assignedCommander: Difference between revisions

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|r1= [[Object]]
|r1= [[Object]]


|x1= <code>_commander = [[assignedCommander]] vehicleName;</code>
|x1= <sqf>_commander = assignedCommander vehicleName;</sqf>


|seealso= [[assignAsCommander]] [[assignAsGunner]] [[assignAsTurret]] [[assignAsDriver]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[moveInDriver]] [[commander]] [[gunner]] [[assignAsCargo]] [[driver]] [[moveInCargo]] [[assignedGunner]] [[assignedCargo]] [[assignedDriver]]
|seealso= [[assignAsCommander]] [[assignAsGunner]] [[assignAsTurret]] [[assignAsDriver]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[moveInDriver]] [[commander]] [[gunner]] [[assignAsCargo]] [[driver]] [[moveInCargo]] [[assignedGunner]] [[assignedCargo]] [[assignedDriver]]
}}
}}

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the soldier assigned to the given vehicle as a commander.
Groups:
Unit ControlObject Manipulation

Syntax

Syntax:
assignedCommander vehicle
Parameters:
vehicle: Object
Return Value:
Object

Examples

Example 1:
_commander = assignedCommander vehicleName;

Additional Information

See also:
assignAsCommander assignAsGunner assignAsTurret assignAsDriver moveInCommander moveInGunner moveInTurret moveInDriver commander gunner assignAsCargo driver moveInCargo assignedGunner assignedCargo assignedDriver

Notes

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