setUnitAbility: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| ofpe | |game1= ofpe | ||
| 1.00 | |version1= 1.00 | ||
|game2= arma1 | |game2= arma1 | ||
Line 19: | Line 19: | ||
|version6= 0.50 | |version6= 0.50 | ||
|gr1= | |gr1= AI Behaviour | ||
| Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available. | |descr= Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available. | ||
|s1= | |s1= unit [[setUnitAbility]] value | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 29: | Line 29: | ||
|p2= value: [[Number]] | |p2= value: [[Number]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_unit setUnitAbility 1;</sqf> | ||
|x2= < | |x2= <sqf> | ||
bob setUnitAbility -log 0; | |||
hint str skill bob; //1.#INF | |||
</sqf> | |||
|seealso= [[skill]] | |seealso= [[skill]] [[setSkill]] [[CfgAISkill]] [[Combat Modes]] | ||
}} | }} | ||
[[Category:AI]] | [[Category:AI]] | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-10-08 - 09:20 (UTC)</dd> | ||
<dt class="note">[[User:Dwarden|Dwarden]]</dt> | <dt class="note">[[User:Dwarden|Dwarden]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
AFAIK not used in Arma 3 anymore (or equals to setSkill) | AFAIK not used in Arma 3 anymore (or equals to setSkill) | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit setUnitAbility value
- Parameters:
- unit: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setUnitAbility 1;
- Example 2:
Additional Information
- See also:
- skill setSkill CfgAISkill Combat Modes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-08 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI