getArray: Difference between revisions

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|r1= [[Array]]
|r1= [[Array]]


|x1= <code>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat");</code>
|x1= <sqf>_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat");</sqf>


|seealso= [[configFile]] [[config / name]] [[configName]] [[count]] [[getText]] [[getNumber]] [[inheritsFrom]] [[isArray]] [[isClass]] [[isNumber]] [[isText]] [[select]]
|seealso= [[configFile]] [[a / b]] [[configName]] [[count]] [[getText]] [[getNumber]] [[inheritsFrom]] [[isArray]] [[isClass]] [[isNumber]] [[isText]] [[select]]
}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140328075200
<dd class="notedate">Posted on Mar 28, 2014 - 07:52</dd>
|text= ({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">
({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br>
Traditional workaround:
Traditional workaround:
<code>_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"
<sqf>
_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type";
switch ( true ) do
switch ( true ) do
{
{
case (isNumber _cfg): {getNumber _cfg};
case (isNumber _cfg): {getNumber _cfg};
case (isText _cfg): {getText _cfg};
case (isText _cfg): {getText _cfg};
case ([[isArray]] _cfg): {[[getArray]] _cfg;};
case (isArray _cfg): {getArray _cfg;};
[[default]] { nil };
default { nil };
};</code>
};
</sqf>
'''Recommended workaround:'''
'''Recommended workaround:'''
<code>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
<sqf>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;</sqf>
</code>
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_getCfgData]].
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_getCfgData]].
<code>[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry; // 0.5</code>
<sqf>[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry; // 0.5</sqf>
</dd>
}}


<dt></dt>
{{Note
<dd class="notedate">Posted on January 12, 2018 - 19:48 (UTC)</dd>
|user= demellion
<dt class="note">[[User:demellion|demellion]]</dt>
|timestamp= 20180112194800
<dd class="note">
|text= There is special behaviour if you try to read a description.ext config entry [[Array]] that contains a [[Boolean]].<br>
There is special behaviour if you try to read a description.ext config entry [[Array]] that contains a [[Boolean]].<br>
Getting array in '''MP''' will result in [[Number]], while '''SP''' will return [[String]].
Getting array in '''MP''' will result in [[Number]], while '''SP''' will return [[String]].
<code>// SP with false in array
<sqf>
// SP with false in array
getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false"
getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false"


// MP with false in array
// MP with false in array
getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0</code>
getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0
</dd>
</sqf>
 
}}
</dl>

Latest revision as of 23:30, 13 May 2023

Hover & click on the images for description

Description

Description:
Extract array from config entry.
Groups:
Config

Syntax

Syntax:
getArray config
Parameters:
config: Config
Return Value:
Array

Examples

Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat");

Additional Information

See also:
configFile a / b configName count getText getNumber inheritsFrom isArray isClass isNumber isText select

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 28, 2014 - 07:52 (UTC)
(Arma 3 1.14) It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:
_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"; switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };
Recommended workaround:
(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.
[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry; // 0.5
demellion - c
Posted on Jan 12, 2018 - 19:48 (UTC)
There is special behaviour if you try to read a description.ext config entry Array that contains a Boolean.
Getting array in MP will result in Number, while SP will return String.
// SP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false" // MP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0