inputController: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.08 | |version1= 2.08 | ||
|gr1= Interaction | |gr1= Interaction | ||
|descr= Returns the state of controller inputs. The controller is a standard XBOX controller which is selected with Windows XBOX controller scheme. The input | |descr= Returns the state of controller inputs. The controller is a standard XBOX controller which is selected with Windows XBOX controller scheme. The input can be: | ||
{{Columns|4| | |||
* XBOX_A 0 | * XBOX_A 0 | ||
* XBOX_B 1 | * XBOX_B 1 | ||
Line 32: | Line 32: | ||
* XBOX_RightThumbXLeft 22 | * XBOX_RightThumbXLeft 22 | ||
* XBOX_RightThumbYDown 23 | * XBOX_RightThumbYDown 23 | ||
}} | |||
|s1= [[inputController]] input | |s1= [[inputController]] input | ||
Line 39: | Line 40: | ||
|r1= [[Number]] - value of the controller input 0...1. When input is -1, return is 1 if controller is available, 0 - if controller is unavailable | |r1= [[Number]] - value of the controller input 0...1. When input is -1, return is 1 if controller is available, 0 - if controller is unavailable | ||
|x1= State of the fire trigger:< | |x1= State of the fire trigger: | ||
<sqf>onEachFrame { hintSilent str inputController 13 };</sqf> | |||
|seealso= [[inputMouse]] [[inputAction]] [[actionKeys]] [[actionKeysImages]] [[actionKeysNames]] [[actionIDs]] [[actionParams]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[removeAction]] [[removeAllActions]] [[action]] | |seealso= [[inputMouse]] [[inputAction]] [[actionKeys]] [[actionKeysImages]] [[actionKeysNames]] [[actionIDs]] [[actionParams]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[removeAction]] [[removeAllActions]] [[action]] | ||
}} | }} |
Latest revision as of 16:23, 17 April 2023
Description
- Description:
- Returns the state of controller inputs. The controller is a standard XBOX controller which is selected with Windows XBOX controller scheme. The input can be:
- XBOX_A 0
- XBOX_B 1
- XBOX_X 2
- XBOX_Y 3
- XBOX_Up 4
- XBOX_Down 5
- XBOX_Left 6
- XBOX_Right 7
- XBOX_Start 8
- XBOX_Back 9
- XBOX_LeftBumper 10
- XBOX_RightBumper 11
- XBOX_LeftTrigger 12
- XBOX_RightTrigger 13
- XBOX_LeftThumb 14
- XBOX_RightThumb 15
- XBOX_LeftThumbXRight 16
- XBOX_LeftThumbYUp 17
- XBOX_RightThumbXRight 18
- XBOX_RightThumbYUp 19
- XBOX_LeftThumbXLeft 20
- XBOX_LeftThumbYDown 21
- XBOX_RightThumbXLeft 22
- XBOX_RightThumbYDown 23
- Groups:
- Interaction
Syntax
- Syntax:
- inputController input
- Parameters:
- input: Number - controller input 0...31 (see description) or -1 for controller detection.
- Return Value:
- Number - value of the controller input 0...1. When input is -1, return is 1 if controller is available, 0 - if controller is unavailable
Examples
- Example 1:
- State of the fire trigger:
Additional Information
- See also:
- inputMouse inputAction actionKeys actionKeysImages actionKeysNames actionIDs actionParams addAction setUserActionText inGameUISetEventHandler showHUD removeAction removeAllActions action
Notes
-
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