parseNumber: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Parse string containing real number. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| '''parseNumber''' text |= Syntax
|game4= tkoh
|version4= 1.00


|p1= text: [[String]] |= Parameter 1
|game5= arma3
|version5= 0.50


| [[Number]] |= Return value
|gr1= Strings
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|x1= number <nowiki>=</nowiki> '''parseNumber''' "0.125" |= Example 1
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| |= See also
|descr= Parses the string, interpreting its content as a floating point number.
{{Feature|important|This command does '''not''' work with strings representing hexadecimal numbers (e.g {{hl|"0xCF"}}).
<sqf>
parseNumber "512 + 0x2F"; // 512, WRONG!
"512 + 0x2F" call BIS_fnc_parseNumber // 559, CORRECT!
</sqf>}}
{{Feature|informative|Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.}}


}}
|s1= [[parseNumber]] value
 
|p1= value: [[String]] or {{GVI|arma3|1.50|size= 0.75}} [[Boolean]]
 
|r1= [[Number]] - the parsed number, {{hl|0}} if no valid number was found; in the case of a passed [[Boolean]], 0 if [[false]], 1 if [[true]]
 
|x1= <sqf>
_number = parseNumber "0.125"; // 0.125
_number = parseNumber "0050"; // 50
_number = parseNumber " 42 yes"; // 42
_number = parseNumber "3 or 4"; // 3
_number = parseNumber "either 3 or 4"; // 0
_number = parseNumber "0xCF"; // 0
</sqf>


<h3 style="display:none">Notes</h3>
|x2= since {{arma3}} v1.50:
<dl class="command_description">
<sqf>
<!-- Note Section BEGIN -->
_result = parseNumber false; // 0
* If the text does not represent a number ("abc" for example), parseNumber will return 0 (zero). It is therefore not possible to use parseNumber to determine if the string contains a valid number or not.
_result = parseNumber true; // 1
<!-- Note Section END -->
_zeroOneStatus = parseNumber alive player; // 0 if the player is dead, 1 if alive
</dl>
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_parseNumber]] {{Link|http://www.cplusplus.com/reference/cstdlib/atof/|atof (C++)}} [[Floating Point Number#Floating Point Literals|Floating point literals]]
[[Category:Scripting Commands|PARSENUMBER]]
}}
[[Category:Scripting Commands ArmA|PARSENUMBER]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:39, 10 May 2024

Hover & click on the images for description

Description

Description:
Parses the string, interpreting its content as a floating point number.
This command does not work with strings representing hexadecimal numbers (e.g "0xCF").
parseNumber "512 + 0x2F"; // 512, WRONG! "512 + 0x2F" call BIS_fnc_parseNumber // 559, CORRECT!
Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.
Groups:
Strings

Syntax

Syntax:
parseNumber value
Parameters:
value: String or Arma 3 logo black.png1.50 Boolean
Return Value:
Number - the parsed number, 0 if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true

Examples

Example 1:
_number = parseNumber "0.125"; // 0.125 _number = parseNumber "0050"; // 50 _number = parseNumber " 42 yes"; // 42 _number = parseNumber "3 or 4"; // 3 _number = parseNumber "either 3 or 4"; // 0 _number = parseNumber "0xCF"; // 0
Example 2:
since Arma 3 v1.50:
_result = parseNumber false; // 0 _result = parseNumber true; // 1 _zeroOneStatus = parseNumber alive player; // 0 if the player is dead, 1 if alive

Additional Information

See also:
BIS_fnc_parseNumber atof (C++) Floating point literals

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note