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m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
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back to [[Scripting_Reference#L|COMREF]]
{{RV|type=command


<h2 style="color:#000066"> '''locked ''unit'''''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''unit:''' [[Object]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


[[Boolean]]
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Check if [[vehicle]] is '''locked''' for [[player]].
|arg= global


If it is locked, player cannot mount / dismount without order.
|gr1= Object Manipulation


|descr= Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order.


'''Example:'''
|s1= [[locked]] vehicle


_it = '''locked''' jeepOne
|p1= vehicle: [[Object]]
 
|r1=
* [[Number]] - since {{GVI|arma3|0.50}}
** 0: Unlocked
** 1: Default - a subordinate player cannot enter without AI leader order
** 2: Locked
** 3: Locked for player
** -1: vehicle [[isNull|is null]]
* [[Boolean]] for older games
 
|x1= <sqf>_locked = locked _jeepOne;</sqf>
 
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] [[lockedTurret]]
}}

Latest revision as of 21:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Object Manipulation

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
lock setVehicleLock lockedDriver lockedCargo lockedTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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