setUserMFDText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|p1= vehicle: [[Object]] - vehicle with MFD | |p1= vehicle: [[Object]] - vehicle with MFD | ||
|p2= index: [[Number]] | |p2= index: [[Number]] | ||
|p3= value: [[String]] | |p3= value: [[String]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_vehicle setUserMFDText [0, "some text"];</sqf> | ||
|seealso= [[getUserMFDText]] | |seealso= [[getUserMFDText]] [[setUserMFDValue]] [[getUserMFDValue]] | ||
}} | }} |
Latest revision as of 11:05, 4 May 2022
Description
- Description:
- Stored user text value in MFD, limit is 50, user0...user49
- Groups:
- GUI Control
Syntax
- Syntax:
- vehicle setUserMFDText [index, value]
- Parameters:
- vehicle: Object - vehicle with MFD
- index: Number
- value: String
- Return Value:
- Nothing
Examples
- Example 1:
- _vehicle setUserMFDText [0, "some text"];
Additional Information
- See also:
- getUserMFDText setUserMFDValue getUserMFDValue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note