BIS fnc 3DENShowMessage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(2 intermediate revisions by the same user not shown)
Line 16: Line 16:
|s1= [text, title, buttonOK, buttonCancel, icon, parentDisplay] call [[BIS_fnc_3DENShowMessage]]
|s1= [text, title, buttonOK, buttonCancel, icon, parentDisplay] call [[BIS_fnc_3DENShowMessage]]


|p1= text: [[String]] - Text to display
|p1= text: [[String]] - text to display


|p2= title: [[String]] - (Optional, default "") Title header
|p2= title: [[String]] - (Optional, default "") title header


|p3= buttonOK: [[String]], [[Boolean]] or [[Array]] - (Optional, default "") can be one of:
|p3= buttonOK: [[String]], [[Boolean]] or [[Array]] - (Optional, default "") can be one of:
Line 34: Line 34:
** [[Code]] - code executed when button is pressed
** [[Code]] - code executed when button is pressed


|p5= icon: [[String]] - (Optional, default "") Path to an icon which will be shown on the left side of the message
|p5= icon: [[String]] - (Optional, default "") path to an icon which will be shown on the left side of the message


|p6= parentDisplay: [[Display]] - (Optional, default <sqf inline>findDisplay 313</sqf> (Eden Display)) display from which the window is opened
|p6= parentDisplay: [[Display]] - (Optional, default <sqf inline>findDisplay 313</sqf> (Eden Display)) display from which the window is opened

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Shows a pop-up message. In order to skip any optional parameter in between other parameters, send nil as parameter.
The following stringtable entries are useful to add custom Code but keep the default button texts:
  • "STR_DISP_OK"
  • "STR_DISP_CLOSE"
  • "STR_DISP_CANCEL"
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[text, title, buttonOK, buttonCancel, icon, parentDisplay] call BIS_fnc_3DENShowMessage
Parameters:
text: String - text to display
title: String - (Optional, default "") title header
buttonOK: String, Boolean or Array - (Optional, default "") can be one of:
buttonCancel: String, Boolean or Array - (Optional, default "") can be one of:
icon: String - (Optional, default "") path to an icon which will be shown on the left side of the message
parentDisplay: Display - (Optional, default findDisplay 313 (Eden Display)) display from which the window is opened
Return Value:
Display

Examples

Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;
Example 2:
[ "Are you sure you want to delete / modify the selected variables?", "Delete / Modify", [ "Yes", { BIS_Message_Confirmed = true } ], [ "No", { BIS_Message_Confirmed = false } ], "\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", findDisplay 313 ] call BIS_fnc_3DENShowMessage;
Example 3:
// Only change the OK button's code [ "Are you sure you want to delete / modify the selected variables?", "Delete / Modify", [ nil, { BIS_Message_Confirmed = true } ], nil, "\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", findDisplay 313 ] call BIS_fnc_3DENShowMessage;

Additional Information

See also:
BIS_fnc_guiMessage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note