setWaypointFormation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(added ArmA formations)
m (Text replacement - "‎" to "")
 
(79 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Switches the group formation when the waypoint becomes active.
|game3= arma2
|version3= 1.00


Possible values are: "NO CHANGE", "COLUMN", "STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE" and "LINE".
|game4= arma2oa
|version4= 1.50


In ArmA, there are two more formations; "FILE" (Column Compact) and "DIAMOND" (Delta). |= Description
|game5= tkoh
____________________________________________________________________________________________
|version5= 1.00


| waypoint '''setWaypointFormation''' formation |= Syntax
|game6= arma3
|version6= 0.50


|p1= waypoint: [[Array]] |= Parameter 1
|serverExec= server


|p2= formation: [[String]] |= Parameter 2
|eff= global


| [[Nothing]] |= Return value
|gr1= Waypoints
____________________________________________________________________________________________
 
|x1= <pre>[grp, 2] setWaypointFormation "LINE"</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|descr= Switches the group formation when the waypoint becomes active.
<br>
<br>
Possible values are:
* "NO CHANGE"
* "COLUMN"
* "STAG COLUMN"
* "WEDGE"
* "ECH LEFT"
* "ECH RIGHT"
* "VEE"
* "LINE"
* "FILE"
* "DIAMOND"


}}
|s1= waypoint [[setWaypointFormation]] formation
 
|p1= waypoint: [[Array]] - format [[Waypoint]]
 
|p2= formation: [[String]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>[_grp, 2] setWaypointFormation "LINE";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[Mission_Editor:_Waypoints#Formation|formations description]] [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setCurrentWaypoint]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointCompletionRadius]] [[setWaypointDescription]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointScript]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]]
[[Category:Scripting Commands|SETWAYPOINTFORMATION]]
}}
[[Category:Scripting Commands OFP Elite |SETWAYPOINTFORMATION]]
[[Category:Scripting Commands ArmA|SETWAYPOINTFORMATION]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:55, 26 April 2023

Hover & click on the images for description

Description

Description:
Switches the group formation when the waypoint becomes active.

Possible values are:
  • "NO CHANGE"
  • "COLUMN"
  • "STAG COLUMN"
  • "WEDGE"
  • "ECH LEFT"
  • "ECH RIGHT"
  • "VEE"
  • "LINE"
  • "FILE"
  • "DIAMOND"
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointFormation formation
Parameters:
waypoint: Array - format Waypoint
formation: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointFormation "LINE";

Additional Information

See also:
formations description waypoints deleteWaypoint copyWaypoints setCurrentWaypoint setWaypointBehaviour setWaypointCombatMode setWaypointCompletionRadius setWaypointDescription setWaypointHousePosition setWaypointPosition setWaypointScript setWaypointSpeed setWaypointStatements setWaypointTimeout setWaypointType setWaypointVisible waypointAttachVehicle waypointAttachedVehicle setWaypointLoiterRadius waypointLoiterRadius addWaypoint setWaypointLoiterType waypointSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note