BIS fnc WLSmoothText: Difference between revisions

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m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.86


|1.86
|gr1= Warlords
 
|gr1 = Warlords


|gr2= GUI
|gr2= GUI
Line 11: Line 10:
|eff= local
|eff= local


| Display given text smoothly.
|descr= Display given text smoothly.


| [text, nbOfLines, duration, color, outline] [[call]] [[BIS_fnc_WLSmoothText]]
|s1= [text, nbOfLines, duration, color, outline] call [[BIS_fnc_WLSmoothText]]


|p1= text: [[String]] - text to display
|p1= text: [[String]] - text to display
Line 25: Line 24:
|p5= outline: [[Boolean]] - (Optional, default [[true]]) [[true]] to outline the text, [[false]] not to
|p5= outline: [[Boolean]] - (Optional, default [[true]]) [[true]] to outline the text, [[false]] not to


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["Hello, hidden FX", 2, 3, [1,0,0,1], [[true]]] [[spawn]] [[BIS_fnc_WLSmoothText]]; {{cc|no sounds, letters appear in a smooth transition}}</code>
|x1= <sqf>["Hello, hidden FX", 2, 3, [1,0,0,1], true] spawn BIS_fnc_WLSmoothText; // no sounds, letters appear in a smooth transition</sqf>


|exec= spawn
|exec= spawn


|seealso= [[Arma 3: Notification]], [[BIS_fnc_titleText]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]]
|seealso= [[Arma 3: Notification]] [[BIS_fnc_titleText]] [[BIS_fnc_typeText]] [[BIS_fnc_typeText2]]
}}
}}

Latest revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Display given text smoothly.
Execution:
spawn
Groups:
WarlordsGUI

Syntax

Syntax:
[text, nbOfLines, duration, color, outline] call BIS_fnc_WLSmoothText
Parameters:
text: String - text to display
nbOfLines: Number - (Optional, default 3) maximum number of lines to be shown at the same time
duration: Number - (Optional, default 5) on-screen duration
color: Color (RGBA) - (Optional, default [1,1,1,1]) text color
outline: Boolean - (Optional, default true) true to outline the text, false not to
Return Value:
Nothing

Examples

Example 1:
["Hello, hidden FX", 2, 3, [1,0,0,1], true] spawn BIS_fnc_WLSmoothText; // no sounds, letters appear in a smooth transition

Additional Information

See also:
Arma 3: Notification BIS_fnc_titleText BIS_fnc_typeText BIS_fnc_typeText2

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note