camCommitted: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= camera: [[Object]] - object of type "camera" | |p1= camera: [[Object]] - object of type "camera" | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - true if the last camCommit already finished, false if not | ||
true if the last camCommit already finished, false if not | |||
|x1= SQS: | |x1= SQS: | ||
< | <sqs> | ||
_cam | ; create a camera object | ||
_cam | _cam = "camera" camCreate [5600,4800,10] | ||
_cam | _cam camSetTarget player | ||
_cam | _cam cameraEffect ["internal", "BACK"] | ||
_cam camCommit 0 | |||
; smoothly move the camera to its new position in 6 seconds | |||
_cam | _cam camSetPos [5680,4720,20] | ||
_cam | _cam camCommit 6 | ||
@ | @camCommitted _cam | ||
; proceed | |||
</sqs> | |||
|x2= SQF: | |x2= SQF: | ||
< | <sqf> | ||
_cam = "camera" camCreate [0, 0, 0]; | |||
_cam camSetTarget player; | _cam camSetTarget player; | ||
_cam camSetRelPos [0, -5, 10]; | _cam camSetRelPos [0, -5, 10]; | ||
Line 54: | Line 56: | ||
_cam camCommit 0; | _cam camCommit 0; | ||
waitUntil {camCommitted _cam}; | waitUntil { camCommitted _cam }; | ||
_cam camSetTarget player; | _cam camSetTarget player; | ||
Line 64: | Line 66: | ||
_cam camSetTarget player; | _cam camSetTarget player; | ||
_cam | _cam camSetRelPos [-90, -5, 10]; | ||
_cam | _cam cameraEffect ["internal", "back"]; | ||
_cam camCommit 5;</ | _cam camCommit 5; | ||
</sqf> | |||
|seealso= [[camCommit]] | |seealso= [[camCommit]] | ||
}} | }} |
Latest revision as of 00:05, 11 July 2022
Description
- Description:
- Checks if the conduction of the last camCommit call already finished.
- Groups:
- Camera Control
Syntax
- Syntax:
- camCommitted camera
- Parameters:
- camera: Object - object of type "camera"
- Return Value:
- Boolean - true if the last camCommit already finished, false if not
Examples
- Example 1:
- SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
- Example 2:
- SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil { camCommitted _cam }; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;
Additional Information
- See also:
- camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control