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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control - Map | |gr1= GUI Control - Map | ||
| Draws a rectangle on the map. | |descr= Draws a rectangle on the map.<br> [[File:drawRectangle.jpg|250px]] | ||
| map | |s1= map [[drawRectangle]] [centre, halfWidth, halfHeight, angle, color, fill, alignWithMap] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= | |p2= centre: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - rectangle's centre | ||
| | |p3= halfWidth: [[Number]] - 1/2 width of rectangle in meters | ||
| | |p4= halfHeight: [[Number]] - 1/2 height of rectangle in meters | ||
| | |p5= angle: [[Number]] - angle of rotation in degrees | ||
| | |p6= color: [[Array]] format [[Color|Color (RGBA)]] - line color | ||
| | |p7= fill: [[String]] - fill texture file or [[Procedural Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white <sqf inline>[1,1,1,1]</sqf> | ||
| [[ | |p8= alignWithMap: [[Boolean]] - (Optional, default [[true]]) - when [[false]] the shape will not follow map rotation. | ||
|p8since= Arma3 2.18 | |||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf> | ||
_ctrl drawRectangle [ | |||
getPos player, | |||
20, | 20, | ||
20, | 20, | ||
getDir player, | |||
[0,0,1,1], | [0,0,1,1], | ||
"" | "" | ||
];</ | ]; | ||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
_ctrl drawRectangle [ | |||
player, | |||
10, | 10, | ||
20, | 20, | ||
getDir player, | |||
[1,1,1,1], | [1,1,1,1], | ||
"#(rgb,8,8,3)color(1,0,0,1)" | "#(rgb,8,8,3)color(1,0,0,1)" | ||
];</ | ]; | ||
</sqf> | |||
| [[drawArrow]] | |seealso= [[drawArrow]] [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawPolygon]] [[drawTriangle]] [[drawXPolygon]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20140323002100 | |||
|text= Map example: | |||
<sqf> | |||
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ | |||
(_this | (_this select 0) drawRectangle [ | ||
getPos player, | |||
20, | 20, | ||
20, | 20, | ||
getDir player, | |||
[0,0,1,1], | [0,0,1,1], | ||
"" | "" | ||
]; | ]; | ||
}];</ | }]; | ||
</sqf> | |||
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | ||
}} | |||
Latest revision as of 22:36, 1 November 2024
Description
- Description:
- Draws a rectangle on the map.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawRectangle [centre, halfWidth, halfHeight, angle, color, fill, alignWithMap]
- Parameters:
- map: Control
- centre: Object or Array in format Position2D or Position3D - rectangle's centre
- halfWidth: Number - 1/2 width of rectangle in meters
- halfHeight: Number - 1/2 height of rectangle in meters
- angle: Number - angle of rotation in degrees
- color: Array format Color (RGBA) - line color
- fill: String - fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
- since 2.18
- alignWithMap: Boolean - (Optional, default true) - when false the shape will not follow map rotation.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 23, 2014 - 00:21 (UTC)
-
Map example:
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map