ctrlSetPosition: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *H([a-z ])" to "$1 - h$2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(4 intermediate revisions by the same user not shown)
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|descr= Sets wanted position and size for 2D control animation. Width and height are optional. [[ctrlCommit]] is required to complete the operation. For 3D control, param is relative [x, y, z] and no [[ctrlCommit]] is required as it cannot be animated. If target control is inside a [[CT_CONTROLS_GROUP]], the position needs to be relative to it.
|descr= Sets wanted position and size for 2D control animation. Width and height are optional. [[ctrlCommit]] is required to complete the operation. For 3D control, param is relative [x, y, z] and no [[ctrlCommit]] is required as it cannot be animated. If target control is inside a [[CT_CONTROLS_GROUP]], the position needs to be relative to it.


{{Feature|Important| This command doesn't work well with [[CT_MAP]] control. Use [[ctrlMapSetPosition]] instead. }}
{{Feature|important| This command doesn't work well with [[CT_MAP]] control. Use [[ctrlMapSetPosition]] instead. }}


|s1= controlName [[ctrlSetPosition]] [x, y]
|s1= controlName [[ctrlSetPosition]] [x, y]
Line 26: Line 26:
|p1= controlName: [[Control]] - 2D control
|p1= controlName: [[Control]] - 2D control


|p2= x: [[Number]] - Position in x
|p2= x: [[Number]] - position in x


|p3= y: [[Number]] - Position in y
|p3= y: [[Number]] - position in y


|r1= [[Nothing]]
|r1= [[Nothing]]
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|p21= controlName: [[Control]] - 2D control
|p21= controlName: [[Control]] - 2D control


|p22= x: [[Number]] - Position in x
|p22= x: [[Number]] - position in x


|p23= y: [[Number]] - Position in y
|p23= y: [[Number]] - position in y


|p24= w: [[Number]] - Width of the control
|p24= w: [[Number]] - width of the control


|p25= h: [[Number]] - height of the control
|p25= h: [[Number]] - height of the control
Line 59: Line 59:


|x1= Move control:
|x1= Move control:
<sqf>_control2D ctrlSetPosition [0, 0];
<sqf>
_control2D ctrlCommit 0;</sqf>
_control2D ctrlSetPosition [0, 0];
_control2D ctrlCommit 0;
</sqf>


|x2= Move control and resize:
|x2= Move control and resize:
<sqf>_control2D ctrlSetPosition [0, 0, 1, 1];
<sqf>
_control2D ctrlCommit 0;</sqf>
_control2D ctrlSetPosition [0, 0, 1, 1];
_control2D ctrlCommit 0;
</sqf>


|x3= <sqf>_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen</sqf>
|x3= <sqf>_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen</sqf>
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with uiNamespace do
with uiNamespace do
{
{
[] spawn
0 spawn
{
{
_text1 = "This is a simple demo of typewriter text effect with various speed.";
_text1 = "This is a simple demo of typewriter text effect with various speed.";

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets wanted position and size for 2D control animation. Width and height are optional. ctrlCommit is required to complete the operation. For 3D control, param is relative [x, y, z] and no ctrlCommit is required as it cannot be animated. If target control is inside a CT_CONTROLS_GROUP, the position needs to be relative to it.
This command doesn't work well with CT_MAP control. Use ctrlMapSetPosition instead.
Groups:
GUI Control - Positioning

Syntax 1

Syntax:
controlName ctrlSetPosition [x, y]
Parameters:
controlName: Control - 2D control
x: Number - position in x
y: Number - position in y
Return Value:
Nothing

Syntax 2

Syntax:
controlName ctrlSetPosition [x, y, w, h]
Parameters:
controlName: Control - 2D control
x: Number - position in x
y: Number - position in y
w: Number - width of the control
h: Number - height of the control
Return Value:
Nothing

Syntax 3

Syntax:
controlName ctrlSetPosition [x, z, y]
Parameters:
controlName: Control - 3D control
x: Number - screen x
z: Number - distance from the screen (depth). If object is too far, it cannot be dragged by the mouse.
y: Number - screen y
Return Value:
Nothing

Examples

Example 1:
Move control:
_control2D ctrlSetPosition [0, 0]; _control2D ctrlCommit 0;
Example 2:
Move control and resize:
_control2D ctrlSetPosition [0, 0, 1, 1]; _control2D ctrlCommit 0;
Example 3:
_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen
Example 4:
Typewriter effect:
with uiNamespace do { 0 spawn { _text1 = "This is a simple demo of typewriter text effect with various speed."; _text2 = "This took 10 seconds."; _text3 = "This is a fast one, set for 2 seconds."; ctrl = findDisplay 46 ctrlCreate ["RscStructuredText", -1]; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text1 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 8; waitUntil {ctrlCommitted ctrl}; sleep 0.5; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text2 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#00ff00' size='2.1'>%1</t>", _text3 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrlDelete ctrl; }; };

Additional Information

See also:
ctrlMapSetPosition ctrlCommit ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Yuval - c
Posted on Jun 20, 2017 - 11:56 (UTC)
If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display).