set3DENMissionAttribute: Difference between revisions
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(added link to Sections & Properties) |
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{{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}} | ||
{{Feature|important|Changing the value of an attribute will also execute the expression defined in its config.}} | |||
|s1= section [[set3DENMissionAttribute]] [class, value] | |s1= section [[set3DENMissionAttribute]] [class, value] | ||
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|p3= value: [[Anything]] - new attribute value | |p3= value: [[Anything]] - new attribute value | ||
|r1= [[ | |r1= [[Nothing]] | ||
|x1= <sqf>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</sqf> | |x1= <sqf>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</sqf> |
Latest revision as of 15:55, 20 December 2023
Description
- Description:
- Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section. See Sections & Properties
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Nothing
Examples
- Example 1:
- "Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
Notes
-
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