setMissileTarget: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.92 | |||
| | |gr1= Object Manipulation | ||
| | |gr2= Weapons | ||
| | |descr= Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work. | ||
| | |s1= munition [[setMissileTarget]] target | ||
| | |p1= munition: [[Object]] - missile | ||
| | |p2= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting | ||
| | |r1= [[Boolean]] - [[true]] if successful | ||
| munition [[setMissileTarget]] target | |s2= munition [[setMissileTarget]] [target, force] | ||
|s2since= arma3 2.18 | |||
| | |p21= munition: [[Object]] - missile | ||
| | |p22= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting | ||
|p23= force: [[Boolean]] - [[true]] to force target (for example to target countermeasure flare object) | |||
|r2= [[Boolean]] - [[true]] if successful | |||
| | |x1= <sqf>missile1 setMissileTarget tank1;</sqf> | ||
| | |x2= <sqf> | ||
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; | |||
_missile setDir getDir player; | |||
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; | |||
_tgt setVehicleTiPars [1, 1, 1]; | |||
[_missile, _tgt] spawn { | |||
params ["_missile", "_tgt"]; | |||
sleep 0.1; | |||
_missile setMissileTarget _tgt; | |||
}; | |||
</sqf> | |||
| | |x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf> | ||
|x3= <sqf>_missile setMissileTarget [flare1, true];</sqf> | |||
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] [[missileState]] | ||
}} | }} | ||
Latest revision as of 23:55, 30 June 2024
Description
- Description:
- Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- Return Value:
- Boolean - true if successful
Alternative Syntax
- Syntax:
- munition setMissileTarget [target, force]
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- force: Boolean - true to force target (for example to target countermeasure flare object)
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- missile1 setMissileTarget tank1;
- Example 2:
- _missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
- Example 3:
Additional Information
Notes
-
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