BIS fnc tridentExecute: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Sides | |gr1= Sides | ||
| Execute a code based on Trident relationship. | |descr= Execute a code based on Trident relationship. | ||
| [side_1, side_2, codeFriendly, codeEnemy] call [[BIS_fnc_tridentExecute]] | |s1= [side_1, side_2, codeFriendly, codeEnemy] call [[BIS_fnc_tridentExecute]] | ||
|p1= side_1: [[Side]] | |p1= side_1: [[Side]] | ||
Line 15: | Line 14: | ||
|p2= side_2: [[Side]] | |p2= side_2: [[Side]] | ||
|p3= codeFriendly: [[Code]] - | |p3= codeFriendly: [[Code]] - code executed when sides are friendly. Arguments passed to the code are: | ||
* 0: [[Side]] - Side with higher score (when the score is even, side from param 0 is used) | * 0: [[Side]] - Side with higher score (when the score is even, side from param 0 is used) | ||
* 1: [[Side]] - Side with lower score (when the score is even, side from param 1 is used) | * 1: [[Side]] - Side with lower score (when the score is even, side from param 1 is used) | ||
* 2: [[Boolean]] - [[true]] when the sides are allied | * 2: [[Boolean]] - [[true]] when the sides are allied | ||
|p4= codeEnemy: [[Code]] - | |p4= codeEnemy: [[Code]] - code executed when sides are enemy | ||
|r1=[[Boolean]] - [[true]] when the sides are allied | |r1= [[Boolean]] - [[true]] when the sides are allied | ||
|x1= < | |x1= <sqf>[west, east, { params ["_higherScore", "_lowerScore", "_areAllied"] }] call BIS_fnc_tridentExecute;</sqf> | ||
|seealso= [[BIS_fnc_tridentGetRelationship]] | |seealso= [[BIS_fnc_tridentGetRelationship]] [[BIS_fnc_tridentHandleDamage]] [[BIS_fnc_tridentSetRelationship]] | ||
}} | }} |
Latest revision as of 14:00, 8 November 2023
Description
Syntax
- Syntax:
- [side_1, side_2, codeFriendly, codeEnemy] call BIS_fnc_tridentExecute
- Parameters:
- side_1: Side
- side_2: Side
- codeFriendly: Code - code executed when sides are friendly. Arguments passed to the code are:
- codeEnemy: Code - code executed when sides are enemy
- Return Value:
- Boolean - true when the sides are allied
Examples
- Example 1:
Additional Information
Notes
-
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