preloadCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Some wiki formatting)
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= Camera Control
|gr1= Camera Control


| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.


Should be used before any abrupt camera change/cut.
Should be used before any abrupt camera change/cut.
Line 13: Line 27:
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.


| '''preloadCamera''' position
|s1= [[preloadCamera]] position


|p1= position: [[Array]] - format [[Position]]
|p1= position: [[Array]] format [[Position]]


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code>
|x1= <sqf>waitUntil { preloadCamera markerPos "cam_location_2" };</sqf>


|seealso= [[camPreload]],[[camPreloaded]]
|seealso= [[camPreload]] [[camPreloaded]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 12:02, 30 April 2024

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil { preloadCamera markerPos "cam_location_2" };

Additional Information

See also:
camPreload camPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note