setVariable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|gr1= Variables | |gr1= Variables | ||
|gr2= Namespaces | |gr2= Namespaces | ||
|gr3= Multiplayer | |gr3= Multiplayer | ||
|descr= Set variable to given value in the variable space of given element. Can be used to broadcast variables over the network. To remove a variable, set it to [[nil]] (see {{ | |descr= Set variable to given value in the variable space of given element. Can be used to broadcast variables over the network.<br> | ||
To remove a variable, set it to [[nil]] (see {{Link|#Example 5}}) - note that this does not work on [[Object]] and [[createLocation|scripted]] [[Location]] namespaces (the variable will be set to [[nil]] but will remain listed by [[allVariables]]). | |||
{{Feature|warning| | {{Feature|warning| | ||
[[missionNamespace]], [[uiNamespace]], [[parsingNamespace]] and [[profileNamespace]] variables '''cannot''' be named as commands - e.g | [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]] and [[profileNamespace]] variables '''cannot''' be named as commands - e.g <sqf inline>missionNamespace setVariable ["west", 123];</sqf> conflicts with the [[west]] command and will result in a {{hl|Reserved variable in expression}} error, [[west]] being a scripting command (other namespaces do not have such limitation). | ||
See also [[:Category:Scripting Commands|all available script commands]]. | |||
}} | }} | ||
|s1= varspace [[setVariable]] [name, value, public] | |s1= varspace [[setVariable]] [name, value, public] | ||
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* [[Namespace]] | * [[Namespace]] | ||
* [[Object]] | * [[Object]] | ||
** {{Icon|checked}} {{GVI|arma3|2.10|size= 0.75}} {{hl|CfgAmmo}} [[Object]]s (bullets, mines etc) | |||
** {{Icon|unchecked}} {{hl|CfgNonAIVehicles}} [[Object]]s (butterflies, proxies etc - {{hl|EmptyDetector}}s (triggers) work) | |||
** {{Icon|unchecked}} {{hl|#local}} [[Object]]s ({{hl|#lightpoint}}, {{hl|#soundsource}} etc - see [[createVehicleLocal]]) | |||
* [[Group]] | * [[Group]] | ||
* [[Location]] ([[createLocation|scripted]] | * [[Location]] ({{GVI|arma3|2.10|size= 0.75}} [[createLocation|scripted ones]] only) | ||
* {{GVI|arma2|1.00|size=0.75}} [[Team Member]] | * {{GVI|arma2|1.00|size= 0.75}} [[Team Member]] | ||
* {{GVI|arma2|1.00|size=0.75}} [[Task]] - ''value'' will actually be set on the [[Task]]'s [[FSM]] '''if''' it exists. | * {{GVI|arma2|1.00|size= 0.75}} [[Task]] - ''value'' will actually be set on the [[Task]]'s [[FSM]] '''if''' it exists. | ||
* {{GVI|arma3|0.50|size=0.75}} [[Control]] | * {{GVI|arma3|0.50|size= 0.75}} [[Control]] | ||
* {{GVI|arma3|0.50|size=0.75}} [[Display]] | * {{GVI|arma3|0.50|size= 0.75}} [[Display]] | ||
}} | }} | ||
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|p3= value: [[Anything]] - variable value | |p3= value: [[Anything]] - variable value | ||
|p4= public - (Optional, default | |p4= public - (Optional, default [[false]]) can be one of: | ||
* [[Boolean]] - if set to [[true]], the variable is broadcast globally and is persistent ([[Multiplayer Scripting#Join In Progress|JIP]] compatible) {{Icon|globalEffect|32}} | * [[Boolean]] - if set to [[true]], the variable is broadcast globally and is persistent ([[Multiplayer Scripting#Join In Progress|JIP]] compatible) {{Icon|globalEffect|32}} | ||
* [[Number]] - the variable is only set on the client with the given [[Multiplayer Scripting#Machine network ID|Machine network ID]]. If the number is negative, the variable is set on every client except for the one with the given ID. | * [[Number]] - the variable is only set on the client with the given [[Multiplayer Scripting#Machine network ID|Machine network ID]]. If the number is negative, the variable is set on every client except for the one with the given ID. | ||
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This parameter is only available if the '''varspace''' parameter is a [[Namespace]], [[Object]] or [[Group]]. Furthermore, only the following [[:Category: Data Types|Data Types]] can be broadcast: | This parameter is only available if the '''varspace''' parameter is a [[Namespace]], [[Object]] or [[Group]]. Furthermore, only the following [[:Category: Data Types|Data Types]] can be broadcast: | ||
{{{!}} class="wikitable | {{{!}} class="wikitable align-center" | ||
! Type | ! Type | ||
{{!}} [[Number]] | {{!}} [[Number]] | ||
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{{!}} [[Group]] | {{!}} [[Group]] | ||
{{!}} [[String]] | {{!}} [[String]] | ||
{{!}} [[Text]] | {{!}} [[Structured Text|Text]] | ||
{{!}} [[Array]] | {{!}} [[Array]] | ||
{{!}} [[Code]] | {{!}} [[Code]] | ||
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{{!}}- | {{!}}- | ||
! Since | ! Since | ||
{{!}} | {{!}} colspan="6" {{!}} {{GVI|arma1|1.00}} | ||
{{!}} colspan="2" {{!}} {{GVI|arma1|1.09}} | |||
{{!}} {{GVI|arma1|1.00}} | |||
{{!}} | |||
{{!}} {{GVI|arma1|1.09}} | |||
{{!}} {{GVI|arma3|1.26}} | {{!}} {{GVI|arma3|1.26}} | ||
{{!}} {{GVI|arma3|2.02}} | {{!}} {{GVI|arma3|2.02}} | ||
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|x2= <sqf>_myTruck setVariable ["TAG_myLocalVariable", ["321", _var], owner driver _myTruck];</sqf> | |x2= <sqf>_myTruck setVariable ["TAG_myLocalVariable", ["321", _var], owner driver _myTruck];</sqf> | ||
|x3= <sqf>missionNamespace setVariable ["TAG_myName", "Brian"]; | |x3= <sqf> | ||
hint TAG_myName; // hints "Brian"</sqf> | missionNamespace setVariable ["TAG_myName", "Brian"]; | ||
hint TAG_myName; // hints "Brian" | |||
</sqf> | |||
|x4= Get the current value of a variable or, if it is undefined, define it and then get the value: | |x4= Get the current value of a variable or, if it is undefined, define it and then get the value: | ||
<sqf>private _var = missionNamespace getVariable "VarName"; | <sqf> | ||
if (isNil "_var") then { | private _var = missionNamespace getVariable "VarName"; | ||
if (isNil "_var") then | |||
{ | |||
_var = 123; | _var = 123; | ||
missionNamespace setVariable ["VarName", _var]; | missionNamespace setVariable ["VarName", _var]; | ||
}; | }; | ||
// _var now contains the current value of the missionNamespace's variable varName</sqf> | // _var now contains the current value of the missionNamespace's variable varName | ||
</sqf> | |||
|x5= Remove {{hl|TAG_myPublicVariable}} from | |x5= Remove {{hl|TAG_myPublicVariable}} from [[missionNamespace]] (globally): | ||
<sqf> | <sqf>missionNamespace setVariable ["TAG_myPublicVariable", nil, true];</sqf> | ||
|seealso= [[getVariable]] [[allVariables]] [[setFSMVariable]] | |seealso= [[getVariable]] [[allVariables]] [[setFSMVariable]] | ||
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|user= Killswitch | |user= Killswitch | ||
|timestamp= 20070818095100 | |timestamp= 20070818095100 | ||
|text= According to {{User|Suma}}, beginning with | |text= According to {{User|Suma}}, beginning with {{Name|arma1|short}} version 1.08: | ||
{{Feature|quote|[[setVariable]] now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. | {{Feature|quote| | ||
'''Using it with buildings one should be aware the building may be discarded because of streaming'''. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable.|{{User|Suma}}}} | [[setVariable]] now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. | ||
'''Using it with buildings one should be aware the building may be discarded because of streaming'''. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable. | |||
| {{User|Suma}} | |||
| Talk:setVariable#setVariable local or global in Multiplayer}} | |||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Set variable to given value in the variable space of given element. Can be used to broadcast variables over the network.
To remove a variable, set it to nil (see Example 5) - note that this does not work on Object and scripted Location namespaces (the variable will be set to nil but will remain listed by allVariables). - Groups:
- VariablesNamespacesMultiplayer
Syntax
- Syntax:
- varspace setVariable [name, value, public]
- Parameters:
- varspace: variable space in which variable can be set. Can be one of:
- Namespace
- Object
- 2.10 CfgAmmo Objects (bullets, mines etc)
- CfgNonAIVehicles Objects (butterflies, proxies etc - EmptyDetectors (triggers) work)
- #local Objects (#lightpoint, #soundsource etc - see createVehicleLocal)
- Group
- Location (2.10 scripted ones only)
- 1.00 Team Member
- 1.00 Task - value will actually be set on the Task's FSM if it exists.
- 0.50 Control
- 0.50 Display
- name: String - variable name (Identifier)
- value: Anything - variable value
- since 1.00
- public - (Optional, default false) can be one of:
- Boolean - if set to true, the variable is broadcast globally and is persistent (JIP compatible) GEGlobal
- Number - the variable is only set on the client with the given Machine network ID. If the number is negative, the variable is set on every client except for the one with the given ID.
- Array of Numbers - array of Machine network IDs
Type Number Boolean Object Group String Text Array Code Nothing (nil) HashMap Since 1.00 1.09 1.26 2.02 - Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Get the current value of a variable or, if it is undefined, define it and then get the value:
private _var = missionNamespace getVariable "VarName"; if (isNil "_var") then { _var = 123; missionNamespace setVariable ["VarName", _var]; }; // _var now contains the current value of the missionNamespace's variable varName
- Example 5:
- Remove TAG_myPublicVariable from missionNamespace (globally):
Additional Information
- See also:
- getVariable allVariables setFSMVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 18, 2007 - 09:51 (UTC)
- According to Suma, beginning with ArmA version 1.08:
- Posted on Dec 09, 2015 - 20:18 (UTC)
- This command does not work with CfgAmmo or CfgNonAIVehicles objects, like bullets, mines or butterflies.
- Posted on Mar 23, 2022 - 08:59 (UTC)
- Since 2.10 setVariable works on CfgAmmo objects (such as bullets, missiles, grenades, mines, etc) as well.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Namespaces
- Command Group: Multiplayer
- Scripting Commands: Local Effect