attachedObjects: Difference between revisions

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|r1= [[Array]] of [[Object]]s attached to the given object
|r1= [[Array]] of [[Object]]s attached to the given object


|x1= <code>{
|x1= <sqf>
  [[detach]] _x;
{ detach _x } forEach attachedObjects player;
} forEach attachedObjects player;</code>
</sqf>


|x2= <code>if (count attachedObjects [[player]] == 0) [[then]] {
|x2= <sqf>
  [[hint]] "There are no objects attached to player";
if (count attachedObjects player == 0) then
};</code>
{
hint "There are no objects attached to player";
};
</sqf>


|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
}}
}}

Latest revision as of 11:27, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns a list of objects attached to the given object.
Groups:
Object Manipulation

Syntax

Syntax:
attachedObjects obj
Parameters:
obj: Object - given object
Return Value:
Array of Objects attached to the given object

Examples

Example 1:
{ detach _x } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach

Notes

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