BIS fnc exportCfgVehicles: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
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|x1= <sqf>[] call BIS_fnc_exportCfgVehicles;</sqf>
|x1= <sqf>[] call BIS_fnc_exportCfgVehicles;</sqf>


|x2= <code>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], [[true]]] [[call]] [[BIS_fnc_exportCfgVehicles]];</code>
|x2= <sqf>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Export list of objects for Community Wiki (Assets).
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles
Parameters:
mode: String - mode, can be one of:
  • "config" - copy the objects table to clipboard
  • "screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
  • "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
sides: Array of Sides - only objects of these sides will be used
classes: Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_exportCfgVehicles;
Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;

Additional Information

See also:
See also needed

Notes

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