getMarkerPos: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Pabstmirror (talk | contribs) m (style fix) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 34: | Line 34: | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|r1= [[Array]] - format [x,y,0] | |r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] - format [x,y,0] | ||
|s2= [[getMarkerPos]] [markerName, preserveElevation] | |s2= [[getMarkerPos]] [markerName, preserveElevation] | ||
Line 40: | Line 40: | ||
|s2since= arma3 1.94 | |s2since= arma3 1.94 | ||
|p21= | |p21= markerName: [[String]] | ||
|p22= | |p22= preserveElevation: [[Boolean]] - (Optional, default [[false]]) | ||
|r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - if ''preserveElevation'' is [[true]] or [x,y,0] if ''preserveElevation'' is [[false]] | |||
|r2= [[Array]] | |||
|x1= <sqf>_mPos1 = getMarkerPos "markerOne";</sqf> | |x1= <sqf>_mPos1 = getMarkerPos "markerOne";</sqf> |
Latest revision as of 09:36, 4 October 2024
Description
Syntax
- Syntax:
- getMarkerPos markerName
- Parameters:
- markerName: String
- Return Value:
- Array format PositionAGL - format [x,y,0]
Alternative Syntax
- Syntax:
- getMarkerPos [markerName, preserveElevation]
- Parameters:
- markerName: String
- preserveElevation: Boolean - (Optional, default false)
- Return Value:
- Array format PositionAGL - if preserveElevation is true or [x,y,0] if preserveElevation is false
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setMarkerPos setMarkerPosLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect