engineOn: Difference between revisions
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|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | |mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | ||
|s1= vehicle [[engineOn]] | |s1= vehicle [[engineOn]] state | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
Line 40: | Line 40: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf> | ||
|x2= < | |x2= <sqf> | ||
vehicle player engineOn true;</ | waitUntil { player == driver _jeep; }; | ||
vehicle player engineOn true; | |||
</sqf> | |||
|seealso= [[isEngineOn]] | |seealso= [[isEngineOn]] | ||
}} | }} | ||
{{Note | |||
|user= Benargee | |||
|timestamp= 20140825222700 | |||
|text= To switch engine off can also use [[setFuel]] and [[fuel]]: | |||
<sqf> | |||
private "_gas"; | |||
To switch engine off can also use [[setFuel]] and [[fuel]]: | _gas = fuel heli; | ||
< | heli setFuel 0; | ||
_gas = | sleep 0.01; | ||
heli | heli setFuel _gas; | ||
</sqf> | |||
heli setFuel _gas;</ | |||
Also sets helicopter fuel back to original quantity. Works on every other vehicle. | Also sets helicopter fuel back to original quantity. Works on every other vehicle. | ||
}} | |||
Latest revision as of 02:12, 10 February 2023
Description
- Description:
- Activates and deactivates the engine of a vehicle.
- Multiplayer:
- Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect