BIS fnc helicopterDamage: Difference between revisions

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|gr1= Helicopters
|gr1= Helicopters


|descr= Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}.  
|descr= Handling EH-based helicopter damage, event handler in question being {{sic|[[Arma 3: Event Handlers#Dammaged|Da''mm''aged]]}}.
<syntaxhighlight lang="cpp">params ["_helicopter", "_selection", "_damage"];</syntaxhighlight>
 
{{Feature|informative|
Executed script is:
Executed script is:
<code>helicopter execVM '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
<sqf>helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";</sqf>
 
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
<code>_isRotorDestroyed {{=}} helicopter getVariable ["HSim_mainRotorDestroyed", false];</code>
<sqf>_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];</sqf>
}}


|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]
|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]
Line 26: Line 29:
|r1= [[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|x1= <code>myHelicopter addEventHandler ["Dammaged", { [[Magic Variables#this|_this]] call BIS_fnc_helicopterDamage; }];</code>
|x1= <sqf>myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 11:21, 13 July 2022

Hover & click on the images for description

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
Executed script is:

helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";

helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
Execution:
call
Groups:
Helicopters

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

See also:
See also needed

Notes

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