setUserMFDText: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|p1= vehicle: [[Object]] - vehicle with MFD
|p1= vehicle: [[Object]] - vehicle with MFD
|p2= index: [[Number]]
|p2= index: [[Number]]
|p3= value: [[String]]
|p3= value: [[String]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_vehicle [[setUserMFDText]] [0, "some text"];</code>
|x1= <sqf>_vehicle setUserMFDText [0, "some text"];</sqf>


|seealso= [[getUserMFDText]], [[setUserMFDValue]], [[getUserMFDValue]]
|seealso= [[getUserMFDText]] [[setUserMFDValue]] [[getUserMFDValue]]
}}
}}

Latest revision as of 11:05, 4 May 2022

Hover & click on the images for description

Description

Description:
Stored user text value in MFD, limit is 50, user0...user49
Groups:
GUI Control

Syntax

Syntax:
vehicle setUserMFDText [index, value]
Parameters:
vehicle: Object - vehicle with MFD
index: Number
value: String
Return Value:
Nothing

Examples

Example 1:
_vehicle setUserMFDText [0, "some text"];

Additional Information

See also:
getUserMFDText setUserMFDValue getUserMFDValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note