removeAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
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|game1= ofp | |game1= ofp | ||
|version1= 1.20 | |version1= 1.20 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
|arg= global | |arg= global | ||
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|descr= Removes user added action with given ID. This only removes actions added with the [[addAction]] command. You cannot remove default game actions, such as reload. | |descr= Removes user added action with given ID. This only removes actions added with the [[addAction]] command. You cannot remove default game actions, such as reload. | ||
|s1= unit | |s1= unit [[removeAction]] actionID | ||
|p1= unit: [[Object]] - unit, vehicle or static object | |p1= unit: [[Object]] - unit, vehicle or static object | ||
|p2= actionID: [[Number]] - | |p2= actionID: [[Number]] - action ID returned by [[addAction]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[actionIDs]] | |x1= <sqf>player removeAction 0;</sqf> | ||
|seealso= [[actionIDs]] [[actionParams]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAllActions]] [[action]] | |||
}} | }} |
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Removes user added action with given ID. This only removes actions added with the addAction command. You cannot remove default game actions, such as reload.
- Groups:
- Interaction
Syntax
- Syntax:
- unit removeAction actionID
- Parameters:
- unit: Object - unit, vehicle or static object
- actionID: Number - action ID returned by addAction
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- actionIDs actionParams addAction setUserActionText inGameUISetEventHandler showHUD inputAction removeAllActions action
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.20
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction
- Scripting Commands: Local Effect