allowDamage: Difference between revisions
Jump to navigation
Jump to search
(Command only supports entities (source: Killzone_Kid)) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by the same user not shown) | |||
Line 39: | Line 39: | ||
}} | }} | ||
{{Note | |||
|user= AgentRev01 | |||
|timestamp= 20130902182600 | |||
|text= | |||
<sqf>_object allowDamage false;</sqf> | <sqf>_object allowDamage false;</sqf> | ||
has the same effect as | has the same effect as | ||
<sqf>_object addEventHandler ["HandleDamage", {0}];</sqf> | <sqf>_object addEventHandler ["HandleDamage", {0}];</sqf> | ||
'''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server. | '''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server. | ||
}} | |||
Latest revision as of 23:16, 4 May 2024
Description
- Description:
- Enables / disables an entity's ability to receive damage. This command does not prevent the entity from taking scripted damage from commands such as setDamage, setHit, setHitIndex or setHitPointDamage.
- Multiplayer:
- Alias:
- allowDammage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity allowDamage allow
- Parameters:
- entity: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 02, 2013 - 18:26 (UTC)
-
has the same effect asexcept for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.