markerColor: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
(Add custom colour info)
 
(16 intermediate revisions by the same user not shown)
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.46


|1.46
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Markers
|gr1= Markers


| Returns marker color for given marker. See also [[setMarkerColor]].
|descr= Returns colour of the given marker. See also [[setMarkerColor]]/[[setMarkerColorLocal|Local]].


| [[markerColor]] markerName
|s1= [[markerColor]] markerName


|p1= markerName: [[String]]
|p1= markerName: [[String]]


| [[String]]
|r1= [[String]]
 
 
|x1= <code>[[if]] ([[markerColor]] "Marker1" == "ColorRed") [[then]] { [[hint]] "Marker1 is red!" };</code>
|x1= <sqf>if (markerColor "Marker1" == "ColorRed") then { hint "Marker1 is red!" };</sqf>
 
|x2= <sqf>
"mySuperMarker" setMarkerColor "#(0,1000,0,0.50000)"; // full green, 50% alpha
private _colour = markerColor "mySuperMarker"; // return properly-formatted custom value, here #(0,1,0,0.5)
if (_colour select [0, 1] == "#") then { hint "this marker has a custom colour!" };
</sqf>


|seealso= [[setMarkerColor]], [[setMarkerColorLocal]]
|seealso= [[setMarkerColor]] [[setMarkerColorLocal]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 13:21, 29 October 2024

Hover & click on the images for description

Description

Description:
Returns colour of the given marker. See also setMarkerColor/Local.
Groups:
Markers

Syntax

Syntax:
markerColor markerName
Parameters:
markerName: String
Return Value:
String

Examples

Example 1:
if (markerColor "Marker1" == "ColorRed") then { hint "Marker1 is red!" };
Example 2:
"mySuperMarker" setMarkerColor "#(0,1000,0,0.50000)"; // full green, 50% alpha private _colour = markerColor "mySuperMarker"; // return properly-formatted custom value, here #(0,1,0,0.5) if (_colour select [0, 1] == "#") then { hint "this marker has a custom colour!" };

Additional Information

See also:
setMarkerColor setMarkerColorLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note