unassignItem: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
m (Some wiki formatting)
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|arg= global
|arg= global
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|gr1= Unit Inventory
|gr1= Unit Inventory


| Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears.
|descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also [[unlinkItem]].


|s1= unit '''unassignItem''' item
|s1= unit [[unassignItem]] item


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_bluforUnit [[unassignItem]] "NVGoggles";
|x1= <sqf>
_bluforUnit [[removeItem]] "NVGoggles";
_bluforUnit unassignItem "NVGoggles";
_opforUnit [[unassignItem]] "NVGoggles_OPFOR";
_bluforUnit removeItem "NVGoggles";
_opforUnit [[removeItem]] "NVGoggles_OPFOR";
_opforUnit unassignItem "NVGoggles_OPFOR";
_independentUnit [[unassignItem]] "NVGoggles_INDEP";
_opforUnit removeItem "NVGoggles_OPFOR";
_independentUnit [[removeItem]] "NVGoggles_INDEP";</code>
_independentUnit unassignItem "NVGoggles_INDEP";
_independentUnit removeItem "NVGoggles_INDEP";
</sqf>


|x2= <code>{
|x2= <sqf>
  _x [[unassignItem]] [[hmd]] [[Magic Variables#x|_x]]; {{cc|Unassign (not remove) NVGs from all units. The class name of the NVG is not needed}}
{
} [[forEach]] [[allUnits]];</code>
_x unassignItem hmd _x; // unassign (not remove) NVGs from all units
} forEach allUnits;
</sqf>


|seealso= [[assignItem]], [[addItem]], [[removeItem]], [[linkItem]], [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]]
|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
}}
}}

Latest revision as of 13:31, 12 March 2024

Hover & click on the images for description

Description

Description:
Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also unlinkItem.
Groups:
Unit Inventory

Syntax

Syntax:
unit unassignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
Example 2:
{ _x unassignItem hmd _x; // unassign (not remove) NVGs from all units } forEach allUnits;

Additional Information

See also:
assignItem addItem removeItem linkItem unlinkItem assignedItems removeAllAssignedItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note