Field Manual Modding – Arma Reforger
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| This ID is an {{Link/Enfusion|armaR|EFieldManualEntryId}} enum | | This ID is an {{Link/Enfusion|armaR|EFieldManualEntryId}} enum constant - required only if this entry is to be opened from the outside (e.g a hint) through <enforce inline>SCR_FieldManualUI.Open(enumValue);</enforce> | ||
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| One of {{Link/Enfusion|armaR| | | One of {{Link/Enfusion|armaR|SCR_EFieldManual_ImageGalleryType}}, can be either {{hl|ICONS_VERTICAL}}, {{hl|ICONS_LIST}}, {{hl|GALLERY_HORIZONTAL}} or {{hl|GALLERY_VERTICAL}} | ||
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| Text | | Text |
Latest revision as of 14:36, 7 February 2024
The Field Manual is the helpful in-game manual available at all time from either the main menu or the pause menu.
Here we will see how to add our own entries.
Config Modding
Root Config
The Field Manual's root config can be found here: FieldManualConfigRoot.conf (in Data
It holds:
- the Field Manual's main title
- the tab names
- various layouts
- categories (other .conf)
- tile backgrounds from which it will select randomly
Add a Category
A category holds:
- its title
- sub-categories
Variable | Description |
---|---|
Enabled | This allows to enable/disable (show/hide) the category. |
Title | This is the category's title - it will also be shown in the config entry name |
Categories | Sub-categories to this category |
Entries | Sub-category entries to display (the "tiles" and their content) |
Category Layout | FieldManual_MenuCategory.layout by default |
Sub Category Layout | FieldManual_MenuSubCategory.layout by default |
Add a Sub-Category
Repeat the same operation as above in a Category instead of the config root.
Add an Entry
The following entry types are available:
- SCR_FieldManualConfigEntry - the parent type, not to be used directly
- SCR_FieldManualConfigEntry_Standard - the standard type, full width page
- SCR_FieldManualConfigEntry_Weapon - an unused weapon type with an automatically-filled weapon statistics' side panel (with rate of fire, weight, etc)
Variable | Description |
---|---|
Enabled | This allows to enable/disable (show/hide) the entry. |
Id | This ID is an EFieldManualEntryId enum constant - required only if this entry is to be opened from the outside (e.g a hint) through SCR_FieldManualUI.Open(enumValue); |
Title | This is the entry's title, both for the tile and for the opened entry - it will also be shown in the config entry name |
Image | The tile content. Recommended definition: 400×300. |
Content | A list of SCR_FieldManualPiece used to define and setup the entry's content. |
Weapon Entity Path | SCR_FieldManualConfigEntry_Weapon only: the path to the weapon's prefab (e.g Rifle_AK74.et) |
Layout |
|
Add Content
An Entry's content is made out of multiple pieces. All pieces are vertically set, one after another - there are no "image to the left, scroll to the right" elements.
The available piece types are as follow:
- SCR_FieldManualPiece
- SCR_FieldManualPiece_ConfigEntry
- SCR_FieldManualPiece_ConfigEntryList
- SCR_FieldManualPiece_Header
- SCR_FieldManualPiece_Image
- SCR_FieldManualPiece_ImageGallery
- SCR_FieldManualPiece_Keybind
- SCR_FieldManualPiece_KeybindList
- SCR_FieldManualPiece_LineBreak
- SCR_FieldManualPiece_Separator
- SCR_FieldManualPiece_Text
SCR_FieldManualPiece
SCR_FieldManualPiece - the parent type, not to be used directly.
SCR_FieldManualPiece_ConfigEntry
SCR_FieldManualPiece_ConfigEntry.
Variable | Description |
---|---|
Display Name | The config entry text |
Config Path | the .conf/.et file to read |
Entry Path | the config path, in format path |
Value Format | A specific format can be used along with %1 |
Layout | FieldManual_Piece_ConfigEntry.layout by default |
Decimal Move | Move the comma left (negative) or right (positive), range -9..+9, default 0 |
Fixed Decimals | Define the amount of number's decimals, range -1..5, default -1 |
SCR_FieldManualPiece_ConfigEntryList
SCR_FieldManualPiece_ConfigEntryList - a list of SCR_FieldManualPiece_ConfigEntry.
Variable | Description |
---|---|
Config Entries | A list of SCR_FieldManualPiece_ConfigEntry - see SCR_FieldManualPiece_ConfigEntry above |
Layout | FieldManual_Piece_ConfigEntryList.layout by default |
SCR_FieldManualPiece_Header
SCR_FieldManualPiece_Header - a text "title".
Variable | Description |
---|---|
Image Path | Can be an .edds file or an .imageset |
Image Set Name | If an image set has been used in Image Path, set the image name here |
Text | The header's text |
Layout | FieldManual_Piece_Header.layout by default |
SCR_FieldManualPiece_Image
SCR_FieldManualPiece_Image - a simple image.
Variable | Description |
---|---|
Image Path | Can be an .edds file or an .imageset |
Image Set Name | If an image set has been used in Image Path, set the image name here |
Image Color | Can be used to colour an image with a colour filter |
Caption | The text associated to the image; be wary as some layouts cannot take a long text |
Layout | FieldManual_Piece_Image.layout by default |
SCR_FieldManualPiece_ImageGallery
SCR_FieldManualPiece_ImageGallery - a gallery of SCR_FieldManualPiece_Image.
Variable | Description |
---|---|
Type | One of SCR_EFieldManual_ImageGalleryType, can be either ICONS_VERTICAL, ICONS_LIST, GALLERY_HORIZONTAL or GALLERY_VERTICAL |
Text | The text displayed along the gallery |
Images | A list of SCR_FieldManualPiece_Image - see SCR_FieldManualPiece_Image above |
Layout | FieldManual_Piece_ImageGallery.layout by default |
SCR_FieldManualPiece_Keybind
SCR_FieldManualPiece_Keybind - a keybind information.
Variable | Description |
---|---|
Keybind | The keybind in format <action name="ActionName"/>
|
Description | The keybind's description |
Input Display Condition | One of SCR_EInputTypeCondition, can be either ALL_INPUTS, KEYBOARD_ONLY or GAMEPAD_ONLY:
|
Layout | FieldManual_Piece_Keybind.layout by default |
SCR_FieldManualPiece_KeybindList
SCR_FieldManualPiece_KeybindList - a list of SCR_FieldManualPiece_Keybind.
Variable | Description |
---|---|
Keybinds | A list of SCR_FieldManualPiece_Keybind keybinds - see SCR_FieldManualPiece_Keybind above |
Layout | FieldManual_Piece_KeybindList.layout by default |
SCR_FieldManualPiece_LineBreak
SCR_FieldManualPiece_LineBreak an empty space, used to separate elements where a bigger gap is needed.
No variables.
SCR_FieldManualPiece_Separator
SCR_FieldManualPiece_Separator - a Reforger-themed horizontal separator
Variable | Description |
---|---|
Padding Top | Top padding, range 0..100, default 20 |
Width Percentage | Total parent's width, range 0..100, default 75 |
Thickness | "Height" of the separator, range 0..10, default 2 |
Padding Bottom | Bottom padding, range 0..100, default 20 |
Layout | FieldManual_Piece_Separator.layout by default |
SCR_FieldManualPiece_Text
SCR_FieldManualPiece_Text - a block of text.
Variable | Description |
---|---|
Text | The paragraph's content |
Layout | FieldManual_Piece_Text.layout by default |
Script Modding
The concerned classes are:
- SCR_FieldManualUI for the UI management
- SCR_FieldManualConfigRoot for the root config
- SCR_FieldManualConfigCategory for categories
- SCR_FieldManualConfigEntry for entries
- SCR_FieldManualPiece and children for the content pieces
- EFieldManualEntryId for the entry ID