primaryWeapon: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2")
 
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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[String]] - Weapon class name or {{ic|""}} if no primary weapon
|r1= [[String]] - weapon class name or "" if no primary weapon


|x1= <code>_pWeap = [[primaryWeapon]] [[player]];</code>
|x1= <sqf>_pWeap = primaryWeapon player;</sqf>


|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; {{cc|"arifle_MX_ACO_pointer_F"}}</code>
|x2= <sqf>hint primaryWeapon player; // "arifle_MX_ACO_pointer_F"</sqf>


|seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]] [[addPrimaryWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[secondaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]]
|seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]] [[addPrimaryWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[secondaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]]
}}
}}

Latest revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns name of unit's primary weapon. This command will also return a weapon class name if the weapon is not used by the player, for example, it is on the unit's back. Use currentWeapon to get the weapon the unit is using.
Groups:
Unit Inventory

Syntax

Syntax:
primaryWeapon unit
Parameters:
unit: Object
Return Value:
String - weapon class name or "" if no primary weapon

Examples

Example 1:
_pWeap = primaryWeapon player;
Example 2:
hint primaryWeapon player; // "arifle_MX_ACO_pointer_F"

Additional Information

See also:
primaryWeaponMagazine primaryWeaponItems addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems secondaryWeapon handgunWeapon currentWeapon weapons

Notes

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