BIS fnc enemySides: Difference between revisions

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|x1= <sqf>player call BIS_fnc_enemySides;</sqf>
|x1= <sqf>player call BIS_fnc_enemySides;</sqf>


|seealso= [[side]] [[countSide]] [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]] [[Side]] [[playerSide]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side relations]]
|seealso= [[side]] [[countSide]] {{Link|CfgVehicles Config Reference#side}} [[Side]] [[playerSide]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side Relations]]
}}
}}

Latest revision as of 20:02, 12 June 2023

Hover & click on the images for description

Description

Description:
Returns sides hostile to the given side / object.
Execution:
call
Groups:
Sides

Syntax

Syntax:
input call BIS_fnc_enemySides
Parameters:
input: Object or Side - side or object whose hostile sides should be returned
Return Value:
Array containing all hostile sides of given side or object

Examples

Example 1:
player call BIS_fnc_enemySides;

Additional Information

See also:
side countSide CfgVehicles Config Reference - side Side playerSide west east resistance civilian sideLogic sideFriendly sideEnemy sideUnknown sideEmpty sideAmbientLife Side Relations

Notes

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