BIS fnc EXP camp initDifficulty: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|game1= arma3
|game1= arma3
|version1= 1.62


|version1= 1.62
|eff= local


|gr1= Campaign
|gr1= Campaign
Line 11: Line 12:
|mp= Needs to be executed globally.
|mp= Needs to be executed globally.


||=Syntax
|s1=


|r1= [[Boolean]] - [[true]]
|r1= [[Boolean]] - [[true]]


|x1= <code>[[call]] [[BIS_fnc_EXP_camp_initDifficulty]];</code>
|x1= <sqf>call BIS_fnc_EXP_camp_initDifficulty;</sqf>
 
|exec= call


|seealso= [[BIS_fnc_EXP_camp_initClasses]] [[BIS_fnc_EXP_camp_initCharacter]]
|seealso= [[BIS_fnc_EXP_camp_initClasses]] [[BIS_fnc_EXP_camp_initCharacter]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:EXP_camp_initDifficulty}}]]

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Initializes difficulty settings in Apex Protocol campaign.
Execution:
call
Multiplayer:
Needs to be executed globally.
Groups:
Campaign

Syntax

Syntax:
Syntax needed
Return Value:
Boolean - true

Examples

Example 1:
call BIS_fnc_EXP_camp_initDifficulty;

Additional Information

See also:
BIS_fnc_EXP_camp_initClasses BIS_fnc_EXP_camp_initCharacter

Notes

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