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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Returns the name of the variable assigned to the object in the mission editor.
|game3= arma1
|version3= 1.00


If used on vehicle, name of first crew member (in order commander, driver, gunner). |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''name''' object |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= object: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[String]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>_name <nowiki>=</nowiki> '''name''' [[vehicle]] [[player]]</code> |= Example 1
____________________________________________________________________________________________


| |= See also
|gr1= Unit Identity


}}
|gr2= Locations
 
|descr= When argument is [[Object]], the command returns the name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit.
If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.
 
|mp=  [[name]] returns [[profileName]], eventually suffixed by the server in the event of identical names, e.g {{hl|username}}/{{hl|username (2)}}.
 
|pr= {{Feature|important|If the provided unit is dead and has been removed from its group, its identity has then been purged to save memory and using [[name]] on it will result in a logged error.}}
 
|s1= [[name]] object
 
|p1= object: [[Object]]
 
|r1= [[String]]
 
|s2= [[name]] location
 
|s2since= arma1 1.08
 
|p21= location: [[Location]]
 
|r2= [[String]] - the location's ''name''. To get its textual value, use [[text]] (see {{Link|#Example 3}})
 
|s3= [[name]] namespace
|s3since= arma3 2.18
 
|p41= namespace: [[Namespace]]
 
|r3= [[String]] - namespace's ''name''. Possible values:
 
* "mission" - for [[missionNamespace]]
* "profile" - for [[profileNamespace]]
* "ui" - for [[uiNamespace]]
* "parsing" - for [[parsingNamespace]]
* "local" - for [[localNamespace]]
* "missionprofile" - for [[missionProfileNamespace]]
* "server" - for [[serverNamespace]]
* "" - for some unnamed namespaces like temporary or server config for example.
* "null" - null namespace (this should never happen)
 
|x1= <sqf>_name = name player;</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>_locationName = name myLocation;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 10:56</dd>
|x3= <sqf>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
name nearestLocation [position player, "Hill"]; // ""
text nearestLocation [position player, "Hill"]; // "Lesnoy Khrebet"
</sqf>


Name will return an error for units that have been dead for more than a few seconds.
|x4= <sqf>_currentNamespace = name currentNamespace;</sqf>
</dd>
<dd class="notedate">Posted on December 15, 2006 - 05:27</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">To return the name of the unit that was given in the editor's "name" field, call up the unit's object with a format statement: <br>
'''Example:'''<br>
In the editor, create the following:
*an empty vehicle named "car1"
*a unit named "jack", with this init line: "this moveInDriver car1"
*a radio trigger with this activation line: "hint format["%1",driver car1]"
Calling the trigger will then return the name the unit: "jack"</dd>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[profileName]] [[setName]] [[setIdentity]] [[nameSound]] [[setNameSound]] [[createLocation]] [[deleteLocation]] [[locationPosition]] [[nearestLocation]] [[nearestLocations]] [[nearestLocationWithDubbing]]
}}


{{Note
|user= Kju
|timestamp= 20170130194200
|text= [[Location]] variant appears to be only for the 3d editor.
}}


[[Category:Scripting Commands|NAME]]
{{Note
[[Category:Scripting Commands OFP 1.96|NAME]]
|user= Alef
[[Category:Scripting Commands OFP 1.46|NAME]]
|timestamp= 20090414014100
[[Category:Scripting Commands ArmA|NAME]]
|text= Will return {{hl|Error: No vehicle}} for [[Multiplayer Scripting#Join In Progress|JIP]] players in [[init.sqf]], if no [[sleep]] were performed.
}}

Latest revision as of 23:20, 3 July 2024

Hover & click on the images for description

Description

Description:
When argument is Object, the command returns the name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.
Multiplayer:
name returns profileName, eventually suffixed by the server in the event of identical names, e.g username/username (2).
Problems:
If the provided unit is dead and has been removed from its group, its identity has then been purged to save memory and using name on it will result in a logged error.
Groups:
Unit IdentityLocations

Syntax 1

Syntax:
name object
Parameters:
object: Object
Return Value:
String

Syntax 2

Syntax:
name location
Parameters:
location: Location
Return Value:
String - the location's name. To get its textual value, use text (see Example 3)

Syntax 3

Syntax:
name namespace
Parameters:
namespace: Namespace
Return Value:
String - namespace's name. Possible values:

Examples

Example 1:
_name = name player;
Example 2:
_locationName = name myLocation;
Example 3:
name nearestLocation [position player, "Hill"]; // "" text nearestLocation [position player, "Hill"]; // "Lesnoy Khrebet"
Example 4:
_currentNamespace = name currentNamespace;

Additional Information

See also:
profileName setName setIdentity nameSound setNameSound createLocation deleteLocation locationPosition nearestLocation nearestLocations nearestLocationWithDubbing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Kju - c
Posted on Jan 30, 2017 - 19:42 (UTC)
Location variant appears to be only for the 3d editor.
Alef - c
Posted on Apr 14, 2009 - 01:41 (UTC)
Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed.