BIS fnc getUnitByUID: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Multiplayer | |gr1= Multiplayer | ||
Line 13: | Line 12: | ||
|p1= playerUID: [[String]] - see [[getPlayerUID]] | |p1= playerUID: [[String]] - see [[getPlayerUID]] | ||
|r1=[[Object]] - the unit controlled by ''playerUID'' player | |r1= [[Object]] - the unit controlled by ''playerUID'' player | ||
|x1= < | |x1= <sqf>private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;</sqf> | ||
|seealso= [[getPlayerUID]] | |seealso= [[getPlayerUID]] | ||
}} | }} |
Latest revision as of 22:44, 12 July 2022
Description
- Description:
- Returns player-controlled unit (if any) according to the provided player UID.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerUID call BIS_fnc_getUnitByUID
- Parameters:
- playerUID: String - see getPlayerUID
- Return Value:
- Object - the unit controlled by playerUID player
Examples
- Example 1:
Additional Information
- See also:
- getPlayerUID
Notes
-
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