getTerrainHeightASL: Difference between revisions
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|s1= [[getTerrainHeightASL]] position | |s1= [[getTerrainHeightASL]] position | ||
|p1= position: [[Array]] in format [[Position2D]] or [[Position3D]] (in which case the Z value is ignored) | |p1= position: [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (in which case the Z value is ignored) | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_height = getTerrainHeightASL (getPosATL player);</sqf> | ||
|x2= < | |x2= <sqf>_height = getTerrainHeightASL [5213,3245];</sqf> | ||
|x3= < | |x3= <sqf>_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position</sqf> | ||
|seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]] | |seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]] | ||
}} | }} |
Latest revision as of 13:09, 20 December 2022
Description
- Description:
- Returns the terrain height above the sea for the given position.
- Groups:
- Positions
Syntax
- Syntax:
- getTerrainHeightASL position
- Parameters:
- position: Array in format Position2D or Position3D (in which case the Z value is ignored)
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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