BIS fnc setNestedElement: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
|descr= Function to set an item in a nested array using a path. Modifies the array by reference. | |descr= Function to set an item in a nested array using a path. Modifies the array by reference. | ||
|s1=[array, path, value] call [[BIS_fnc_setNestedElement]] | |s1= [array, path, value] call [[BIS_fnc_setNestedElement]] | ||
|p1= array: [[Array]] | |p1= array: [[Array]] | ||
|p2= path: [[Array]] of [[Number | |p2= path: [[Array]] of [[Number]]s | ||
|p3= value: [[Anything]] | |p3= value: [[Anything]] | ||
Line 27: | Line 27: | ||
|r1= [[Boolean]] - [[true]] on success, [[false]] on failure | |r1= [[Boolean]] - [[true]] on success, [[false]] on failure | ||
|x1= < | |x1= <sqf> | ||
_bool = [_array, [0, 0], 0] | private _array = [[1, 2], [3, 4]]; | ||
_bool = [_array, [0, 0], 0] call BIS_fnc_setNestedElement; // _array is now [[0, 2], [3, 4]] | |||
</sqf> | |||
|seealso= [[BIS_fnc_findNestedElement]] | |seealso= [[BIS_fnc_findNestedElement]] [[BIS_fnc_findAllNestedElements]] [[BIS_fnc_removeNestedElement]] [[BIS_fnc_returnNestedElement]] | ||
}} | }} |
Latest revision as of 13:00, 1 July 2022
Description
- Description:
- Function to set an item in a nested array using a path. Modifies the array by reference.
- Execution:
- call
- Groups:
- Arrays
Syntax
- Syntax:
- [array, path, value] call BIS_fnc_setNestedElement
- Parameters:
- array: Array
- path: Array of Numbers
- value: Anything
- Return Value:
- Boolean - true on success, false on failure
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_findNestedElement BIS_fnc_findAllNestedElements BIS_fnc_removeNestedElement BIS_fnc_returnNestedElement
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note