BIS fnc EXP camp initCharacter: Difference between revisions

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m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
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|s1= [unit, mode] call [[BIS_fnc_EXP_camp_initCharacter]]
|s1= [unit, mode] call [[BIS_fnc_EXP_camp_initCharacter]]


|p1= unit: [[Object]] - The character to be initialized
|p1= unit: [[Object]] - the character to be initialized


|p2= mode: [[String]] - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
|p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)


|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - returns [[true]] if successful, [[false]] if not


|x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf>
|x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf>

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
Execution:
call
Multiplayer:
Must be executed on all machines.
Groups:
Campaign

Syntax

Syntax:
[unit, mode] call BIS_fnc_EXP_camp_initCharacter
Parameters:
unit: Object - the character to be initialized
mode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Return Value:
Boolean - returns true if successful, false if not

Examples

Example 1:
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;

Additional Information

See also:
BIS_fnc_EXP_camp_initClasses

Notes

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