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|descr= Sets one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | |descr= Sets one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
{{Feature|important|Attributes are available only within the [[Eden Editor]] workspace. You cannot access them in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the [[:Category:Eden Editor|Eden Editor]] workspace. You cannot access them in scenario preview or exported scenario!}} | ||
|s1= entity | |s1= entity [[set3DENAttribute]] [class, value] | ||
|p1= entity: [[Eden Entity]] or [[Eden ID]] | |p1= entity: [[Eden Entity]] or [[Eden ID]] | ||
|p2= class: [[String]] - | |p2= class: [[String]] - attribute name | ||
|p3= value: [[Anything]] - | |p3= value: [[Anything]] - new attribute value | ||
|r1= [[Boolean]] - [[true]] If the value was set | |r1= [[Boolean]] - [[true]] If the value was set | ||
|x1= < | |x1= <sqf>player set3DENAttribute ["allowDamage", false]; // Mark player as invincible</sqf> | ||
|seealso= [[set3DENAttributes]] [[get3DENAttribute]] | |seealso= [[set3DENAttributes]] [[get3DENAttribute]] | ||
}} | }} |
Latest revision as of 15:40, 8 November 2023
Description
- Description:
- Sets one of entity attributes. For the list of all attributes with their properties see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- entity set3DENAttribute [class, value]
- Parameters:
- entity: Eden Entity or Eden ID
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true If the value was set
Examples
- Example 1:
Additional Information
- See also:
- set3DENAttributes get3DENAttribute
Notes
-
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