setDammage: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | |alias= [[setDamage]] | ||
| | |descr= Entirely identical to [[setDamage]] that was introduced to fix a typographical error in the command's name. | ||
{{Feature|informative|See [[setDamage]] for this command's documentation.}} | |||
| | |s1= - | ||
| | |r1= - | ||
| | |x1= - | ||
| | |seealso= [[setDamage]] | ||
}} | |||
| | {{Note | ||
|user= Fragorl | |||
|timestamp= 20060417073900 | |||
|text= In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim. | |||
}} | }} | ||
Latest revision as of 00:01, 7 December 2023
Description
- Description:
- Entirely identical to setDamage that was introduced to fix a typographical error in the command's name.
- Alias:
- setDamage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- -
- Return Value:
- -
Examples
- Example 1:
- -
Additional Information
- See also:
- setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 17, 2006 - 07:39 (UTC)
- In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect