BIS fnc spawn: Difference between revisions

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m (Add seealso links)
 
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|descr= Execute given code with or without parameter.
|descr= Execute given code with or without parameter.
{{Feature|arma3|Since {{GVI|arma3|1.50}}, use [[remoteExec]]/[[remoteExecCall]] instead.}}


|s1= [params, code] spawn [[BIS_fnc_spawn]]
|s1= [params, code] spawn [[BIS_fnc_spawn]]
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|exec= spawn
|exec= spawn


|s2= code spawn [[BIS_fnc_spawn]];
|s2= code spawn [[BIS_fnc_spawn]]


|p21= code: [[Code]]
|p21= code: [[Code]]
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|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= Show a message for the current player.
|x1= Show a message for the current player:
<code><nowiki>[</nowiki>["Hello"],  {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}] [[spawn]] [[BIS_fnc_spawn]];</code>
<sqf>[["Hello"],  { hint (_this select 0) }] spawn BIS_fnc_spawn;</sqf>


|x2= Show a message to all connected players.
|x2= Show a message to all connected players:
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code>
<sqf>
[[["Hello"], { hint (_this select 0) }], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP; // obsolete, use remoteExec


|x3= Alternative syntax
["Hello", { hint (_this select 0) }] remoteExec ["BIS_fnc_spawn"]; // since the introduction of remoteExec
<code>{hint "Hello";} spawn [[BIS_fnc_spawn]];</code>
["Hello", { hint (_this select 0) }] remoteExec ["spawn"]; // BIS_fnc_spawn is obsolete
["Hello"] remoteExec ["hint"]; // best solution here
</sqf>


|seealso= [[BIS_fnc_execFSM]] [[BIS_fnc_execRemote]] [[BIS_fnc_execVM]] [[BIS_fnc_call]]
|x3= <sqf>{ hint "Hello" } spawn BIS_fnc_spawn;</sqf>
 
|seealso= [[remoteExec]] [[remoteExecCall]] [[BIS_fnc_execFSM]] [[BIS_fnc_execRemote]] [[BIS_fnc_execVM]] [[BIS_fnc_call]]
}}
}}

Latest revision as of 10:48, 13 July 2022

Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Arma 3
Since Arma 3 logo black.png1.50, use remoteExec/remoteExecCall instead.
Execution:
spawn
Groups:
Program Flow

Syntax

Syntax:
[params, code] spawn BIS_fnc_spawn
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Nothing

Alternative Syntax

Syntax:
code spawn BIS_fnc_spawn
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player:
[["Hello"], { hint (_this select 0) }] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players:
[[["Hello"], { hint (_this select 0) }], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP; // obsolete, use remoteExec ["Hello", { hint (_this select 0) }] remoteExec ["BIS_fnc_spawn"]; // since the introduction of remoteExec ["Hello", { hint (_this select 0) }] remoteExec ["spawn"]; // BIS_fnc_spawn is obsolete ["Hello"] remoteExec ["hint"]; // best solution here
Example 3:
{ hint "Hello" } spawn BIS_fnc_spawn;

Additional Information

See also:
remoteExec remoteExecCall BIS_fnc_execFSM BIS_fnc_execRemote BIS_fnc_execVM BIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note