saveIdentity: Difference between revisions

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back to [[Scripting_Reference#S|COMREF]]
{{RV|type=command


<h2 style="color:#000066">'''''person'' saveIdentity ''name'''''</h2>
|game1= ofp
|version1= 1.75


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''person:''' [[Object]]
|game4= arma2
|version4= 1.00


'''name:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Boolean]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Unit Identity


Added in version '''1.75'''
|descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name.


'''Description:'''
|s1= unit [[saveIdentity]] name


Saves '''person's''' identity to [[objects.sav]] file in campaign directory as entry '''name'''.
|p1= unit: [[Object]]


|p2= name: [[String]]


'''Example:'''
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]


[[player]] '''saveIdentity''' "playerid"
|x1= <sqf>_successful = player saveIdentity "playerid";</sqf>
 
|seealso= [[loadIdentity]]
}}
 
<dl class="command_description">
 
<dt></dt>
<dd class="notedate">Posted on 2006-08-12 - 17:17</dd>
<dt class="note">[[User:Str|Str]]</dt>
<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
</dl>

Latest revision as of 22:59, 13 May 2023

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid";

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-12 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.