setLightBrightness: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Some wiki formatting)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00


|gr1 = Lights
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50
 
|gr1= Lights


|arg= local
|arg= local
Line 11: Line 22:
|eff= local
|eff= local


| Set brightness of light.
|descr= Set brightness of light.
{{Feature|arma3|This command is outdated. Use [[setLightIntensity]] instead.}}


| light [[setLightBrightness]] brightness
|s1= light [[setLightBrightness]] brightness


|p1= light: [[Object]]
|p1= light: [[Object]]
Line 19: Line 31:
|p2= brightness: [[Number]]
|p2= brightness: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>myLight [[setLightBrightness]] 2;</code>
|x1= <sqf>myLight setLightBrightness 2;</sqf>


|seealso= [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]]
|seealso= [[setLightIntensity]] [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}
}}


<dl class="command_description">
{{Note
<!-- Note Section BEGIN -->
|user= Feersum
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
|timestamp= 20061201164200
<dt class="note">[[User:Feersum|Feersum]]</dt>
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br>
<dd class="note">
for example:
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<sqf>
 
_light = "#lightpoint" createVehicleLocal _posAGL;
<br>for example:
_light setLightBrightness 1.0;
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light setLightAmbient [0.0, 1.0, 0.0];
_light [[setLightBrightness]] 1.0;
_light setLightColor [0.0, 1.0, 0.0];
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
_light [[setLightColor]] [0.0, 1.0, 0.0];
</sqf>
_light [[lightAttachObject]] [_object, [0,0,0]];
}}
</code>
<dd class="notedate">Posted on Mar 24, 2014 - 23:27</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In {{arma3}} ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
<!-- Note Section END -->
</dl>
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 12:33, 25 April 2022

Hover & click on the images for description

Description

Description:
Set brightness of light.
Arma 3
This command is outdated. Use setLightIntensity instead.
Groups:
Lights

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal _posAGL; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];