ScriptInvoker Usage – Arma Reforger
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== Usage == | == Usage == | ||
{{Feature|warning|Using the {{Link/Enfusion|armaR|ScriptInvoker}} class directly is considered bad practice and should be avoided!}} | |||
<spoiler text="Show example"> | <spoiler text="Show example"> | ||
<enforce> | <enforce methods="OnDogBark"> | ||
class TAG_Dog | class TAG_Dog | ||
{ | { | ||
protected ref | protected ref ScriptInvokerVoid m_OnBark; // initialised on request - this allows saving RAM as ScriptInvokers are not small objects | ||
// IN GENERAL, do NOT expose the ScriptInvoker variable directly (as anyone could delete it) | // IN GENERAL, do NOT expose the ScriptInvoker variable directly (as anyone could delete it) | ||
// {{armaR}} code keeps Component events public for performance reason | |||
//! This method provides the ScriptInvoker for outsiders to subscribe to it | //! This method provides the ScriptInvoker for outsiders to subscribe to it | ||
ScriptInvokerVoid GetOnBark() | |||
{ | { | ||
if (!m_OnBark) | if (!m_OnBark) | ||
m_OnBark = new | m_OnBark = new ScriptInvokerVoid(); // the invoker is only created on external request | ||
return m_OnBark; | return m_OnBark; | ||
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== Signature Declaration == | == Signature Declaration == | ||
The <enforce inline> | The <enforce inline>ScriptInvokerVoid</enforce> class used above is the "default" one used for methods without arguments. | ||
In order to provide arguments to the subscribed methods, a generic {{Link/Enfusion|armaR|ScriptInvokerBase}} type must be used, e.g <enforce inline>ScriptInvokerBase< | In order to provide arguments to the subscribed methods, a generic {{Link/Enfusion|armaR|ScriptInvokerBase}} type must be used, e.g <enforce inline>ScriptInvokerBase<func></enforce>. | ||
A method signature can be declared using {{hl|typedef}}: | A method signature can be declared using {{hl|typedef}}: | ||
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<spoiler text="Show full example"> | <spoiler text="Show full example"> | ||
<enforce> | <enforce methods="WarnOfScoreChange"> | ||
class TAG_EventHolder | class TAG_EventHolder | ||
{ | { | ||
protected | protected int m_iScore; | ||
protected ref ScriptInvokerInt m_OnScoreChanged; // still created on request | protected ref ScriptInvokerInt m_OnScoreChanged; // still created on request | ||
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void Subscribe(notnull TAG_EventHolder eventHolder) | void Subscribe(notnull TAG_EventHolder eventHolder) | ||
{ | { | ||
if (m_EventHolder) | if (m_EventHolder) | ||
UnSubscribe(); | UnSubscribe(); |
Latest revision as of 17:14, 14 December 2023
A ScriptInvoker is an object that allows other objects to subscribe to the event it represents by registering a method. Such event can provide arguments and it is important for the subscribing methods to fit the proper method signature.
The interest of using Events is that the subscribed method is be executed only if and when a specific event occurs (e.g a fired weapon, someone leaving a vehicle, etc) - no periodical check is done, saving CPU cycles and executing exactly on event.
Usage
Signature Declaration
The ScriptInvokerVoid class used above is the "default" one used for methods without arguments. In order to provide arguments to the subscribed methods, a generic ScriptInvokerBase type must be used, e.g ScriptInvokerBase<func>.
A method signature can be declared using typedef:
And used like this:
That's it! Remember that ScriptInvokers/Event Handlers are very powerful, but dangerous tools. Be sure not to fall into any trap or loop!