getPosVisual: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.32
|version1= 1.32
|arg= global
|arg= global


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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Returns an object's rendered [[Position|3D position]] (z value above sea when over sea, or above ground when over land) in render time scope. Alias of [[visiblePosition]].
|descr= Returns an object's [[Position#PositionAGLS|AGLS position]] in render time scope. Alias of [[visiblePosition]].
{{Feature|important|This command must '''not''' be used for actual 3D calculations. See [[getPos]] for more details.}}


|s1= [[getPosVisual]] object
|s1= [[getPosVisual]] object


|p1= object: [[Object]]: - name of the object
|p1= object: [[Object]] - name of the object


|r1=[[Array]] - format [[PositionAGLS]]
|r1= [[Array]] format [[Position#PositionAGLS|PositionAGLS]]


 
|x1= <sqf>_playerRenderedPos = getPosVisual player;</sqf>
|x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code>


|seealso= [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|seealso= [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}

Latest revision as of 11:12, 8 April 2024

Hover & click on the images for description

Description

Description:
Returns an object's AGLS position in render time scope. Alias of visiblePosition.
This command must not be used for actual 3D calculations. See getPos for more details.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosVisual object
Parameters:
object: Object - name of the object
Return Value:
Array format PositionAGLS

Examples

Example 1:
_playerRenderedPos = getPosVisual player;

Additional Information

See also:
getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

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