reloadEnabled: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "|r1=$1 |x1=")
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Weapons
|gr1= Weapons


| Check whether magazine is reloaded whenever emptied.
|descr= A getter for [[enableReload]]. The value returned is wether or not auto-reload is enabled for current client only.


| [[reloadEnabled]] unitName
|s1= [[reloadEnabled]] unitName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
Line 15: Line 26:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>
|x1= <sqf>private _aiCanReload = reloadEnabled _unit1;</sqf>


|seealso= [[enableReload]], [[reload]], [[needReload]]
|seealso= [[enableReload]] [[reload]] [[needReload]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 14:33, 2 November 2024

Hover & click on the images for description

Description

Description:
A getter for enableReload. The value returned is wether or not auto-reload is enabled for current client only.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _aiCanReload = reloadEnabled _unit1;

Additional Information

See also:
enableReload reload needReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note