozoldak1 -
xoutrozoldak2 -