getPosASL: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Returns the object position in format [[PositionASL]]. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| '''getPosASL''' obj |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= obj [[Object]] |= Parameter 1
|game5= tkoh
|version5= 1.00


| [[Array]] |= Return value
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50
 
|x1= <code>getPosASL [[player]]</code> |= Example 1
____________________________________________________________________________________________


| |= See also
|game7= ofp
|version7= 1.99


}}
|arg= global


<h3 style="display:none">Notes</h3>
|gr1= Positions
<dl class="command_description">
<!-- Note Section BEGIN -->


Useage
|descr= Returns the object position height above sea level.


Place a chopper called APG with this in its activation [this] exec "Abovesealevel.sqs"
|s1= [[getPosASL]] object


Abovesealevel.sqs
|p1= object: [[Object]]


|r1= [[Array]] format [[Position#PositionASL|PositionASL]]


|x1= <sqf>_aslPos = getPosASL player;</sqf>


_craft = _this select 0
|x2= <sqf>hint format ["position above sea level: %1", (getPosASL player) select 2];</sqf>


_ASL = (getPosASL _craft) select 2
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]]
}}


hint format ["Your craft named %1 is at %2 above sea level",_craft, _ASL]
{{Note
|user= Dr Eyeball
|timestamp= 20070223073800
|text= <sqf inline>getPosASL _obj select 2;</sqf> might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset.
The same problem exists for [[getPos]]. There was a {{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. {{Name|arma1|short}} Ver '''1.02'''.
}}


--[[User:ArmAtec|ArmAtec]] 14:00, 7 January 2007 (CET)
{{Note
<!-- Note Section END -->
|user= SilentKiller
</dl>
|timestamp= 20140327191900
 
|text= According to [[Code_Optimisation#getPos.2A_and_setPos.2A|Code Optimisation]], this command is among the fastest (2x) and should be used (or [[getPosATL]] or, best performance-wise, [[getPosWorld]]) instead of [[getPos]]/[[position]].
<h3 style="display:none">Bottom Section</h3>
}}
[[Category:Scripting Commands|GETPOSASL]]
[[Category:Scripting Commands OFP Elite |GETPOSASL]]
[[Category:Scripting Commands ArmA|GETPOSASL]]

Latest revision as of 19:40, 7 April 2024

Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Positions

Syntax

Syntax:
getPosASL object
Parameters:
object: Object
Return Value:
Array format PositionASL

Examples

Example 1:
_aslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr Eyeball - c
Posted on Feb 23, 2007 - 07:38 (UTC)
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
SilentKiller - c
Posted on Mar 27, 2014 - 19:19 (UTC)
According to Code Optimisation, this command is among the fastest (2x) and should be used (or getPosATL or, best performance-wise, getPosWorld) instead of getPos/position.