addItem: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(6 intermediate revisions by the same user not shown)
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>// identical to bluforUnit linkItem "NVGoggles"
|x1= <sqf>
// identical to bluforUnit linkItem "NVGoggles"
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing
bluforUnit [[addItem]] "NVGoggles";
bluforUnit addItem "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";
bluforUnit assignItem "NVGoggles";


opforUnit [[addItem]] "NVGoggles_OPFOR";
opforUnit addItem "NVGoggles_OPFOR";
opforUnit [[assignItem]] "NVGoggles_OPFOR";
opforUnit assignItem "NVGoggles_OPFOR";


independentUnit [[addItem]] "NVGoggles_INDEP";
independentUnit addItem "NVGoggles_INDEP";
independentUnit assignItem "NVGoggles_INDEP";</code>
independentUnit assignItem "NVGoggles_INDEP";
</sqf>


|seealso= [[removeItem]] [[assignItem]] [[unassignItem]] [[assignedItems]] [[linkItem]] [[unlinkItem]] [[removeAllAssignedItems]] [[addItemToUniform]] [[addItemToVest]] [[addItemToBackpack]]
|seealso= [[removeItem]] [[assignItem]] [[unassignItem]] [[assignedItems]] [[linkItem]] [[unlinkItem]] [[removeAllAssignedItems]] [[addItemToUniform]] [[addItemToVest]] [[addItemToBackpack]]
}}
}}

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItem assignItem unassignItem assignedItems linkItem unlinkItem removeAllAssignedItems addItemToUniform addItemToVest addItemToBackpack

Notes

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