enableVehicleSensor: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.72 | |||
| | |arg= global | ||
|eff= local | |||
|gr1= Sensors | |gr1= Sensors | ||
Line 9: | Line 12: | ||
|descr= Enable/disable given sensor | |descr= Enable/disable given sensor | ||
|s1= | |s1= vehicle [[enableVehicleSensor]] [componentName, enabled] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= componentName : [[String]] - | |p2= componentName : [[String]] - the component's name (can either be its "real name" or its className) | ||
|p3= | |p3= enabled: [[Boolean]] - component status | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player enableVehicleSensor ["PassiveRadarSensorComponent", false]; // disables passive radar</sqf> | ||
|seealso= [[listVehicleSensors]] | |seealso= [[listVehicleSensors]] [[isVehicleSensorEnabled]] | ||
}} | }} |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Enable/disable given sensor
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle enableVehicleSensor [componentName, enabled]
- Parameters:
- vehicle: Object
- componentName : String - the component's name (can either be its "real name" or its className)
- enabled: Boolean - component status
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- listVehicleSensors isVehicleSensorEnabled
Notes
-
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